My main concern ATM is that nobody has given Obsidian the message that they're onto something with PotD, as felipepepe discovered, and that the game needs to be more like that.
I don't have much hope in this regard, honestly. They aren't that stupid, they know what system they have. VD's review is spot on, this is a game made to sell, to be familiar and accessible, where people can't fail. The biggest difference in PotD is that you are required to adapt and respond to what's going on or you will wipe & have to reload. And that is bad - too bad for Obsidian's intended audience. So they intentionally watered the game's combat until nothing mattered.
When fighting Ghouls in PotD, I had to spread my characters to avoid the enemies' poisonous vomit attack, as it would severely wound everyone. That's as basic as you can get, even MMOs now consider things like "don't stand in the fire" to be basic player knowledge, yet Obsidian didn't allow players in their old-school RPG to experience that. Stay in or out of the hazard, it barely matters, you'll win anyway. At most you'll lose one or two party menders, but they'll be back in full health after the battle is over.
As result, PoE has a 90 metascore, very positive reviews on Steam and people like SuperBunnyHop calling it all kinds of awesome, praising the "tactical combat". Do you really think their priority now is making the game harder and more demanding?
What's left is to be happy that we at least got the PotD difficulty, which shows that someone out there still think of the
children grognards. But I doubt we'll ever got more than that.