Parsifarka
Arcane
Some need to believe in Might & MagicFor example, why do people here still post in Ubisoft games threads? It's as if we didn't have anything better to do...
Some need to believe in Might & MagicFor example, why do people here still post in Ubisoft games threads? It's as if we didn't have anything better to do...
Sounds like every Spiders RPG ever. Mars: War Logs had some of the worst level design in history, with just linear corridors & copy-pasted enemies. Plus, you only had one weapon the entire game. Bound by Flame wasn't so bad, though it felt like a low-budget grimdark BioWare game, but the combat was still boring as hell. Can't believe they are trying the same shitty combat AGAIN.
Not really, I would say that it's a castrated game, made on a shoestring budget... the prison area is ok and teases at a large world outside, but once you get out it's nothing but linear corridors, forces battles with copy-paste enemies and it all ends very quickly. What you think is a tutorial area is actually like 50% of the game. And where 90% of the budget went.
Seriously, the second part is so linear and constrained that you can't even rush past enemies... it gates you on every goddamn combat encounter, you try to use a stair or door to get out and it says "blocked for the time". That plus a lame Action-RPG combat that only has one weapon type is a recipe for boredom.
Ha. I played Mars for some 6 hours and it was somewhat fun, but then exactly what you describe happens and I had to stop playing out of boredom, never went back. It is a shame though, there is some potential in this studio.Not really, I would say that it's a castrated game, made on a shoestring budget... the prison area is ok and teases at a large world outside, but once you get out it's nothing but linear corridors, forces battles with copy-paste enemies and it all ends very quickly. What you think is a tutorial area is actually like 50% of the game. And where 90% of the budget went.
Seriously, the second part is so linear and constrained that you can't even rush past enemies... it gates you on every goddamn combat encounter, you try to use a stair or door to get out and it says "blocked for the time". That plus a lame Action-RPG combat that only has one weapon type is a recipe for boredom.
Not really, I would say that it's a castrated game, made on a shoestring budget... the prison area is ok and teases at a large world outside, but once you get out it's nothing but linear corridors, forces battles with copy-paste enemies and it all ends very quickly. What you think is a tutorial area is actually like 50% of the game. And where 90% of the budget went.
Seriously, the second part is so linear and constrained that you can't even rush past enemies... it gates you on every goddamn combat encounter, you try to use a stair or door to get out and it says "blocked for the time". That plus a lame Action-RPG combat that only has one weapon type is a recipe for boredom.
This should be a holographic card so when you tilt it, this image appears:
You think she's hot?Btw Ash_Firelordwho is that noble women on your avatar?
I am confused by her eyes, there is something wrong with it.
And maybe its is he?
and fits the book character
Which Monkey Island game is that Guybrush image from btw?
Holy fucking newfag not knowing Guybrush Threepwood. There needs to be an entrance exam to register here.
Holy fucking newfag not knowing Guybrush Threepwood. There needs to be an entrance exam to register here.
Big thanks to the Watch for sending tens of thousands of extra visitors our way.
I think it is just me...
The Codex has an image problem at the Watch - everyone (besides me) think you are trolls and this site is a cesspool.
And most of them haven't seen GD yet. So you have to work on the prestigious magazine image a bit. Maybe the business cards and PoE review #9 are a good start...