Kz3r0
Arcane
- Joined
- May 28, 2008
- Messages
- 27,026
List, list, list.'ve seen better written adult flash games
List, list, list.'ve seen better written adult flash games
Which sort of proves my point that there's nothing particularly wrong with the "system" itself, as much as with the balance.Man, you are massively understating the problem, if CDPR "fixed" the combat balance and added a ton of new attack patterns/abilities to the enemies, I would see this becomming a decent combat system
I think you are vastly overstating the importance of this "strategic placement", it's a one time trick, and one that can fool you just if you don't pay attention. Once you are familiar with the game it becomes pretty hard to die against anything that isn't a boss battle, and quite frankly I beaten even a good bunch of them at my first try (i'll spare you the list of which ones, it's beyond the point).1) Those mobs are very often placed on strategic places to fuck you, that requires level design what unfortunately is mostly lacking on Witcher 3.
2) You waste stamina by rolling, heavier armors make you lose more stamina and nerf your roll and you have to level your stamina up meaning you can't roll around forever avoiding most enemies and win by easily outmaneuvering them.
Not sure what luck should have to do with it. It's not fringe science. Parry works just fine if used at appropriate times.4)On Dark souls, you can roll, parry and block. The only real way to protect yourself on Witcher 3 is dodge/roll, yeah... you can parry but good luck trying to attack the humans surrounding you and parrying strong monster attacks... yeah, good luck.
As I said, balance should be reconsidered, as your tools tend to become far too effective later in the game. That said, this is starting to sound like "let's find an hyperbolic, whiny way to describe anything the game offers in a dismissive way, hoping to pile Codex kool kredits".6)On witcher 3, signs are hilarious broken, why risk missing a dodge to do 300 of damage if you can do 3000 damage a second with Igni, perma stun with instant kills with Aard, turn enemies on glorified punch bags with Yerdn and have IDDQD with Quen unless you have Parkinson disease? If that was end state Geralt, I would undertand, but you can do that shit by the time you end Velen.
However, Angthoron I would like to hear in more detail about what WOULD fix the combat to make it as good as the writing. Since this is quintessentially an ARPG, where would you consider the paragon of the underlying mechanics lie? That would certainly be a piece of welcome constructive criticism you could include in the review.
There are other ways of implementing dialogue than through cutscenes.>anyone complaining about cutscenes
Yeah, let's complain about an RPG having too much dialogue. Or should all of it just be 2 people standing next to each other and everything else happen off screen?
Fuck you.
Otherwise, possibility to interrupt the animation in general and shortening of some animations in particular would go a long way.
I know a lot of people won't recognize it and give credit where it's due, because it doesn't make you sound bitter and edgy enough, but there's a lot more than just "cutscenes" in the game.There are other ways of implementing dialogue than through cutscenes.
2) inability to cancel any animation, e.g. you see an incoming attack, you know you have to dodge NOW but you can't because Geralt needs to finish the last combat animation first, hence you get hit for 60% of your health bar
If you believe that, I've got a bridge in Novigrad to sell you.Yes, dear reader, The Witcher series comes to an end with Witcher 3 - curiously enough, both in its game and novel forms.
So? Witcher 3 original areas won't change one bit with the expansions and CDPR ever truly fixed W1 and 2, why expect something different from Witcher 3?Which sort of proves my point that there's nothing particularly wrong with the "system" itself, as much as with the balance.
Also, while I'm not too confident on a competent rebalance (maybe mods will address that area; then again both the previous Witcher games were even worse in this, too) new creatures are expected to come with both the expansions, which should help.
I don't think every action game needs to be like Dark Souls, my point is that on Witcher 3 when you aren't on cutscene mode there is only combat and the combat as it is right now isn't enough to keep you entertained through a 100h or so game. Dark Souls and Gothics had attributes to level up, builds to make, unique items that were truly unique, some clever level design, varied enemy composition with deadly attacks and unique combat situations. Those things interact with each other and keep a rather simple combat system from being completely boring. The itemization and character system on Witcher 3 are bare bones at best and the game fails to place you on unique combat situations. Why you don't have more situations like that fight on that dungeon with Keira Metz where your mobility is restrained by the white frost and you can't save until the fight is over?What I would have a problem with, on the other hand, is any attempt to imply that anything that doesn't match Dark Souls on even ground becomes immediately garbage.
It's funny how "purists" on this forum can be fond of something like Gothic/Gothic 2 (which I love both myself for the record) and then suddenly become ten times more picky when dealing with the TW3 combat system (but let's be frank, not even TW2 was particularly worse than Gothic when it comes to combat).
Again, I'm not saying Witcher 3 should have the same combat that Dark Souls but there should be a way to limit your mobility. You can outmaneuver most enemies way too easy and get out of the harms way too easy. It isn't a mistery why the best fights on Witcher 3 are the very rare few where it isn't so easy to avoid enemies attacks. Unlimited dodging + out of the factory quen makes you immortal unless you are a really, really shitty player with Parkinson's disease. They could restrict this mobility by, like Dark Souls, making you waste stamina or designing monsters on a way that they can deal with this super mobility, offering more resistance but that doesn't happen.I'm no sure why that should be relevant. Different system, different rules? In Dark Souls you don't use the same stamina pool to cast spells, either.
And since we are going to point these differences, in Dark Souls it's also far easier than in TW3 to just sidestep most standard enemies and absorb most ordinary blows with a good stable shield.
Wot? I'm talking about the Witcher 3 that actually exist and not the one that CDPR will maybe one day, on a galaxy far a way, will fix. People already said they like a bunch of stuff on the Witcha, they just don't think the combat system is that hot. Where is that like "let's find an hyperbolic, whiny way to describe anything the game offers in a dismissive way, hoping to pile Codex kool kredits"? If someone is dismissive here, that one is you.As I said, balance should be reconsidered, as your tools tend to become far too effective later in the game. That said, this is starting to sound like "let's find an hyperbolic, whiny way to describe anything the game offers in a dismissive way, hoping to pile Codex kool kredits".
It's just shit after Velen.
Because its not true?Why aren't more people saying this?It's just shit after Velen.
There are few inacuraccies in the review that bring it down, but otherwise it was good read.
The game is an astonishing achievement. Perfect ? No, of course not. Better than anything that came out in AAA space in the last decade? Well of course.
The people who complain that Baron storyline is the highpoint of the game - it is not. The rest of the game is also written to similarly high quality. But it does not all deal with such heavy themes, so of course it will not hit "teh feelz" as hard as Baron did. But there is shitload to enjoy in every part of the game.
No, I am not fucking kidding you. You are just going to have to accept that other people can have different opinions about things. I loved the Baron questline, I actually teared up there at one point (last time that happened in a videogame was probably Planescape Torment).There are few inacuraccies in the review that bring it down, but otherwise it was good read.
The game is an astonishing achievement. Perfect ? No, of course not. Better than anything that came out in AAA space in the last decade? Well of course.
The people who complain that Baron storyline is the highpoint of the game - it is not. The rest of the game is also written to similarly high quality. But it does not all deal with such heavy themes, so of course it will not hit "teh feelz" as hard as Baron did. But there is shitload to enjoy in every part of the game.
Are you fucking kidding me? I cared about Baron at the end of that questline more than any other character in the game (jonny is a close second). The dialogue is especially weak in the latter parts of the game. Philip has the best lines given to any character. For the Novigrad MC you're chasing after a moronic Dandelion, starring in plays, and playing state espionage with Djisktra. For the Skellige campaign I found Yennefer so offputting and inconsistent with Geralts personality there was little remaining to enjoy.
If you can argue that any other part of this game other than the Baron questline is more compelling in terms of story, character, or dialogue then you played a different game than I did.
Hes much better characterized in the third game. While character creation would still be preferable, hes actually enjoyable.Yessss, I see... GOTY 11/10.
But, can you make your own character?
I hate that albino pussy-wrangler.
I've seen better written adult flash games with more dialogue options, more triggers and richer consequences then in this cutscenes fairy tale.
RIP Shani lovers
On a serious note, yeah, I forgot about that quest. Definitely a dropped ball thing there, the whole end of the quest is just a total meh.Review doesn't mention that right from the moment in which you realize that you can't shag the var Attre twins, despite Rosa specifically asking for "private lessons", fencing lessons you know, the thing you're doing with your "sword", the story goes downhill right up to the end. CDProjekt really dropped the ball here.
5/10 would not read again.