Tuco Benedicto Pacifico
Arcane
Even ignoring the percentage of bullshit in this post (I could play the same silly game attempting to describe Dark Souls as "Just keep your shield up and walk slowly, attack after blocking" and it would be true, if extremely reductive, for a good 80% of the standard enemies) nothing of what you are listening would define the core mechanics in this combat system as implicitly poor.Human:Block 2/3 of attacks, attack from behind is advised.What's so remarkably "poorly implemented" about the combat, exactly?
Small monsters: Surround you and jump at you, use Aard/Igni and dodge alot advised.
Big monsters: One, two heavy attacks, roll/dodge back, watch out for charge attack.
Are you lazy? Just spam Igni and win against everything except golems.
Those formulas get old by the time you finish Velen but there are Novigrad, Skellige and Kaer Mohen still to play.
I already pointed some flaws with the overall balance and I would also agree that enemies would need some heavy addition to increase variety, but then again not a single one of these complaints would be about the core mechanics of combat.
Sure, some people say it.See, and then some people say that combat system is total shit, too.
I think they have no clue of what they are talking about.
Are you playing on easy, by any chance? Because I finished the game at DM and I've read pretty much anyone else playing at higher difficulty complaining about the opposite: they never seem to deplete their stamina reserve, it regenerates too quickly even when you are one VS one and you are pressing with continuous attacks.Plus, I have to say that sword combat vs humans is really predictable. Drain their stamina in quick 3 hits,
It's not even true that the same approach works on anyone. Shielded enemies, speared enemies, commanders, etc... they all tend to react differently to different blows.
On the other hand, that doesn't matter too much, since it's true that with few levels and talents under your belt some signs make the combat a bit too easy to exploit if you are careful enough.
but once again, that's a problem of balance, not core systems at play.
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