Grauken
Arcane
- Joined
- Mar 22, 2013
- Messages
- 13,173
It isn't, just differentis it just shit in comparison to something like Xeen
It isn't, just differentis it just shit in comparison to something like Xeen
It's really funny to see how time has hardened the kneejerk opinions. Back in the day it was just "yeah it's not perfect", now its "it has no redeeming qualities at all, I prefer My Time At Portia to it"
when i played it 9 years or so ago i was taken by the mechanics. maybe it helps that i don't have strong opinions about the M&M games, is it just shit in comparison to something like Xeen?
It's really funny to see how time has hardened the kneejerk opinions. Back in the day it was just "yeah it's not perfect", now its "it has no redeeming qualities at all, I prefer My Time At Portia to it"
Quibbling aside, here's my full and comprehensive review of the game. I trust this will be forwarded directly to Limbic for consideration.
Because you played on Easy and the game was still kicking your ass.It's really funny to see how time has hardened the kneejerk opinions. Back in the day it was just "yeah it's not perfect", now its "it has no redeeming qualities at all, I prefer My Time At Portia to it"
I've always hated it
Because you played on Easy and the game was still kicking your ass.It's really funny to see how time has hardened the kneejerk opinions. Back in the day it was just "yeah it's not perfect", now its "it has no redeeming qualities at all, I prefer My Time At Portia to it"
I've always hated it
Whenever people talk about "bad design" and "artificial difficulty" that's code for "game whooped my ass but it's not my fault I swear".
i hate when these threads are rezzed because they remind me this shit game exists
The duality of saying this and then liking Shadowrun Returns.
ELEX 2 is trash. ELEX is a quality action RPG with character.more OK than trash tier jank like elex
How many RPGs have you played if you think itemization in MMX is absolute trash tier? What do you say about stuff like TW3 itemization? It's "absolute absolute trash tier times twice"? Please.1. Looting/itemization - absolutely shit tier.
2. Char/party building - poor, full of concepts that just don't work in-game (defender class that cannot defend the party and so on).
3. Combat - eehhhh... definitely the best part the game, but nothing stellar in mechanics, design or difficulty. Something as basic and uninventive as Etrian Odyssey pretty much Germany-Brazils it.
The less important aspects like writing or production values are not particularly gr8, either.
Most of them. MMX itemization is shit, most of the uniques aren't interesting or exciting at all and the non-uniques are a nothing burger. I also have no idea on what planet comparison between this and Witcher makes sense, but I know nothing about the latter's itemization so I believe it's worse. Hooray.How many RPGs have you played if you think itemization in MMX is absolute trash tier? What do you say about stuff like TW3 itemization? It's "absolute absolute trash tier times twice"? Please.
Conceptually lol. There's nothing there. No interesting theory crafting, barely any fun combos. Concepts that don't work at all. It has pretty much two builds: basic buffer and basic dmg dealer.Also the classic MM chardev built around trainers is conceptually one of the best ever. Specifically this game drops the ball somewhat because the tier rewards are kindda meagre and boring more often than not, just stat increases, little numbers going up. Otherwise they carry the torch well.
MMX combat is absolutely not ”great”. It tries. It's tb, the difficulty is not trivial and there's little hand holding. Which is nice and all, but interesting content just isn't there and points one and two are way too weak to carry it.Combat is great up until the mid-game, then becomes a faceroll.
Which is why I appreciate it. Participation award the game. Although it didn't manage to really clear any bars including the most basic one: being better than the noteworthy contemporary console blobbers. In fact, it smashed face first into it.How many turn-based blobbers have we got in this millennium? Don't bother counting, it's not many.
Bruh.Although, for the record, I think itemization in 6 and 7 (I barely remember 8) was OK for what these games were going for (which is something quite different than X).
Ah yes, the "a game from 10 to 30 years ago which we were supposed to improve upon with much higher budget, incomparable technology and 20/20 hindsight also had flaws" ace in the hole is here. That sure took long.
Although, for the record, I think itemization in 6 and 7 (I barely remember 8) was OK for what these games were going for (which is something quite different than X). They also reign supreme with their prestigious paper dolls, which we all love so much.
Exactly this, said so myself many times here.
In any case, MMXL was never going to be what you're describing. Especially as far as budget... M&M budget was arguably higher, adjusted for real terms. Certainly for what that budget gets you nowadays. MMXL was pure indie bait; it fucking featured RPGCodex in the marketing trailer, what does that tell you? MMXL for its era is the equivelant of Spiderweb Software games. M&M 6-8 on the other hand were mainstream retail games.
Dude, tf are you talking about Silly strawmen aside, it was you who made a direct comparison between X and older entries, trying to put it in a good light in a naive manner.This is exactly why I can't take this line of criticism seriously. From "its a terrible game with no redeeming features" to "It has to be better than some of the most loved games ever, or it doesn't count!" Sweet baby jesus.
For the record, I'd give most of my internal organs for new games that just replicate what the best (or even average) games of the 90s did. More often the problem is attempts to "evolve" the formula making it worse.
In any case, MMXL was never going to be what you're describing. Especially as far as budget... M&M budget was arguably higher, adjusted for real terms. Certainly for what that budget gets you nowadays. MMXL was pure indie bait; it fucking featured RPGCodex in the marketing trailer, what does that tell you? MMXL for its era is the equivelant of Spiderweb Software games. M&M 6-8 on the other hand were mainstream retail games.
Dude, tf are you talking about Silly strawmen aside, it was you who made a direct comparison between X and older entries, trying to put it in a good light in a naive manner.This is exactly why I can't take this line of criticism seriously. From "its a terrible game with no redeeming features" to "It has to be better than some of the most loved games ever, or it doesn't count!" Sweet baby jesus.
For the record, I'd give most of my internal organs for new games that just replicate what the best (or even average) games of the 90s did. More often the problem is attempts to "evolve" the formula making it worse.
In any case, MMXL was never going to be what you're describing. Especially as far as budget... M&M budget was arguably higher, adjusted for real terms. Certainly for what that budget gets you nowadays. MMXL was pure indie bait; it fucking featured RPGCodex in the marketing trailer, what does that tell you? MMXL for its era is the equivelant of Spiderweb Software games. M&M 6-8 on the other hand were mainstream retail games.
I ain't gonna get dragged into explaining revisionist nonsense regarding how it went in the nineties or that you should obviously expect a game with access to modern tech and literally decades of hindsight to score higher on certain important design notes regardless of its budget. What I expected from mmx is spelled out in my posts. To beat, or at least match, animu pokemang blobbers in what I consider vital aspects for this kind of crpg. Guess what budget or/and marketing power most of them have.
Not sure what tech has to do with the quality of itemization.
you should obviously expect a game with access to modern tech and literally decades of hindsight to score higher on certain important design notes
MMXL for its era is the equivelant of Spiderweb Software games.
Wasn't able to fast google MM6 budget but I imagine back in mid-1990s it must've been one of the most expensive games ever made, p. much the equivalent of tryple-A these days. Caneghem himself said it was "by far the largest and most ambitious game in the history of role playing games".
The only thing you keep answering is your own poorly made "argument”. You've literally strode into this thread with "loot in older MM entries was also bad!!!!” and keep clinging to it like it was some huge check-mate atheists moment. I don't even mind that it's highly debatable. But it's not a comparison I made and not a comparison I'm interested in. You seem to be the type to think a game reaching the achievement of being as bad at something as a 15+ yo title from the same genre is noteworthy so feel free to keep talking to yourself. I'm itt for certain mysterious reasons which are beyond your understanding.I'm answering your criticism. You're the one who thinks the itemization sucks. If your opinion is that Might & Magic as a series has always sucked and that's why you hate the game, make that argument. Otherwise "b-buh it isn't better than the previous iterations of the series and hence is worthless as a game!" is an incoherent argument. And if you do hate the series, then why are you even here?
So how many RPGs have come out in the recent years that are better than the 15+ yo titles? Not too many? So why do you expect that newer RPGs will be better than older ones? The whole RPG Codex experience of the last 20 years has been mostly the complete opposite.You seem to be the type to think a game reaching the achievement of being as bad at something as a 15+ yo title from the same genre is noteworthy