- Joined
- Jan 28, 2011
- Messages
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Exactly, I'm not against an orchestra, but I'm against the orchestra comming first then gameplay. And from what was announced, all the extra money since the Codex interview went to music and console ports, important gameplay issues that were left in the air, like units inventory, armors and weapons were never addressed. Instead of becomming deeper and better, the game seem to be turning out just more atractive.The castle level stuff should probably have come first~
Keep it coming guys...but I doubt we're going to see Chewbot ever again.
What I say is no reflection on the codex.
I think developers have become too tainted by developers, believing - even after all this Kickstarting success - that users are greedy and need some kind of advertising hook in order to part with their money.Keep it coming guys...but I doubt we're going to see Chewbot ever again.
most people are not complaining for complaining's sake or because they want to have the game all for themselves and begrudge the console gamers their slice of happiness..
Is it because they said the words turn based? There's plenty of turn based console games already. Games like Final Fantasy Tactics are a dime a dozen. The new XCom is turn based console game, too. Looks like an abomination.
Yeah, exactly. You are full of shit, just like when you argued about art style for 9 hours to defend indie games like dungeons of dredmore and angry birds just because it has the word indie in it then lyingly claimed you liked both fallouts just as much. Uh huh. Your opinion means jack and shit.
I'll say one thing though, they should have probably made a second entirely seperate fund for the console ports, (is that even possible?) if only to keep the "shitstorm" to a minimum.
It's becoming increasingly obvious that you have to tread a fine line with this kickstarter thing. Fargo's "social" snafu, shadowruns DLC fuckup, that republic iOS game which is just fucking DOA completely. Some things just aren't kosher with the kickstarter crowd it seems.
Some things just aren't kosher with the kickstarter crowd it seems.
Is the game going to have PC-based UI and console-based UI? Yes. Which came first? PC.
He is a Codexer. I don't know who though. Who is afervently anti-consoleposter from Greece?
Wow guys, so much hate! Is this all about console ports? We've always compared The Banner Saga to FFTactics and Shining Force; consoles are a great platform for turn based strategy games. Believe it or not a lot of people asked us to port to consoles, so we made it a stretch goal. If you pledged before 600% you helped us fund the PC and Mac version and if you pledged between 600-650% you've helped us port to consoles and add more content. Frankly, we don't feel good about some backers demanding that we cater only to them and everybody else can go fuck themselves. Is that how you really feel? It certainly doesn't encourage developers to come here, be nice and chat. Do you think we're your enemy or something? Still, sincerely, if you feel betrayed for reasons we don't understand, we're sorry to see you go and hope you'll forgive us for not meeting your expectations. The game is the same as when we did the interview and we're working our hardest to make it the best we can. Best of luck to everyone!
They kind of did address this,Has anyone one pointed out yet that they are getting six times the money needed for making one episode of planned three and still stick to the episodes formula?
How about getting the whole game?
But I don't really feel like defending them.Early on in the campaign we changed the prizes so that anyone who pledges $50 and up will receive all three parts of the trilogy: the full game! It's our thanks for helping us achieve our goal so quickly.
I'm sure you will all be happy to know that according to kicktraq ( http://www.kicktraq.com/projects/stoic/the-banner-saga/ ), with that big announcement they attracted far more backers and more money than in any single day before that, even with the Codex pulling out. They now have a core audience that is very contrary to what the Codex represents. It is for the best that we do not contribute to the pre-funding of this game now. Consider a purchase post-release if you must
Occupation posted:
I mean seriously Chewbot why'd you even give these fuckfaces the time of day? They're not even worth the olive branch you extended (which got spat on and people wishing your funding would go down due to the superior might of the Codexand/or you guys being homeless and destitute).
Well, I try to be a pretty nice guy to pretty much everybody.
I got some very nice emails from people on codex who sort of apologized and offered some very reasonable feedback on the campaign. I think it's pretty clear we might not be making their kind of game, which is ok. No point in making a big deal out of it. It seems inevitable that just mentioning console (even though we had always talked about porting to a console) was going to irrevocably break some kind of trust between us. I had no idea. Overall, a learning experience.
I vaguely remember that NMA controversy about not being able to kill children in Fallout. Good stuff! I look forward to the crazed demands for viking rape!
Yeah, I don't think anything short of Tim Cain descending from the heavens in a chariot of fire, with a host of angels bearing the holy gifts of Arcanum 2 and Fallout 3 (the Bethesda games never happened!) could actually make the Codex happy at this point. I definitely wouldn't read anything into their rabid anti-console knee-jerking or read their forums in general.
[ Disclaimer: I was one of the original Codex site staff. Primary contributions: coming up with the name RPG Codex (runner up: RPG Elysium), producing a terribly written Grandia II review. I was young, ok? Don't judge me...]