CryptRat
Arcane
- Joined
- Sep 10, 2014
- Messages
- 3,626
Yes, on one hand it's cool that you fights a lot of monsters with different weapons, and it's also cool that you don't get 10 new different magic swords after each fights. The problem is these two things don't compute.Of course, you don't get to pick up the sword when he dies.
And I don't think the way it's done in the game, which means not getting their equipment, is a good compromise, it's indeed unsatisfying. It's not the first game when you don't get all the enemies' equipment, but it's always unsatisfying, not just in this game.
Either accept the player's fighting groups of unique enemies with their own unique equipment and let the player get all their equipment after the fights, and accept that the player will get a lot of magic items after most fights, it's alright, and in this game with few, all relevant, encounters, this approach makes sense, it's fine, or do like other games do, give thugs less relevant equipment, for example skeleton warriors would get the same, only moderately good, weapon, maybe only would bosses have rings, necklaces and other accessories, that's what other games do but I'm not sure it fits this exact campaign's approach since I like that more than often an average group of skeletons may be a cool gang instead of a group of generic monsters, I think the first approach could be better for this campaign of a big mess of cool, relevant encounters. I don't unreasonably hate KOTC2's approach but I am not very fond of it either.