- Joined
- Aug 5, 2009
- Messages
- 9,973
![I just love real-time with pause fantasy crap! Project: Eternity](/forums/smiles/campaign_tags/campaign_projecteternity.png)
![I supported HBS actually doing INCLINE. Shadorwun: Hong Kong](/forums/smiles/campaign_tags/campaign_shadowrun_hongkong.jpg)
![I can't get enough of Larian's relationship simulators. Divinity: Original Sin 2](/forums/smiles/campaign_tags/campaign_dos2.jpg)
![It's easy to live life when 'at least they're not Obsidian' is your only criteria for approval Pathfinder: Kingmaker](/forums/smiles/campaign_tags/Campaign_KingMaker.png)
I think this is hitting the nail on the head. If you have to reload the first turn until you win initiative or succeed at 90%+ of the saving throws you may as well not have either of it and just assume the player already reloaded 20 times. Anything else is just wasting time for no reason (except appealing to masochists apparently).If you have to win initiative to beat the fight then what's the point of making you roll for it?
This review does make the engine seem kind of cool though, a shame the content seems atrocious to the point of hostility towards the audience.