naossano
Cipher
You guys don't seem to give me much hope. This game is on my A list.
My 'agenda' is to defend what I said, and refute a few people's repeated complaints about DS being a straight-up bad game with no hope of salvation, when most if not all of their frustrations can be directly attributed to bad balance, via such things as lackluster (easy) combat, and other failures to challenge, and to meet the genre's pessimism.I like RPGs, I like zombie apocalypse, which is why I played this game and eventually concluded it's lackluster. What's your agenda here?
As many times as it takes them to describe problems that can't be ameliorated by better balance. I still haven't really heard any.Because IT IS a problem, just not the problem. How many times ppl got to reapeat to you that fixing the balance is not the ultimate solution to this games every problem?
I'd have to be a lunatic to invoke the mighty name of X-Com, even if I thought that was a proper comparison (I don't). Honestly, I don't know - DS has a combination of elements and a medium scope I don't remember seeing together before in a game of any genre. That's part of what I like about it.Zombra What would be a proper analogy for this game, if it were better balanced, in your opinion? X-Com where you have dialogue and C&C in your base between missions?
So far, I'm not aware of any serious complaints about the game that can't be legitimately laid at the feet of bad balancing, one way or the other. Hey, I can be wrong, but right now there's not a single sentence of my review that I'd retract. Folks are just spewing a lot of, "I didn't find it fun, therefore the review is wrong!" which simply doesn't follow.yes its obviously all about no factor other than them balancingz
You said it youreself:As many times as it takes them to describe problems that can't be ameliorated by better balance.
So let's say there's a balance patch so you essentially clock in each morning, deal with hungry people's complaints and decide who's not gonna get antibiotics, and then clock out and go to bed – repeat forever. Now it's a truly historic title!You essentially clock in each morning, deal with people's complaints, try to get them all fed, and then clock out and go to bed – repeat forever.
XCOM. What is it? Base management, inventory management, combat.So I shouldn't complain about a tedious and lacking game because it supposed to be tedious and lacking? Also, I see nothing on said videos and screenshots that would imply that repeating the same activities in the same order over and over again is what this game is all about.You want more than fighting zombies, scavenging, base management, and ally management - even though that's what the whole pitch was about. (...) Nothing wrong with that, but you should have paid attention to the pitch, screenshots, videos, etc. before you bought it. I don't know why you ever thought it was going to be something else.
I like RPGs, I like zombie apocalypse, which is why I played this game and eventually concluded it's lackluster.
Only if we're talkin' the new XCOM.Dead State: Just as good as XCOM and better than Civ 5 with the expansion
the new XCOM.
It's not really repetition per se, as in there's a limited margin of freedom (like in New Vegas - you can buy/upgrade stuff, manage inventory, kill mobs, do quests, repeat), but the fact that the game forces you into a railroad pattern you cannot escape from, hence you're doomed to repeat the same activities in the same order every day. The fact that these activities are rather bland and uninteresting also doesn't help.Repetition is typical gaming.
Some people have been throwing around X-Com itt, so let's take it as an example. That's a game where you essentially suit up your guys, go out, shoot aliens, and go back to base, over and over dozens of times. I guess that means X-Com sucks too, huh?You said it youreself:
So let's say there's a balance patch so you essentially clock in each morning, deal with hungry people's complaints and decide who's not gonna get antibiotics, and then clock out and go to bed – repeat forever. Now it's a truly historic title!You essentially clock in each morning, deal with people's complaints, try to get them all fed, and then clock out and go to bed – repeat forever.
Completely agree. Combat is not the only thing that needs major balancing.Food/fuel reqs should be decreased hugely to avoid the massive loot grind, but in turn the difficulty of a 'regular salvaging mission' should be increased greatly. There are numerous ways to make the core concept better or more interesting, and combat balance is just a small part of that.
Never played X-Com so I can't discuss whenever it sucks or not, but as I said, everything's a matter of execution.I guess that means X-Com sucks too, huh?
Not true.Writing, Story, and Atmosphere: A few interesting dialogues and radio transmissions is all I can say about the story and writing so far - because this is all there is really. If you're a storyfag this game is not for you, that's for sure.
This comment shows how little you understand the game. This is already implemented. You have opportunities to execute NPCs at the shelter.You forget about something called execution. It would certainly add to the game if the environment would be more hostile - as in less food, antibiotics, more difficulty in obtaining them etc. - and the player would have to decide who stays or dies, but still that wouldn't change the shitty routine the game forces you into.
True.Not true.
This comment shows how little you understand the game. This is already implemented. You have opportunities to execute NPCs at the shelter.
I know it is implemented, nevertheless you don't have to/you're not forced to make any sacrifices - you can easily prosper and make everyone happy. Which, again, is not the only problem of this game.(...) and the player would have to decide who stays or dies
. . . the game forces you into a railroad pattern you cannot escape from, hence you're doomed to repeat the same activities in the same order every day.Repetition is typical gaming.
Odd, as I've had some . . . unfortunate . . . incidents.I know it is implemented, nevertheless you don't have to/you're not forced to make any sacrifices - you can easily prosper and make everyone happy. Which, again, is not the only problem of this game.
I lost motivation to play after day 33, so if there are any "unfortunate incidents" later in the game I obviously haven't seen them.Odd, as I've had some . . . unfortunate . . . incidents.
In the way DS does? Many.What game doesn't railroad you into playing it a certain way?
Among zombies there's usually a few looters, who tend to shoot at you on sight - and the whole "shhh" goes to hell.The noise mechanic sounds like the one in the board game Zombicide that was kickstarted a few years back btw, it creates a lot of tension in that game. Hopefully it can do the same here, if they ever fix this thing.
Bitch, the problem is that you keep trying to have it both fucking ways. When a dartboard is filled with darts, saying that you hit the target is no longer an accomplishment or an honest evaluation of your performance. If you do think it's lousy, have the strength of conviction to outright say it. Don't be a meandering pussyfooter scared of putting a negative blurb down there trying to hedge his bets by saying "oh well I stuck it somewhere in there." "Bottom line: interface is cumbersome and uninformative." There, just say that.That's ... what I said.
Let me put this in perspective for you: "The Outdoorsman skill in Fallout 1 is great! I just wish the game would actually give you meaningful opportunities to benefit from it." If that sounds retarded, that's because it is. A normal person would just say "Outdoorsman sucks, doesn't really do anything, don't invest in it." You could also say "Fallout's Outdoorsman skill shows promise in theory but in reality it is worthless." Talking about the concept is great. But actually evaluating the game on the concept is retarded. When we want to know if a game is good, we don't ask ourselves "in some hypothetical other game out there, could this system/idea/etc. be great?" No, we are not judging your hypothetical other game. The question is "In the actual fucking game we have in front of us, how well does this shit matter and function?" And there is a lot of this shit-tier "lets praise the concept in the pros column while putting the actual experience in the cons column" type evaluation in your review which is completely fucking disingenuous and stupid. The practical, end-user experience is what actually matters when we ask ourselves if a game is worth buying.Yes, the balance is crap. That's what I said. Doesn't change the fact that the system itself is good.
I meant well-designed but too easy. If that sounds bad to you, it's because it is, but bad balance doesn't change the fact that the design is good.
Yes, balance is crap. That's what I said. Doesn't change the fact that the systems themselves are engaging and impressive.
"Surprisingly good for an indie" is a retarded fucking statement. RPG Codex doesn't scale to your level. We don't lower the bar because it's a fucking indie. If you have to qualify "good" with "surprisingly" and "for an indie" then it's not actually good and you're just fishing for things to praise.It is surprisingly good for an indie. The reason I said it is because it's true. No desperation necessary.
Idiot, I am saying the atmosphere is being fucking undermined by the lack of challenge. In a zombie survival game, the pressure to survive is hugely important not only for gameplay reasons but also for atmospheric reasons. Yet there's no such pressure in this game. This is relevant.You mean when I said "fair to excellent after the disappointing beginning"? And yes, balance is crap. That's what I said.
Bitch please. If you write, expect people to judge you based on what you wrote. Calling that a mistake only reflects on your lack of intellect.I gotta say, throwing the things I said in the review back in my face like you're scoring some kind of points on me is pretty dumb. I made that part big because a few other people have made that mistake too, and it's getting tiresome.
Look, if you are going to make a review, have the decency to look into other people's experiences with bugginess instead of just talking about your bug experience. Because believe it or not, other people can make different decisions and witness other bullshit.That's not what I said. You're making shit up because your bias is negative. There was one easily fixable major bug and a few other minor errors and cosmetic issues. It's not perfect, but it plays absolutely fine.
Maybe not, but your bias cancerously ruined your entire fucking review.And yet I didn't say you should buy it, did I? I qualified my bias.
I don't need to qualify my bias. I tell people exactly where I fucking stand and they will fucking know. And I barely give two shits about Dead State. Zombie survival resource management? Nothing against the concept, but nothing about that really appeals to me either. I only have a courtesy interest in it because of AoD. If there is a reason why I think it sucks now, it's because your review is damning it by faint praise. And if there's a reason why I'm annoyed, it's because your review itself is shit and unfit for publication.Try it sometime.
Actually, that's exactly what you did wrong, numbnuts. You should've said that you liked it despite its problems. Instead, you tried to minimize the problems and talk about general good shit to qualify why it's okay to like the game. Fuck, you barely even explained what actually appealed to you and how you personally came to like it, as you should have done.And if my opinion is that I liked it despite its problems, I'm not supposed to say that, because it's not edgy enough? Too bad.
WallofText
So you pretty much agree with all the facts of my review but you're mad because I didn't say it with enough of a frowny face. Duly noted.Blah, blah, blah
You're welcome to think so, but whether you like it or not, it's still descriptive and meaningful. I went into this game with certain expectations based on what I knew about its budget, team, etc.; expectations that the review-reading public may share (and if they've never heard of it, my qualifying opener in that section will prepare them). Those expectations were exceeded. I was literally and honestly surprised by how good it looked, which means it looks 'surprisingly good'. This is what it means to speak English. I'm sure this is all clear to you, so you know what happened and you know what to expect if you look at the game, which is what a review is supposed to do. But again, not said with a frowny face, so you're an angry boy. Must be sad for you to need to see so many frowns in life. Oh well!"Surprisingly good for an indie" is a retarded fucking statement.
Reading comprehension, dumbass. I know you don't have much in the way of brains, but do you not have eyes either? In the first case, I don't have much of a frame of reference to cast judgment on your facts - except on the bug issue, where I recall hearing about more serious bugs than you give credit for, so I disagree with you there. In the second case, I already mentioned that the problem wasn't you having a positive opinion of the game, but that you are shit at explaining your opinion, instead choosing to give a bullshit evaluation of the mechanics.So you pretty much agree with all the facts of my review but you're mad because I didn't say it with enough of a frowny face. Duly noted.
The "review-reading public" argument is a crock of shit on the RPG Codex (which, again, doesn't scale to your level, so now you are claiming to scale to a hypothetical mainstream audience's level) and your low standards for a game that was kickstarted for over $300K with early access funding, etc. on top of that may just be your problem.You're welcome to think so, but whether you like it or not, it's still descriptive and meaningful. I went into this game with certain expectations based on what I knew about its budget, team, etc.; expectations that the review-reading public may share (and if they've never heard of it, my qualifying opener in that section will prepare them). Those expectations were exceeded. I was literally and honestly surprised by how good it looked, which means it looks 'surprisingly good'. This is what it means to speak English. I'm sure this is all clear to you, so you know what happened and you know what to expect if you look at the game, which is what a review is supposed to do.
No, if anything you are getting worse. Your inability to respond to the substantiative aspects of my post coupled with this pathetic attempt to ridicule the tone of my post only betrays your general cowardice and incompetence.But again, not said with a frowny face, so you're an angry boy. Must be sad for you to need to see so many frowns in life. Oh well! EDIT: Oh wait, I forgot to add in mean words to make sure you understand my post. Jerk, meanie, poo-poo head. There, am I getting better?