I would point out the 4 million dollars was an opportunity to get ahead and save something for the future, provided they have other work going on at the same time.
I believe it was nothing but a bridge to last until the next publishers' payment/contract.
That doesn't make sense even from the perspective of a greedy capitalist, though. Everybody will tell you, developing your own IP is key to survival, independence and growth. IP, IP, IP.
I wouldn't know, but here are the facts as I see them:
- Obsidian is on the verge of layoffs; they start a KS (the effort isn't there at first) and get 4 mil
- Feargus stated in the past that Obsidian's burn rate was a mil a month, so the money they got was good for 4-8 months not 2.5 years.
- Instead of pouring all their effort into this new IP as we all hoped, they work on something else. If there is one thing Obsidian always did well it's the dialogues and unique settings/twists of familiar settings. I'm truly surprised that they fucked it up so badly. The only logical explanation is that this game was never their priority.
- I don't know what Obsidian's average contract is these days but if it's 15-25 mil, for argument's sake, it's easy to see why a 4 mil game wouldn't be at the top of their list. InXile is smaller and faster and can take advantage of KS and live off it for the next 20 years. Obsidian is too heavy and too publisher-oriented.
- Avellon left Obsidian for a reason.