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Arcane
Truly if you don't like Might & Magic™ X: Legacy there is something very wrong with you
Yeah, if you don't like it Skyway-way.
Truly if you don't like Might & Magic™ X: Legacy there is something very wrong with you
That's an interesting contrast between Might & Magic and Wizardry. I'm aware of the motorcycle/tricycle meme, and of course Wizardry's mechanics are more intricate and hardcore. That's why I place Crusaders of the Dark Savant as one of the paramount computer role-playing games. But to me, the two franchises are not so dissimilar, and I find them cast from the same mold. Kindred spirits. They are both on the same side of what is right, and shouldn't be opposed to each other. We know who the real enemy is.
Which it should, so all is fine. As I said, I only miss the free-roaming part.And yes, Legacy has a lot going for it that appeals to people who have experienced the entire span of Might & Magic sagas.
Please, not another Arnika Road discussion with level planning and encounter avoidance. I should probably not have mentioned it. It's about the quality of the encounters in the whole game, more or less.Arnika Road was easy. Never understood why it was so infamous.
Not in my experience.What I was referring to was that, in the Wizardries, every battle is a drawn out, pretty tactical affair.
That's an interesting contrast between Might & Magic and Wizardry. I'm aware of the motorcycle/tricycle meme, and of course Wizardry's mechanics are more intricate and hardcore. That's why I place Crusaders of the Dark Savant as one of the paramount computer role-playing games. But to me, the two franchises are not so dissimilar, and I find them cast from the same mold. Kindred spirits. They are both on the same side of what is right, and shouldn't be opposed to each other. We know who the real enemy is.
The game style is similar, yes. What I was referring to was that, in the Wizardries, every battle is a drawn out, pretty tactical affair. The Might and Magic series has more trash mob filler combat. It's just a thing of personal preference. I don't like my whole game to consist of battles where I have to pay attention to every detail, I'm fine with trash mobs in between more challenging battles. I'm not a fan of stuff like Arnika Road.
There's nothing I like more than wandering around in an open world and finding a mob that wrecks my shit. I run away, limping and bruised, but I know that I'm coming back and, for all the things that aren't perfect, that's something that M&M-X delivers really, really well.
I love the game to tears mainly because it was the first I'd played in ages that reminded me how good RPGs could be, but I'd hardly say it was a must-buy. It's meaty, long and delivers that core experience, particularly if you played the Xeen games back in the day, but I'd stop short of saying it's exceptional. Explorations definitely opens up significantly once you've completed Act 1, loading times never get better, party banter might be something you have to turn off after a while, dungeons aren't really a strong point.
Having said that, the thing that I really love most in any RPG is when the game opens up a large world for me and lets me poke around at my own pace, with some zones that are my level and some that I have to hack through. Grimrock 2 kinda delivered that, but it felt more like a collection of puzzle-hubs than a facsimile of a living, breathing world. M&M-X delivered that experience of dangerous exploration probably better than, well, any game since the advent of the incline. If that matters to you as much as it does to me, then everything after Act 1 is going to be really fucking fun.
There's nothing I like more than wandering around in an open world and finding a mob that wrecks my shit. I run away, limping and bruised, but I know that I'm coming back and, for all the things that aren't perfect, that's something that M&M-X delivers really, really well.
One thing I need to mention which is really stupid is that Master trainers can only do that and can't train you to expert level - is that stupid or retarded?
There's nothing I like more than wandering around in an open world and finding a mob that wrecks my shit. I run away, limping and bruised, but I know that I'm coming back and, for all the things that aren't perfect, that's something that M&M-X delivers really, really well.
Good point and noted already in Act 2 where I have come across some encounters that were way above by level - but it was interesting to see how my party coped before wiped out.
One thing I need to mention which is really stupid is that Master trainers can only do that and can't train you to expert level - is that stupid or retarded?
Yeah I'll have fond memories of the game. A bit janky, unbalanced, and so on. But heaps of charm. I'd like to replay it in the future some time.Its so sad that we wont see a Might and Magic 11. I read your review and I actually wrote a similar review on steam, where I felt like this was an amazing game but was kind of held back by budget and was a bit to small. I thought if MMX sold well, we could really see an amazing MM11. Its very depressing they decided to pull the plug on MMX and you can't even buy it anymore. It was way to good of a game to have that happen.
There's nothing I like more than wandering around in an open world and finding a mob that wrecks my shit. I run away, limping and bruised, but I know that I'm coming back and, for all the things that aren't perfect, that's something that M&M-X delivers really, really well.
Good point and noted already in Act 2 where I have come across some encounters that were way above by level - but it was interesting to see how my party coped before wiped out.
One thing I need to mention which is really stupid is that Master trainers can only do that and can't train you to expert level - is that stupid or retarded?
Yeah I'm not really a huge fan of the trainer system in general, but that's a feature that's sort of been baked into Might and Magic games by now. Old hands would riot if you took it out.
You run a tricky gauntlet when you're making a game in a series which is beloved, but only by a small group of die hards. They are generally the people you've got to please first and foremost, but that often means sticking with design decisions that are by now kind of fussy anachronisms. At best the trainer system keeps you motivated to keep exploring, and I certainly took it upon myself to go on a scorched earth deathmarch through the entirety of the Western forest to reach a certain trainer. They're going for a kind of loot-system-via-experience, where instead of finding an awesome new halberd you're growing in power by developing your abilities by someone you just found. If you can think about ti that way it's a little less annoying but it's never something I ever quite adjusted to.
i hate when these threads are rezzed because they remind me this shit game exists
you really hated it eh?i hate when these threads are rezzed because they remind me this shit game exists
i hate when these threads are rezzed because they remind me this shit game exists
The duality of saying this and then liking Shadowrun Returns. Truly, autism is inexplicable at times.