It's not an RPG because it has neither roleplaying nor gameplay. It's entirely linear story where everything is fixed, your choices don't matter and the sad excuse for roleplaying amounts to reading slightly different flavor text to progress through the same events in the same order as the last time.
This is like saying Planescape: Torment has no roleplaying because it's an entirely linear story where you progress through the same events in the same order as last time. Good, evil? Just slightly different flavor text.
The difference being that my description of Disco Elysium is a factual statement, while your description of Planescape Torment is nonsensical because 1) it actually has gameplay and 2) mortuary alone is more open-ended than the entirety of Disco Elysium.
But hey, inaccurate descriptions of other games to make Disco Elysium look better is at least a step up from people saying it's an RPG because it made them cry in the corner.
Correction - the vomit it induces in certain people.The best part about DE is the butthurt it induces in certain people.
Hot take: ever since Microsoft bought Obsidian, every review coming out seems like an advertisement for Microsoft Word thesaurus.
I'm not saying it's necessarily a conspiracy, all I'm saying is look into it.
Hot take: ever since Microsoft bought Obsidian, every review coming out seems like an advertisement for Microsoft Word thesaurus.
I'm not saying it's necessarily a conspiracy, all I'm saying is look into it.
u wot
Dude just broke the thesaurus
All I know is that everyday sourstuff has eight neitherbits with its eight firstbits, but there are also kinds with five, six, seven, nine, ten, and eleven neitherbits. A samestead is known by the tale of both kernel motes, so that we have sourstuff-13, sourstuff-14, and so on, with sourstuff-16 being by far the most found. Having the same number of bernstonebits, the samesteads of a firststuff behave almost alike minglingly. They do show some unlikenesses, outstandingly among the heavier ones, and these can be worked to sunder samesteads from each other.Look, I'm not saying that materialistic conceptual synchronicity of dialectical photosynthetic metaphysics is necessarily aliens, but it's probably aliens.
Wisely, the grotesque pomo abominations are kept in a pen and only let out to serve the goals of New Sincerity. A metafictional subplot is a curious divergence from the ethos, not the norm.
Interesting review, but I would've liked for it to cover more than just the character system and story / themes.
Cuno doesn't defend, Cuno offends, fucko!Bring on the review wars.
It's interesting to see how much ego defence this game (and this review) triggers. That's a thick and many-layered shell of irony and wit a lot of you have erected to protect the vulnerable thing within.
Bring on the review wars.
It's interesting to see how much ego defence this game (and this review) triggers. That's a thick and many-layered shell of irony and wit a lot of you have erected to protect the vulnerable thing within.
But seriously
Quantitative accumulations for a qualitative leap, comrade.But seriously
This game does deserve more than one Codex review. The Pillars record is a hard one to beat though, I think we have five now if we count Grunker's retrospective.
That said, this is a very easy game to drill holes in, and I'm currently considering doing so as an intellectual exercise.
That said, this is a very easy game to drill holes in, and I'm currently considering doing so as an intellectual exercise.
If it's very easy, it's not much of an intellectual exercise though, is it?
By the end of it, we'll end up just like Harry.I submit that the Codex publishes every Disco review anyone writes - as long as they write a Pillars review first as an Ideology Tax
I have a review of The White March, which I never offered for publishing. It's in its own thread.I submit that the Codex publishes every Disco review anyone writes - as long as they write a Pillars review first as an Ideology Tax
Yes, but it is an intellectual exercise in how to eviscerate the game such that it causes discomfort in the intended audience.