Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

RPG Codex - Top 50 WORST RPGs YOU'VE PLAYED vote thread

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I don't think it's anything at all like 90's Trek. I never watched Babylon 5 though. In any case, they were aiming for 70's sci-fi, by their own words. If I get bored later I'll look for a quote.
They can say whatever they like, they could have even tried to copy 70s scifi, but the whole thing seems very 90s to me.

To wit:

A space station where the big galactic powers convene for diplomacy, DS9/B5/

An ancient evil is awakened and the squabbling groups have to put aside their differences to fight: DS9/B5

A single ship going around with a handful of the crew mattering and doing on away missions: Star Trek to the max

Single race empires: Star Trek/B5

Specters: Similar to Section 31 from DS9

Technology is super-clean, ie no oil spills or bundles of freyed wires, or various liquids seeping out: Star Trek
 

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
51,068
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The late 70's/early 80's sci-fi vibe is something they talked about themselves during development. Seems pretty obvious to me, especially the use of color and sound. 90's sci-fi was dominated by X-files and a general grimdark look, which the original ME doesn't match in my opinion. In all honesty though it was surely a mixture of different styles in the end, I don't think it clearly stood out as very similar to any classic show or movie.



If you want to be aggressive and arrogant about your opinion it generally helps to actually make some points, yes. This isn't that strange a concept.

As for what you said, the sidequest and planet surfaces are definitely pretty simplistic and lacking, that's common knowledge. The story and shit can still be good despite that however, and is. I don't think the characters deserve the scorn you're giving them. Ashley space racist was a very subtle and convincing look at racists who don't realize they're racists, Garrus was the best Dirty Harry type in games for a long time, Wrex and Tali had interesting racial attributes and origins. That Kaidan dude was pretty boring, but hey you can kill him off. Tali is kind of bland waifu but they did nail the naive scientist vibe relatively well. Honestly characters are one of the few things Bioware still do well, on average.

It is one thing to be inspired by 70s SF and you design some enemies and ships based on it and completely different to have 70s vibe. Bioware also said that DA3 story will be heavily influenced by PST but do you really think it will be so or its just marketing speech.

If you want to have 70s vibe you need to have following things:

Colors, large palette of bright colors, everything needs to be colorful, with heavy use of red and orange.

Sound, authentic pew pew sounds for lasers and AIs need to have booming metallic voices.

Robot design, robots need to be "primitive" with slow robotic movement.

Weapons, laser guns with thin long barrels and plastic toy look to them.

Ship outer design, heavy cubical, spherical and triangular models that resemble anything but an airplane.

Ship inner design, loads of clutter, very narrow walkways and rooms to invoke claustrophobic feel and mandatory walls paved by panels with loads of blinking lights.

Character design, character never wears armor and only wears casual clothes, even then the less clothing the better.



I dont agree with you about characters, on paper they go from interesting to cliched but all of them in game itself, in my opinion, are just bland. Maybe if they made more interactions between then, like Ashley getting in arguments with Garrus, remember in BG2 you could have companions kill each other or refuse to be part of party with your certain decision. Here I just feel that noone really cares about anything. The story was simply boring, so boring I dont even remember much of it, bad guys want to destroy universe, you need to save it and everyone is pretty relaxed about the whole thing.



3 identical locations? no, just no, where the fuck do you get this?
Aide quests feeling the same? no, tons of different sidequest about all sort of things. Not a lot of new mechanics, ill grant you that tho.
Randomly generted planets? no, stop being a fucking retard.
Achievements? who the fuck gives a shit about those?
Characters had decent depth, there were no cardboard cutouts and even some of the stereotypical ones had more to them than that.

So no, you are wrong, go play the game again and come back with a list of actual flaws you try hard retard.

:butthurt:

Relax man, youll pop a vein and I dont want you to spill your Mountain Dew all over you computer.
Even DalekFlay and every sane person agrees that planet exploration and side quests are horrible. You ever heard of a program called Terragen, install it, generate random terrain and in a minute youll get same looking terrain as any planet from ME.
The locations for story missions are different but most side quests are located in few identical locations, like a mine or warehouse.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
Exploration is horrible, but it is something, everyone that complained about the mako complained about it not being there even more after it was gone.
Side quests are not very good, but they are distinct enough that you cant call them the same. You have one where you talk to THE super whore, im pretty sure its the only game that lets you do that. It had a lot of side quests that involved talking and discovering the setting so it is unfair to call them the same. While it is true that there are a lot of missions of "go there, clean the very small warehouse and come back" its not even close to the total of side quest you have.

In the codex we dont hate just because, we hate with reason, no matter who makes the game.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Funny enough, I still remember some of the mako sequences after all these years. Not all of them were bad.

Exploring random planets on the other hand was a mixed bag, given the similarities. Jump-sniping with the mako was ok. The driving around was pretty boring though.
 
Joined
Feb 13, 2011
Messages
2,234


90`s as fuck:lol::lol::lol:

Colors, large palette of bright colors, everything needs to be colorful, with heavy use of red and orange.

mass_effect__the_citadel_by_exoticctofu-d6bdahy.jpg


Robot design, robots need to be "primitive" with slow robotic movement

3103402-masseffect_geth_display.jpg


Ship outer design, heavy cubical, spherical and triangular models that resemble anything but an airplane..

18ka4np61xr3vjpg.jpg


Ship inner design, loads of clutter, very narrow walkways and rooms to invoke claustrophobic feel and mandatory walls paved by panels with loads of blinking lights.

GAsVhoK.jpg


:yeah::yeah::yeah:
 

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
51,068
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Exploration is horrible, but it is something, everyone that complained about the mako complained about it not being there even more after it was gone.
Side quests are not very good, but they are distinct enough that you cant call them the same. You have one where you talk to THE super whore, im pretty sure its the only game that lets you do that. It had a lot of side quests that involved talking and discovering the setting so it is unfair to call them the same. While it is true that there are a lot of missions of "go there, clean the very small warehouse and come back" its not even close to the total of side quest you have.

In the codex we dont hate just because, we hate with reason, no matter who makes the game.

Only people who cried for losing Mako missions were morons, and there are lots of morons on Bioware forums, pretty much same people who think that Bioware characters are original, DA2 underrated classic and ME a good game. I dont hate the game because it was made by Bioware but because its shit, some people maybe have low standards but I dont.



Oh look another moron has arrived, it seems when reputation of Bioware game is threaten Biodrones spring to action.
 
Joined
Feb 13, 2011
Messages
2,234
Exploration is horrible, but it is something, everyone that complained about the mako complained about it not being there even more after it was gone.
Side quests are not very good, but they are distinct enough that you cant call them the same. You have one where you talk to THE super whore, im pretty sure its the only game that lets you do that. It had a lot of side quests that involved talking and discovering the setting so it is unfair to call them the same. While it is true that there are a lot of missions of "go there, clean the very small warehouse and come back" its not even close to the total of side quest you have.

In the codex we dont hate just because, we hate with reason, no matter who makes the game.

Only people who cried for losing Mako missions were morons, and there are lots of morons on Bioware forums, pretty much same people who think that Bioware characters are original, DA2 underrated classic and ME a good game. I dont hate the game because it was made by Bioware but because its shit, some people maybe have low standards but I dont.



Oh look another moron has arrived, it seems when reputation of Bioware game is threaten Biodrones spring to action.
:butthurt:

someone proved you wrong. must be a fanboy:hahano:
 

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
51,068
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Man, you are not even adressing the issues you brought up yourself, this is boring, fuck off.

Said by a man who flip flopped his opinion every post.

Me: Exploration and side quests suck.

You: OMG EVERY PLANET IS UNIQUE AND BEAUTIFUL AND ALL SIDE QUESTS BRILLIANT. SAY SOME ARGUMENTS FFS!!!

Me: But even other fanboys hate those elements.

You: Well yeah those things are far from perfect but I still love them. ALSO YOU SAID NO ARGUMENT ONLY OPINION UNLIKE ME HOW SAID ARGUMENTS BECAUSE MY OPINIONS ARE ARGUMENTS AND YOUR OPINIONS ARE JUST OPINIONS!!!



someone proved you wrong. must be a fanboy:hahano:

For fuck sake you cant be that stupid. Few random images proved me wrong? Where did I say that none of those things are present in ME? I said that if the game is to have 70s vibe it should have all of those elements. It might have few as it was inspired by some 70s SF but overall it does not have 70s vibe.

Yeah that soundtrack is totally inspired by 70s :roll:

The color thing? Im not talking about a picture of nebula Im talking about overall visual atmosphere trough entire game.

Robot design, Im not talking about a tank Im talking about ALL robots, and as I recall your average Geth moves pretty human like.

Ship design, as said some design but not all have similarities to 70s design, OMG ITS 70 VIBE OMG

Interior design, look at entire command deck, its smooth, spacious and clean, also it has some blinking lights that are placed to so that room doesnt look completely bland and empty but what it should have machines with blinking lights that dominate the room.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
Man, you are not even adressing the issues you brought up yourself, this is boring, fuck off.

Said by a man who flip flopped his opinion every post.

Me: Exploration and side quests suck.

You: OMG EVERY PLANET IS UNIQUE AND BEAUTIFUL AND ALL SIDE QUESTS BRILLIANT. SAY SOME ARGUMENTS FFS!!!

Me: But even other fanboys hate those elements.

You: Well yeah those things are far from perfect but I still love them. ALSO YOU SAID NO ARGUMENT ONLY OPINION UNLIKE ME HOW SAID ARGUMENTS BECAUSE MY OPINIONS ARE ARGUMENTS AND YOUR OPINIONS ARE JUST OPINIONS!!!

Oh goodie, more strawman. Go reread, im not gonna repeat myself anymore.
 

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
51,068
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Man, you are not even adressing the issues you brought up yourself, this is boring, fuck off.

Said by a man who flip flopped his opinion every post.

Me: Exploration and side quests suck.

You: OMG EVERY PLANET IS UNIQUE AND BEAUTIFUL AND ALL SIDE QUESTS BRILLIANT. SAY SOME ARGUMENTS FFS!!!

Me: But even other fanboys hate those elements.

You: Well yeah those things are far from perfect but I still love them. ALSO YOU SAID NO ARGUMENT ONLY OPINION UNLIKE ME HOW SAID ARGUMENTS BECAUSE MY OPINIONS ARE ARGUMENTS AND YOUR OPINIONS ARE JUST OPINIONS!!!

Oh goodie, more strawman. Go reread, im not gonna repeat myself anymore.

There is nothing in your posts to read, unless you mean that Bioware cock sucking you do but thats too obnoxious for me. And if you dont want to repeat yourself, and I hope you dont want, you can fuck off.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Honestly as shit as the sidequests and Mako were they were good ideas that needed refinement, not ditching. ME2 and ME3 have like no open world exploring what-so-ever, which wasn't the way to go either. Of course, console memory, etc. etc., oh well.
 

Siobhan

Arbiter
Joined
Feb 25, 2013
Messages
472
Location
1X 1Y 2Z
Here's a list by this random newfag. Some of the entries are... shall we say, controversial (I'm pretty much an anti-story fag). Feel free to dumbfuck me.

1) The Abortions

Games I uninstalled after the first session (2-8 hours).

Fallout 3
  • played in: 2010
  • left me: in a state of orgasmic joy when I clicked the uninstall button
  • complaints: tedious tutorial, insipid yet wordy dialog, bland locations, sluggish movement and gunplay, lockpicking mini-game
  • redeeming qualities: increased my appreciation for good post-apoc stories like A Canticle for Leibowitz, was easy to pirate

Bioshock

  • played in: 2010
  • left me: wondering when exactly gameplay became an afterthought in video game design (Rebel Assault I presume?)
  • complaints: rail-roading, boring shooting mechanics, verbal diarrhea, survival horror without tension due to immortality-by-clone-chamber
  • redeeming qualities: strong art direction, one of the few games with genuinely interesting architecture (!= level design)


2) The Miscarriages

Games I played for several sessions before finally giving up.

Ultima 9
  • played in: 1999
  • left me: indifferent back then, but has become my go-to example for a game that objectively sucks on every level
  • complaints: unstable and buggy as hell, shallow character system, boring dungeons with simplistic switch puzzles, atrocious AI, simplistic hack-n-slash combat, face-palm worthy dialogue, quests are mostly limited to fetch quests, very small game world, boring loot, cluttered inventory system, tedious magic system, exploration can sequence-break the game and make it unwinnable, bland score, franchise-rape
  • redeeming qualities: the graphics were impressive back then, got me to switch from WinME to Win2000 because a friend said NTFS would reduce the loading times

Baldur's Gate 1
  • played in: 2013
  • left me: completely uninterested in other Infinity engine games
  • complaints: very slow start, generic setting and story, boring exploration, annoying companions, RTwP combat without many strategic options
  • redeeming qualities: decent implementation of 2nd edition DnD, isn't Kotor

Knights of the Old Republic
  • played in: ~2005
  • left me: bereft of even a smidgen of interest in the Star Wars universe
  • complaints: very slow start, small levels with little to do that still involve lots of running around, simplistic combat, linear corridor-levels, very annoying companions that constantly want to talk to you, simplistic bipolar morality system
  • redeeming qualities: I no longer care about Star Wars

System Shock 2
  • played in: 2013
  • left me: worried that I might have become so cynical that I can't even appreciate the classics anymore --- now I just blame it on a general dislike for survival horror
  • complaints: Half-Life style pseudo non-linearity, enemies too easy to take on in melee, no attrition due to easy combat, upgrades give no sense of progression due to universal viability of melee combat, not scary, lack of enemy variety, respawns are too frequent and predictable, annoying intercom blabber diminishes sense of isolation, interface is hard to read in 2560x1440 (I suppose there's a mod for that?), drag and drop in inventory was sluggish (possibly due to running the game under Wine?)
  • redeeming qualities: clearly ground-breaking back in the day, influenced my beloved Deus Ex, can't think of any other game in the same genre that surpasses it (--> it's probably the genre rather than the game that pisses me off)

The Disappointing Offspring

Games I finished in the hope that they would realize their potential at some point.

Alpha Protocol
  • played in: 2010
  • left me: more sad and disappointed than that one time when my mom baked me a three layer chocolate cake for my 7th birthday which then toppled over before I could even get a slice :(
  • complaints: linear level design with points-of-no-return, predictable story, braindead stealth due to insta-invisibility, random difficulty spikes in some boss fights, few choices with actual gameplay consequences, focus on cinematic action set pieces
  • redeeming qualities: ambitious, the timed dialogue mini-game made listening to the NPC blabber at least somewhat involving, you could fuck female Udo Kier

Gothic 2 NOTR
  • played in: 2014
  • left me: surprised that I can hate a game that's almost exactly the same as its prequel, which I adore
  • complaints: barely any improvements over the previous game, generic story and setting, tons of fetch and "tell X about Y" quests, barely any new enemies, only one dungeon, reduced verticality (no ladders, fewer opportunities for scaling walls and cliffs), HP-bloat makes combat longer without increasing difficulty (the same "lure-away-from-pack, dodge, attack" tactic works for almost all enemies and you hardly ever get hit), no attrition due to ubiquity of potions, scrolls make learning magic mostly pointless, LP cost scaling incentivizes saving tablets for later, levelling curve is very flat and no longer has the satisfying power bumps from Gothic 1, new inventory more cumbersome to use than old one, Valley of Mines is one giant grind with few secrets to discover, unsatisfying loot progression since some of the best weapons are in plain sight and usable by the end of chapter 1, too long for its own good, no transformation into meatbug
  • redeeming qualities: underestimating a threat still gets you a very nasty kick in the gonads, LP cost increase forces you to specialize your character, expansion areas are geographically varied, initiation into mage guild was delightfully mundane, possibly a better entry point to the series than Gothic 1

To the Moon
  • played in: 2013
  • left me: what the, I don't even...
  • complaints: barely interactive fiction, definitely not a game, weak puzzles, repetitive music, pretentious story, corny dialog, lame jokes; To the Moon is to games as sand in your vagina is to sex
  • redeeming qualities: zilch, nada, none; I got this as a Christmas gift for my brother just to torture him, but he quit after 10 minutes so I'm still alone in my pain
 

Avellion

Erudite
Joined
Jan 9, 2014
Messages
756
Location
This forum
Oblivion:
Bad: It would be easier to state what was not bad about it.
Good: Some good mods came out of it. Bethesda appearantly learned from some of their mistakes from this game if Skyrim is anything to go by.

Ultima 8:
Bad: Platforming sections, bland world, a mess of poorly thought out concepts.
Good: Caused me to not get Ultima 9.

Fallout 3:
Bad: Terrible mishandling of Fallout Lore to the point where it is utter blasphemy, awful gunplay, drab overworld that was a chore to traverse, weaksauce RPG elements, no effort put into gunplay.
Good: I suppose there were some good mods, but you would have to remove pretty much any pretense of it being a fallout game.

Neverwinter Nights OC:
Bad: Serious pacing issues, obvious level scaling, control only 1 party member.
Good: The toolkit it came with was top notch and lead to some good campaigns, the multiplayer tools were good as well.

Dragon Age: Origins:
Bad: Copy paste filler encounters everywhere, mmorpg mechanics, annoying characters, deep roads, bad visuals, forgettable storyline in a banal universe.
Good: At least they tried.

Since some went with jRPGs and mmorpgs...

Guild Wars 2:
Bad: Living Story is the biggest derp I have seen in an RPG since Oblivion's Level Scaling, no resource management for most classes, dynamic events were a grind, laughably bad writing, BURN THE PALE TREE! GENOCIDE THE SYLVARIS!, mary sues, is a mockery on its far superior prequel, sPvP is a joke, WvW is a zerg and so is PvE, music is copy pasted from GW1, no modding support, draconian devs banning people for looking at them funny.
Good: Implying there is anything good about this turd.

Fursona 4:
Bad: I am not into dating sims let alone pseudo dating sims where you date teenagers, serious pacing issues with the game taking quite a while to actually start, the random level generation lousy, jPop, stop pushing your romances on me (especially you Rise), fighting reskinned foes all day long, Margaret's requests.
Good: I heard P4G improves on some issues.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
If there was one thing I had to pick threads like this are good for, it would be that they are magnets for drama. Delicious.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Bioshock
  • played in: 2010
  • left me: wondering when exactly gameplay became an afterthought in video game design (Rebel Assault I presume?)
  • complaints: rail-roading, boring shooting mechanics, verbal diarrhea, survival horror without tension due to immortality-by-clone-chamber
  • redeeming qualities: strong art direction, one of the few games with genuinely interesting architecture (!= level design)

Not saying you would like the game necessarily, but after the first hour or so Bioshock is gameplay about 95% of the time. The story stuff really limits itself to the occasional radio message at that point, rather than cutscenes or linear, cinematic tunnel levels. In any event you don't even like System Shock 2, the game Bioshock is trying to ape, so I guess it matters little in the end. Still, your storyfag concerns about the game are really only relevant to the opening sections. Also you can turn off the clone chambers.
 

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
51,068
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Honestly as shit as the sidequests and Mako were they were good ideas that needed refinement, not ditching. ME2 and ME3 have like no open world exploring what-so-ever, which wasn't the way to go either. Of course, console memory, etc. etc., oh well.

Thats smooth way to change the subject. But im still interested in learning about your vision of 70s vibe in ME. I know Lhynn your white knight went running home crying but even if you no longer have someone to fight your battles Im sure you must have thought some good arguments. So can you humor me and I promise to leave you alone after my curiosity is sated.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Thats smooth way to change the subject. But im still interested in learning about your vision of 70s vibe in ME. I know Lhynn your white knight went running home crying but even if you no longer have someone to fight your battles Im sure you must have thought some good arguments. So can you humor me and I promise to leave you alone after my curiosity is sated.

What do you want me to say? I told you it has a late 70's and early 80's sci-fi vibe to me, and that Bioware intended that to be the vibe. You were shown some (IMO) strong evidence of such. You still disagree. What the fuck else is there to flog about it?
 

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
51,068
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Thats smooth way to change the subject. But im still interested in learning about your vision of 70s vibe in ME. I know Lhynn your white knight went running home crying but even if you no longer have someone to fight your battles Im sure you must have thought some good arguments. So can you humor me and I promise to leave you alone after my curiosity is sated.

What do you want me to say? I told you it has a late 70's and early 80's sci-fi vibe to me, and that Bioware intended that to be the vibe. You were shown some (IMO) strong evidence of such. You still disagree. What the fuck else is there to flog about it?

You bitched about how I showed no real arguments but after I did presented them you never did yours, only IT HAS THAT VIBE FOR ME, THE COLORS AND SOUND ITS OBVIOUS. If you really think that that post showed really strong evidence and even after my counter comment you still think so then we really dont have anything to talk about, since its obvious your just delusional strawmen who grabs tiniest of straws and hold it like your life depend on it just not to admit your wrong.

That my friend is pathetic.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
You bitched about how I showed no real arguments but after I did presented them you never did yours, only IT HAS THAT VIBE FOR ME, THE COLORS AND SOUND ITS OBVIOUS. If you really think that that post showed really strong evidence and even after my counter comment you still think so then we really dont have anything to talk about, since its obvious your just delusional strawmen who grabs tiniest of straws and hold it like your life depend on it just not to admit your wrong.

That my friend is pathetic.

Well one of us is being weird and pathetic, that's for sure.

I don't have a counter-argument for "nu-uh!!!" being said over and over, no. The devs were targeting a certain look. I think they achieved it. Others showed you pictures. You still disagree. I don't know what else to tell you. The "70's look" was a very small part of your emotional rage about the game too, so the whole "counter argument my arguments!" think is not solely dependent on me having a counter to "nu-uh" being said repeatedly on this one aspect of the game.

Also, stop being so fucking butt-hurt about it.
 

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
51,068
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
You bitched about how I showed no real arguments but after I did presented them you never did yours, only IT HAS THAT VIBE FOR ME, THE COLORS AND SOUND ITS OBVIOUS. If you really think that that post showed really strong evidence and even after my counter comment you still think so then we really dont have anything to talk about, since its obvious your just delusional strawmen who grabs tiniest of straws and hold it like your life depend on it just not to admit your wrong.

That my friend is pathetic.

Well one of us is being weird and pathetic, that's for sure.

I don't have a counter-argument for "nu-uh!!!" being said over and over, no. The devs were targeting a certain look. I think they achieved it. Others showed you pictures. You still disagree. I don't know what else to tell you. The "70's look" was a very small part of your emotional rage about the game too, so the whole "counter argument my arguments!" think is not solely dependent on me having a counter to "nu-uh" being said repeatedly on this one aspect of the game.

Also, stop being so fucking butt-hurt about it.

Oh Im not being butthurt, but I am greatly enjoying watching you squirm. I dont ask arguments for "nu-uh!!!" but for list of arguments I said about 70s style, which is 10 times more then what you said about a notion you first introduced. As I said if that shitty list of few random pictures without any meaning for any sane person is enough for you to cling to your opinion then fine live in denial.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom