Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Editorial RPG Codex Report: Gamescom 2015 - The Technomancer, The White March and Kingdom Come

Parsifarka

Arcane
Joined
Dec 31, 2014
Messages
1,022
Location
Potato field
For example, why do people here still post in Ubisoft games threads? It's as if we didn't have anything better to do... :smug:
Some need to believe in Might & Magic
 

Ash_Firelord

Educated
Joined
Aug 19, 2015
Messages
80
Sounds like every Spiders RPG ever. Mars: War Logs had some of the worst level design in history, with just linear corridors & copy-pasted enemies. Plus, you only had one weapon the entire game. Bound by Flame wasn't so bad, though it felt like a low-budget grimdark BioWare game, but the combat was still boring as hell. Can't believe they are trying the same shitty combat AGAIN.

I've been wondering if it's worth playing for the setting. The marketing always pulled me in, and then the impressions kept turning me off. My overall impression is that Mars WL feels unfinished, true or false?
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
Not really, I would say that it's a castrated game, made on a shoestring budget... the prison area is ok and teases at a large world outside, but once you get out it's nothing but linear corridors, forces battles with copy-paste enemies and it all ends very quickly. What you think is a tutorial area is actually like 50% of the game. And where 90% of the budget went.

Seriously, the second part is so linear and constrained that you can't even rush past enemies... it gates you on every goddamn combat encounter, you try to use a stair or door to get out and it says "blocked for the time". That plus a lame Action-RPG combat that only has one weapon type is a recipe for boredom.
 

Ash_Firelord

Educated
Joined
Aug 19, 2015
Messages
80
Not really, I would say that it's a castrated game, made on a shoestring budget... the prison area is ok and teases at a large world outside, but once you get out it's nothing but linear corridors, forces battles with copy-paste enemies and it all ends very quickly. What you think is a tutorial area is actually like 50% of the game. And where 90% of the budget went.

Seriously, the second part is so linear and constrained that you can't even rush past enemies... it gates you on every goddamn combat encounter, you try to use a stair or door to get out and it says "blocked for the time". That plus a lame Action-RPG combat that only has one weapon type is a recipe for boredom.

Ugh. I'm pretty easy to please as far as RPGs go, but that sounds terrible...
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,117
Not really, I would say that it's a castrated game, made on a shoestring budget... the prison area is ok and teases at a large world outside, but once you get out it's nothing but linear corridors, forces battles with copy-paste enemies and it all ends very quickly. What you think is a tutorial area is actually like 50% of the game. And where 90% of the budget went.

Seriously, the second part is so linear and constrained that you can't even rush past enemies... it gates you on every goddamn combat encounter, you try to use a stair or door to get out and it says "blocked for the time". That plus a lame Action-RPG combat that only has one weapon type is a recipe for boredom.
Ha. I played Mars for some 6 hours and it was somewhat fun, but then exactly what you describe happens and I had to stop playing out of boredom, never went back. It is a shame though, there is some potential in this studio.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,367
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Not really, I would say that it's a castrated game, made on a shoestring budget... the prison area is ok and teases at a large world outside, but once you get out it's nothing but linear corridors, forces battles with copy-paste enemies and it all ends very quickly. What you think is a tutorial area is actually like 50% of the game. And where 90% of the budget went.

Seriously, the second part is so linear and constrained that you can't even rush past enemies... it gates you on every goddamn combat encounter, you try to use a stair or door to get out and it says "blocked for the time". That plus a lame Action-RPG combat that only has one weapon type is a recipe for boredom.

The budget problems is exactly why I'm doubtful that they actually manage to deliver what they promised. It's a small development studio that tries to do something as complex as the Witcher.

Also, the presentation... why the fuck do they show a tutorial level when all they tell us is how awesome the choices and consequences are, how there are several chapters and many skills and... what we actually see is linear tutorial stuff with lots of cutscenes. Even an unfinished later stage would've been better to show than that.
 

Ash_Firelord

Educated
Joined
Aug 19, 2015
Messages
80
I don't get the thought processes that go into that decision... If they want to appeal to an audience that likes to see shooty shooty bang bang on bladerunner-esque corridors, then they shouldn't dare speak about talent trees and skills and such... and in fact should not even dare make this game because that crowd will never ever know it exists.

On the other hand, if they want to appeal to a more hardcore niche that gets the whole stat nerdiness... well, why the fuck do you show the noobzone level?

I think Spiders just doesn't know what the fuck they are doing. Which fits right in if all I read about their previous games is true.
 
Joined
May 10, 2011
Messages
1,071
HBUa7jk.jpg

This should be a holographic card so when you tilt it, this image appears:

:troll:
HnIOYDT.jpg
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,550
Location
Russia atchoum!
Heh, he looks a bit feminine, or modern womens looks a bit (not a bit actually) masculinity (wrong word?).
image20524486_d27ee4c9ec9f6982ed1b3ed8d7485ba7.jpg
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Holy fucking newfag not knowing Guybrush Threepwood. There needs to be an entrance exam to register here.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,550
Location
Russia atchoum!
Holy fucking newfag not knowing Guybrush Threepwood. There needs to be an entrance exam to register here.

Whoa there! In those times PC was worth like a car in Russia, so we actually got one for three, because father one of the three was a small crimeboss, and played mostly X-Com and HM&M.
We played Monkey Island, also don't remember which part that was.
 
Last edited:

HiddenX

The Elder Spy
Patron
Joined
May 20, 2006
Messages
1,655
Location
Germany
Divinity: Original Sin Shadorwun: Hong Kong
Big thanks to the Watch for sending tens of thousands of extra visitors our way.

I think it is just me...

The Codex has an image problem at the Watch - everyone (besides me) think you are trolls and this site is a cesspool.
And most of them haven't seen GD yet. So you have to work on the prestigious magazine image a bit. Maybe the business cards and PoE review #9 are a good start...
 
Last edited:

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
I think it is just me...

The Codex has an image problem at the Watch - everyone (besides me) think you are trolls and this site is a cesspool.
And most of them haven't seen GD yet. So you have to work on the prestigious magazine image a bit. Maybe the business cards and PoE review #9 are a good start...

Well, Codex is much bigger than RPGWatch, so I guess a reputation for trolling is a net benefit.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom