I'll be happy to send you the unedited review as it was originally posted in the content forum, ie the one that was 100% written by me with no input from anyone else whatsoever. Warning: it is so long winded that
even I think it's long-winded.
Funny you should mention this, because I spent many many years decrying MM7 dungeons as decline and BSB. A lot of this decrying took place on these very forums. It is also one of the reasons I don't particularly feel the need to cry about how much MMXL are decline over typical M&M - M&M was never particularly famous for its dungeons (except for MM6, but then
this was the reason that game was so praised, including by me), and nothing, NOTHING in MMXL is anywhere near as shit as the shittiest dungeons in MM2 (I specifically named those dungeons in the review as well).
I know where Blaine's coming from. He sees "dungeons are quite good", reads it as "dungeons are amazing and among the best in the genre" and throws a fit, then brings in some of the best dungeons out of the series and decries DECLINE OF TEH CODEX. I can play this game too. Here's a dungeon from MM2:
Here's another absolutely awesome one from WOX that was totally not put together in 30 minutes:
Fun fact: this was the endgame dungeon of the combined MM4-5. You play through two entire games, THEN through the combined WOX-only content, and the last gameplay sequence you do is walk along a linear corridor with nothing to see, nothing to fight, nothing to use, nothing to DO other tan press the arrow keys until you get to the end of the line, at which point you get to see the ending cinematic. Quality dungeon design right there! Review sucks and has never played WOX for daring to compare this stellar piece of design to the absolute crap done-in-30-minutes dungeons of MMXL.
There's a reason I stayed away from this entire debacle of a "discussion" back in the main thread: people were posting fucking
Dungeon of Death to show that WOX had good dungeons. Since you love to throw around the "hasn't played WOX" crap: have YOU played WOX? Have you gone through Dungeon of Death? Do you remember what the reward for completing it was? Do you realise Dungeon of Death was one big, MASSIVE troll on the part of NWC? The whole damn thing was one long, interminable exercise in tedious and pointless time-wasting, followed by the developers
laughing at you for going through with it to the end. And you posted it to prove WOX's good dungeon design - with a straight face no less.
Look: M&M is not a dungeon crawler. Dungeon design was never stellar. MM6 was one big exception to the series; that's what made the game so damn good and why many vote it as the best M&M (including me). MM6 dungeons are NOT representative of M&M series as a whole. When compared to the run of the mill dungeons of MM1-5, the dungeons of MMXL compare favourably - ie the best of MMXL is not as good as the best of MM1-5, but the worst of MMXL is also not as bad the worst of MM1-5, and if you pick Temple of Moo and Portmeyron, or Lighthouse and Witch Tower, and put them next to each other, they're not really any different. Which is exactly what I said in the review.
Sure, and I'm Julien Pirou.
Anyway this is the first and last that I have to say on the matter. There are 2 paragraph going into detail about exactly what is good about MMXL dungeons and why they're comparable to those of MM1-5. If you want to latch onto the statement
while completely ignoring the actual argument then there's really not much space for discussion.
MM1 did have some - Dragadune was a pretty great dungeon, probably my favourite in MM1-2.