ben_reck
Educated
- Joined
- Nov 4, 2013
- Messages
- 84
spot-on review, especially about the combat mechanics and overworld shortcomings.
the game never met a pressure plate it didn't like.
you want a dungeon-crawler, you go Japanese and handheld, as has been said. Shin Megami Tensei: Devil Survior's next for me or maybe EOIV.
bit disappointed by the itemization as well (relics excluded). drops were generally a drag. I do miss the color-coded treasure chests of early MM games. A tiny gold box! Oooh! What's inside?
when I play it a 2nd time, I'll go random roll and stockpile accordingly for the last dungeon. it was, I must admit, pretty tough at times and I regretted not having prepped some more (finished at 29-30).
game had some occasional charm. I liked the pre-final boss' antics. I also noticed some curious, new circus-like sound effects in the last areas. But the high production values at the end seemed discordant with the main meal.
the game never met a pressure plate it didn't like.
you want a dungeon-crawler, you go Japanese and handheld, as has been said. Shin Megami Tensei: Devil Survior's next for me or maybe EOIV.
bit disappointed by the itemization as well (relics excluded). drops were generally a drag. I do miss the color-coded treasure chests of early MM games. A tiny gold box! Oooh! What's inside?
when I play it a 2nd time, I'll go random roll and stockpile accordingly for the last dungeon. it was, I must admit, pretty tough at times and I regretted not having prepped some more (finished at 29-30).
game had some occasional charm. I liked the pre-final boss' antics. I also noticed some curious, new circus-like sound effects in the last areas. But the high production values at the end seemed discordant with the main meal.