imweasel
Guest
Another fucking review of this piece of shit game? Jesus fucking Christ. Get over your butthurt about Roxor's review already.
Well, I would say no romances in Pillars is a positive feature, but I'm sure they are already planning on adding them in the next installments. (If you make romances an option in your game, however, the possibility of selling the love interest to the devil is very important C&C!)In how many games can you play the romance only to sell them to the devils?
Pillars of Et-
Another fucking review of this piece of shit game? Jesus fucking Christ. Get over your butthurt about Roxor's review already.
Since it's Obsidian fans writing them now, I hear Gromnir is going to do the next one. This is what he has so far:When will it stop?
edit: now that I think about it, like maybe two people are going to get that.
Well, he did have a character in ToB, but he hasn't posted much on this forum lately.
Well, we have 3 more so...Well, he did have a character in ToB, but he hasn't posted much on this forum lately.
He was seriously considered to write our 3rd/4th PoE review until PrimeJunta jumped in.
The setting is complete shit. It's like Forgotten Realms if it got a vasectomy, was then castrated, and subsequently sterilized completely. All the epic, the mythic, the fantastic is stripped out, everything is banal and mundane. It neither has the careful thought and attention to detail that goes into pseudo historical settings, or the interesting social structures and dynamics. So what you're left with is absolutely nothing of interest, and worse, nothing to inspire, nothing to encourage you to suspend belief and immerse yourself. Just banal SEOUL SAUL SOWL over and over again. A fucktarded one trick pony "setting".
I'm sorry, but Forgotten Realms is the epitomy of soulless fantasy settings... a useless grab-bag of 20 years of DnD fan-fiction. You must be a Drizzt lover, poor sap. Heaven forbid that a world have... actual fantasy mechanics, consistent language and history backgrounds and real economic and cultural motivation. You might not *like* POE's world building, but to compare it to FR's ridiculous canon is, well , ridiculous. If anything , the only mechanical problem with POE's world building lends to the game is that it seems to have prompted some of the "encounter" design to be replaced with "ecological" design and led to some trash-mob annoyance ( this is a legitimate criticism of POE, not Forgotten Realms Rulz!!!)
The setting is less important than the presentation of it. I think the Baldur's Gate series did a pretty decent job with the setting they had - they limited the presence of Ed Greenwood's munchkins, built a version of the setting that is less obviously a bunch ofsuperheroeshigh-level mages flying around saving the world, and improved the importance and the mystique of organizations such as the Twisted Rune, the Iron Throne, the Shadow Thieves, the Cowled Wizards, etc. Their version doesn't, therefore, exhibit the worst problems with the setting, and you'd never know you were playing in Ed Greenwood's self-insertion fantasy just from playing the game.
With Pillars of Eternity, Obsidian set up a lot of great ideas, but failed to deliver the presentation. Think about the first act of the game. The setup was great: a local lord driven mad with grief, children born without souls, opportunistic nobles fighting in the background, a demonic wind outside the town, people made desperate by suffering, etc. All the ingredients of a great drama. But do you deal with any of this in a dramatically compelling way? No. Instead you walk up to Raedric's castle, beat up his guards & him, and move on.
There's a great analogy here with Witcher 3's first act. There, you also deal with a local lord driven by grief, a child born dead, monsters outside of towns, people made desperate by suffering, etc. But there, the game actually makes a dramatic story out of it, one that has been rated one of the best quest chains in recent years. Imagine the baron quest in Witcher 3 being just you walking up to the baron's castle, beating up his guards & him, and then he gives you a paragraph about where Ciri is. It'd have been terrible - yet that's exactly what Pillars of Eternity did.
I've not criticized Pillars of Eternity's story up till now, but that's because I never thought it was a main draw of the game. Had it been, why did Avellone only write two characters? In retrospect, however, Obsidian ought to have stuck to what they were great at, instead of trying to come up with this new gameplay system that ended up being worse than the one their developers criticized.
Sadly, Pillars of Eternity is the opposite of what an Obsidian game used to be. It is technically competent, not an existing IP, and complete on release... Yet dramatically boring, intellectually mediocre, and absent of an emotional core.
Well, he did have a character in ToB, but he hasn't posted much on this forum lately.
He was seriously considered to write our 3rd/4th PoE review until PrimeJunta jumped in.
Ugh, twelve hours in & I'm bored to tears. Does the game pick up or am I better off moving on?
The ending makes everything worth it.
I'll fix it in the wiki for you, you big baby
Ugh, twelve hours in & I'm bored to tears. Does the game pick up or am I better off moving on?
Ugh, twelve hours in & I'm bored to tears. Does the game pick up or am I better off moving on?
I don't think you understood the question.Stick to Twitcher 3 or GTA
This is good advice actually.Stick to Twitcher 3 or GTA
I typically feel pretty satisfied after wiping my ass--not so much with PoE.PoE is as fun as wiping my arse after I take a dump.
PoE is more like this after taking a dump:PoE is as fun as wiping my arse after I take a dump.
I love that part.PoE is as fun as wiping my arse after I take a dump.