Honestly, the game mostly impresses me as a production. Sure, it's not bad, but ultimately not so different from previous entries in the series. Good storytelling, music and art design, mediocre-to-shit combat, itemization and character system, plus their own peculiar brand of C&C. They just added a good looking but mechanically irrelevant open world to glue all the discrete locations together.
However, as a production, it's mind-boggling. All the content in the game is of a consistently above-average quality, and usually good-to-great, even. And it's all so consistent, both aesthetically and thematically, the same tone and style are preserved throughout all the dialogue, VA is great, characterization makes sense. How do you even do that if you have over 100 people in your team, plus subcontractors for stuff like voice acting? Most AAA games are all over the place because it's practically impossible to get so many people on the same page. I honestly just don't know. CDPR either have some god-tier project managers or an HR department full of wizards who can find the exact right person for every job. A mystery for the ages, truly.