Also, according to SteamSpy PoE only sold about 50K Steam copies in the last 4 weeks, although the game was released about 6 weeks ago. So I seriously doubt that PoE will sell anywhere near as good as D:OS. BTW, D:OS was #1 on Steam for 4 weeks and in the top ten for many weeks/months after that - PoE is already struggling just to stay in the top 20.
Well I guess reality is starting to sink in.
Infinitron, raving reviews and backers still in denial phase can only do so much.
There's hardly anything worse you can tell about a game than it being "boring" or a "pain to finish".
It means it has failed at even having a reason to exist (for the user, I mean)
Sure, there are still players who are like
"ehi, all in all, it was not so bad, I kind of enjoyed it for what it was", but the reality is that when it's PoE2 time they'll think twice about buying it since, at the end of the day, they'll have no lively, pulsating memory of the first one and they'll see things more clearly by then.
What's relevant is that a good portion of the Codex's user base knew exactly how this game was going to turn out months in advance