>Now consider that you are always outnumbered
Most of the DnD games that Chalice takes inspiration from, tend to throw a lot of enemies at you. It's part of the norm. The tactical play from Chalice 2 comes from how you manage multiple enemy targets. For example, one of the tools that you can use to manage multiple enemy combatants, is sorcery; the enchantment school exists to provide you with tons of crowd control spells. Sleep, Confusion, Chaos, and Hold Person/Monster. Not to mention, other schools of magic provide you with reasonably good crowd control spells to deal with large groups of enemies.
There is being outnumbered, and then there is the castle party.
26 enemies on screen, and that's before the constant reinforcements that add another... 15-20?
Crowd control spells are all fine in theory, but they get progressively less useful once it turns out the enemies have spell resistance 32, high saving throws, and (aoe!) contingent break enchantment to get rid of the crowd control from everyone instantly the moment it's cast - of course that's assuming they don't have mind blank which makes them immune to those effects in the first place. The only actual options you have left in practice are stinking cloud and quicksand by that point. And even before the pre-buff and spell resistance tango begins for real, they still tend to have pretty high saving throws by virtue of being higher level than you.
>You are always out-levelled, often even very significantly.
In Chalice 1 there were also tons of situations where you were out leveled. This isn't anything new. It sucks to go up against a high level enemy that is ten times your level. Just the other day I lost an iron man run in Chalice 1 to this behemoth of a monster.
This is nowhere near as insulting in Kotc1 as it is here. By comparison to Kotc2, this video of yours actually looks
reasonable. If this were Kotc2, the balor would have not 2 babau to help, but 6, with a dragon on top and an ice devil or two. The ridiculousness of Kotc2 lies in not
just being outnumbered and not
just being outleveled, but all of it combined. It's ok to face a strong thing that is way above your average party level. It's ok to face a throng of mooks. It's not ok to face a throng of greater balors, and that's what Kotc2 does all the time.
Anyways, this is how Pierre designs the encounters. However, Pierre does provide the player with tools to deal with such enemies. If you're not properly using your tools, and just neanderthaling your way around; obviously your going to have a bad time. Dealing with enemies that are a higher level than you, is not "bullshit"; it's you not exploring the different types of options you have at your disposal. In regards to Chalice 2, the best example of this is the tomb challenge. There is a tomb near a goblin fort. Once you go in, you can't get out until you defeat all the enemies. Somewhere in there is a weapon that has the disruption enchantment. Making it the perfect counter against all the undead enemies that dwell in there. After you survive the undead encounter, you are then given scrolls to deal with the salamander fight that occurs afterwards. So, Pierre does provide the player with items to deal with over leveled enemies.
you are delusional
I intended to respond to your entire post, but I figured there's no point, especially after I got to this part:
>The worst thing still is that after some point, Augury of Chaos turns into a quick draw contest. Either you win initiative and can obliterate the enemy first (or at least shut down his most important characters), or you get blown up to hell.
I agree. Game is like that. But holy shit is it fun. Those moments where you defeat an encounter, are hard earned and well worth it. The game demands a lot from you. To me, the best moments are seeing the party has won screen. Makes me excited. I jump around in my sit knowing I defeated a super difficult encounter. Maybe I'm just weird like that.
If your idea of "fun" is reloading 50 times until you don't get exploded in the first two turns, then I'm afraid we just don't have anything to talk about. Jesus Christ.
Especially when a lot of what you say is downright untrue in practice. Like the point about "exploring your tools" when the game consistently takes them away from you or invalidates them. Or that by the endgame you also have "supercharged mages" - yeah no shit, sherlock, except that the enemies can afford to spend spell slots at leisure because they are confined to just a single fight and can roll out the big guns without a second thought. Meanwhile you have to manage spell slots for the long run, and you also have no idea about the length of this "long run" either.
And these bugs weren't addressed? Yeesh.
Most of the very big ones have been. It's much more stable atm than it was at release.