Angthoron
Arcane
- Joined
- Jul 13, 2007
- Messages
- 13,056
You have a passage about leveling and its impact on char building and what not. But the thing that frustrated me the most was the bizzare structure of the main plot. Its ridiculously easy to overlevel even if you're going out of your way not to. And since main plot has the only real set-pieces in the game that means most challenging fights and encounters are automatically trivial.
Ah, like that. Yeah, that is also a problem. I think the whole level/encounter level design team had too much to drink the day they assigned levels to stuff, then just did it arbitrarily. I'm not sure I would call it too much of a problem because, you know, combat in general and controls in particular need some serious fixing, and if it saves someone the frustration of fighting skull-difficulty mobs, hooray to that, but the other side of the coin is that it could frustrate people that find it too easy, too.
It's kinda funny. There's some really good potential for fun encounters, but then it's completely countered with bad controls, weird level choices (and level impact) and the completely unbalanced dodge-rolling spam.