Well, at least one of us is learning to be a better communicator. Let's see if you can keep that signal:noise up again for your next post.
I actually meant that pomo isn't for you.
Not familiar with that term.
I said that some points do not need to be justified. Some decisions are self-evidently good without the need for a further justification. "I strove to be informational in every paragraph of the article" is such a decision. But "clarifying" it with that pretentious bs is a retarded decision that only reveals you for the overcompensating insecure fuck you are.
Shrug. When someone attacks me on something, I like to reply. That's my business. If this "reveals" me as a person you don't like (huge surprise, right?), so be it.
My idea is to actually present valid points
Maybe, but you smother them in so much garbage that it's hard to get to them.
I guess that's the difference between someone who is in it to protect their fragile ego and someone who is in it to contribute some sense of standards.
Arguing on the internet is fun. If someone complains about me, responding to that complaint is a natural argument to want to have. I mean this whole thread is basically about me and whether my review was helpful. Why should I not participate?
No you don't. Ambiguity is not a question of simply style but quality. The function of a review is to be informative and evaluative and muddling the waters is counterproductive to this task, imbecile.
Disagree. Presenting good and bad in measures appropriate to the subject
is informative. Dummy head!
Let me stick the real point to you: A) You do not need to remove info to provide perspective
This is new. What are you talking about?
B) If you want to like a game, then by all means fucking explain what made you enjoy the game and if it is unlike our own perspective, then at least we gain some insight into what made the game enjoyable for others. But you barely explained what you liked about the game, you just went on about general pros and cons.
Got it - and that's strange. The other complainers in this thread are mad because I was too biased as it was. (I'm more inclined to agree with you than them on this.) I think I explained pretty well which aspects worked for me and which didn't. Waxing subjective about intangibles didn't seem like it would be helpful, and my assumption was that readers will be more interested in concrete observations than indulgence of my personality (although Lhynn's comment that the review was maybe too dry was a point well taken).
C) Sharing your reasons for liking the game doesn't mean you are stopping the reader from thinking for themselves.
I think I substantially did, but I will consider a more personal approach to my next article, if there is one.
The overriding concern was that this is a much healthier way of expressing your appreciation for a game than to skew all the fucking bars around to make the game sound better than it really is just to justify your personal bias.
Now you're talking sense.
Definitely your fault for being too dense. You can't see various arguments because you only want to lump it all together into a single point. But the issue with your review isn't any single point, you simpleton. It is a confluence of various errors and poor judgment-making which all joins to become possibly the sorriest piece of shit review the codex has ever seen fit to publish. Read the posts.
There's nothing wrong with a complex series of arguments, but it helps when they are presented with an eye to clarity instead of smeared into illegibility under a morass of epithets.
I'd be happy to look at each error you see case-by-case, and as we go through I can fit them together into the overall picture you speak of. Of course, if I disagree with your points, I'm not going to agree with the conclusions they imply.
I fully read that last one,
I will take that as a tacit admission that you still didn't fully read my posts. So go read them if you aspire to any hope of your complaints about not understanding my point getting taken seriously.
Actually I did go back and read them all with a fair degree of attention, and didn't see anything worth responding to. If you think something important hasn't been addressed, it wouldn't kill you to reiterate it.
Inefficient and wasteful are terms that don't really draw any image to mind when describing user interfaces other than a general sense of negativity, and stating this in the same breath as "the UI does the job." makes the whole con sound like a load of nothing. So yes, you failed at calling pros and cons as they are.
Really? Describing a user interface, the function of which is to allow the player to communicate commands to the game system, as "inefficient" isn't descriptive to you at all? Let me clarify that for you: if it takes me 4 button presses to enter a command when it could just as easily take 1, that is inefficient. As for "does the job", that is a slightly more colorful way of saying "functional", meaning the buttons are all clearly marked and do what they are supposed to do. This is relevant in a game rumored to be buggy and broken.
Already fully addressed this in a previous post. Of course, you know that already, since you are a big advocate of never skimming.
"Fully addressed" would imply that you responded to the point that shifting around standards supposedly for the benefit of a casualized mainstream audience is moronic on the codex.
I never said I was writing for IGN's audience, but I can't assume that every single Codex reader is familiar with the game's pedigree.
And your pathetic attempt at "indie or pixar" is also daft considering the $300K gives you more than enough money to spend a tenth of it on obtaining decent texture, model, and animation packs for instance. So yeah, decent graphics is not a fucking accomplishment at that budget
"Decent" meaning AAA quality? Or "good for an indie"?
and even if it were, none of us would give much of a shit since because we just care if it's good for the player, not if it's good for the company.
And "surprisingly good for an indie" gives you no idea whether it's good for the player? I think you just have a rage trigger against qualifying clauses. The phrase was perfectly communicative.
Now to the point, yes, it is quite contrary to rational expectation that you would downgrade "serious bugs including a gamebreaking bug I deem fixable" to "some bugs." It's pretty fucking dishonest.
I don't see it.
From the long form section:
There are a few serious bugs, some scripting errors, and animation glitches, but the game is completely playable and enjoyable from beginning to end.
From the summary:
Some bugs, but nothing gamebreaking.
Not exactly a 180°.
I addressed the one gamebreaker as easily fixable. I am not responsible for other people reporting bugs. Oh right, I forgot that it's my job to hire a QA team and read every other post in the world before reporting on what you've been demanding all along - my perspective.
I already explained above that you ought to both contribute information and insight. And when it comes to evaluating bugginess, other people's experiences give more information, rather than just limiting it down to your own non-comprehensive experience. If you would like to pretend your experience accounts for everything, then yes, go quality test the whole thing when casting judgment on the quality. Otherwise, make some space for the shit other people had to deal with. Your limited assessment alone resulted in a more favorable coverage of Dead State's bugginess by leaving out the shit other people deal with. Although you evidently went the extra mile and insisted your experience means others are full of shit when they say there are game-breaking bugs.
And I still feel justified in making that statement. I was one guy playing the game on one computer, which should be obvious to everyone, but if the game runs fine for one person, then it is complete and functional. Everything else is down to getting your configuration straight.
Overall, looking over these responses, props on refusing to admit or dig into the question of whether or not you could have possibly dropped the ball in your review and instead opting to resort to some of the most feeble deflections and counterarguments to desperately pretend your shit's all golden.
I never claimed that my shit's all golden. I responded, and continue to respond, to each individual criticism with individual justifications. When I receive a criticism that I have no answer for, I like to think I will cop to it. So far that's speculative though
You're welcome to respond to me sometime, you know. If you're just going to waste time answering your own silly impressions of me, I'm sure there are better ways for you to play with yourself.
Thank you again for a more lucid post this time - hopefully you will appreciate a more lucid response in return.
Waiting for your posts to graduate from 60% insult to >80% insult. Guess what prize you win then?
Your self-righteous cowardice? Grow the fuck up and learn to take it like a man.
It's not about cowardice; it's about losing the message in the edginess. When your clear goal is to be a dick, sprinkled with little hints of real criticism, it's hard to take you seriously as a real critic, and far more natural to engage you as some guy who just wants to be a dick (i.e. frankly not worth my time). Just as with RPGs, forum posts that force me to do lots of trash digging take me to the point of not wanting to play any more. Eventually I want to move on to something that gives me more value for my time.
Posts like your last one, with reasoned criticism delivered in an only
moderately dickish fashion, invite reasoned response. So if you want to continue to have a reasonable conversation, we can do that. If you want to bully me and make me cry and defend my ego, we can do that too. Your choice.
Wait, actually you get the "too much asshole" prize if you go back to the rage dump, so don't do that.
You're more than welcome. I actually appreciate increased discussion on this thread, whether it is a discussion on the merits of Dead State, a discussion on your lack of merit as a reviewer, or a discussion on the need for editorial standards. All of these are far more valuable than your review in a vacuum.
I can dig it.
This could all be solved
Absinthe if you wrote your own review. There is no "official" Codex reviews so I encourage you to write your own... until then you, unfortunately just sound... butthurt
I thought so too until his (2nd to) last post, but the ideas buried in there are beginning to emerge. He's not saying the review is wrong and needs a counter-review to refute it - he apparently just has problems with how the review itself was constructed and wants higher quality content for the Codex. Can't fault him for that.