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Codex Preview RPG Codex Report: Expeditions: Conquistador, Logic Artists and Kickstarter

Discussion in 'News & Content Feedback' started by Grunker, Feb 25, 2013.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
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  2. Mortmal Arcane

    Mortmal
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    I think lot of people frown upon multiplayer because what we are waiting for, and kickstarted, are single player rpg with tactical depth, coming back to the roots. The multiplayer and mmo , traumatized codexers in their youth and that was the start of decline and disappeareance of every single rpgs. Multiplayer seems wasted time that could be dedicated to more important things.
    Its nice interview grunker, this team looks nice, but i hope that wont grant them a free ride. IF the game is not good i hope you will dare to tell it, i certainly will. Right now who played it here , and how was it ?
     
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  3. Excidium P. banal

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  4. Lancehead Liturgist

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  5. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    And how do we call the man who does the coxing? The coxswain. I know a lot of you love to sway some cox.
     
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  6. Kosmonaut Lost in Space

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    Independent developers shafting the people that Kickstarted their project, because publisher deals, news at 11. Had I known about this, I would've waited for the retail/Steam/GamersGate version. :roll:

    :entitledgamer:
     
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  7. DwarvenFood Arcane Patron

    DwarvenFood
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    Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    At least the mainstreamish media has started giving credit where credit is due. Oh wait... :rage:
     
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  8. Avonaeon Arcane Developer

    Avonaeon
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    While Kickstarter was a major part of this game becoming successful, and while we're super greatful to all those who backed us, it was still only a part of it. You can't make a game of this size and complexity with only $77,000. For us to survive as a company, and continue making games, it's naïve to think we could have survived on the Kickstarter money alone. Investors and additional money HAS to be secured for a game like this to get made, unless you manage get much more than what you ask for on KS, and in fact we had to spend almost $70,000 of our own money to develop the prototype before we even launched the Kickstarter. And lets be honest here, if we had asked for something like $200,000, there would have been no game.

    We have done everything we promised in the Kickstarter, and then some. We implemented several of the stretch goals that we didn't even get funding for, and we've managed to get the funding to get the game translated into German and Spanish. For a game with 200,000 words, it adds up.

    What you waited for, and Kickstarted is still what you're going to get. To quote our last update, the singleplayer campaign is 98% of the game experience and is what 98% of the work has gone into. We're talking about a TCP/IP and hotseat skirmish mode, not MMO style gameplay or social media integration.
    Damnit! The secret is out! Perhaps we should do a horse armour DLC instead.
     
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  9. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    See the funny thing is that us pledgers still get the game on thursday in more or less the condition it would have been if they actually were releasing. Only the people with no faith have to wait and suffer :M
     
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  10. Kem0sabe Arcane

    Kem0sabe
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    So, wen´t to work then came back and in that time period the game was delayed and multiplayer was announced... what the hell? didn´t the codex interview claim that they would be on target for release? don´t tell me they didn´t know at the time that the game was being delayed.
     
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  11. mikaelis Prophet Patron

    mikaelis
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    Codex 2013 Codex 2014
    Bro, no need to get apologetic. They are pulling David Gaider at you, so you will quit with this forum, start your own blog to complain about TEH INTERNETZ masses and how they hurt your feelings, so they can have even more laughs from the whole story :)

    As for the solution to Kickstarter crowd: Release another update like Fargo's first announcment of Wasteland Kickstarter, but instead of going to the dessert, go to the zoo, put some Conquistador armor on you and make the video explaining things with some puma or anaconda in the background. It will do miracles! I tell you!
     
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  12. Kosmonaut Lost in Space

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    Do the Kickstarter pledgers will get the game on Thursday? Or they are also shafted affected by the delay?
     
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  13. Metro Arcane Beg Auditor

    Metro
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    Don't be too sure on that. Legends of Eisenwald has still yet to be Greenlight (they announced another batch today). Frankly I'm surprised AoD managed to make it given the rest of the crap that's getting through.
     
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  14. almondblight Arcane

    almondblight
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    I'm not sure a three week delay really counts as getting shafted. If it gets released in March, I'd say it's more or less on target.
     
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  15. Metro Arcane Beg Auditor

    Metro
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    You're a model of consistent arguments.
     
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  16. Kosmonaut Lost in Space

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    Yeah more or less. :roll:
     
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  17. Scruffy The janitor Patron

    Scruffy
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    Codex 2012 Torment: Tides of Numenera Codex USB, 2014
    we are at a meta-decline point, like, :decline: of :incline: or something, i'm confused by all this.
     
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  18. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    If you pledged enough for beta, you get it.
     
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  19. curry Arcane

    curry
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    lol they even got a token african-american at the office
     
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  20. Kosmonaut Lost in Space

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    Bummer.
     
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  21. Kosmonaut Lost in Space

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    :lol:
     
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  22. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I've never even looked at the release date when pledging to a kickstarter. As long as the game is good, and it doesn't have a Cleveian long development time, I don't care if they take a bit longer than they said they would.
     
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  23. mikaelis Prophet Patron

    mikaelis
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    In any case I am reading my HDD for the Beta on Thursday :smug: . But what is this "beta"? How close is it to the final release in terms of content?
     
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  24. Kosmonaut Lost in Space

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    But when the release date is pushed because "distribution issues" and then an unrequested addition is announced (Multiplayer), things start to get weird. Not to mention the Greenlight withdrawn.

    Yea yeah, I know: :deadhorse:
     
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  25. almondblight Arcane

    almondblight
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    You mean because I criticized the development time for the Banner Saga being twice as long because they're going to make a separate F2P game first? Yeah man, I can totally see how that's the same as delaying a game for a couple of weeks and adding a simple multiplayer mode.
     
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