ozymandiusz
Novice
- Joined
- Apr 29, 2015
- Messages
- 37
Yamete kudasai, tentacle porn and some incest bullshit. Jrpg in a nutshell. all of you who played it, can now come out. don't be afraid guys. it's ok to be animee fag, right?
List of what? Are you checking it twice? 'Tis the season, after all.I will add you to my list
No retard. You're still engaging the same 5 encounters within a large area in a lot of SNES JRPGs. You think fighting 50+ of the same 5 different battles in an area is better than having hand crafted encounters where positioning matters and you can use unique techniques to overcome the challenge. This isn't about CT. It's about you criticizing design and mechanics in RPGs that are superior because CT happens to have them and you need a reason to elevate random battles which everyone generally hates here as superior. You're basically saying JRPGs are superior to CRPGs because CRPGs typically have handcrafted encounters you can approach with different numbers of enemies and terrain that can affect how you fight the battle and overcome the challenge.They are for replays. Variety is way better than repetition. It's not rocket science, but then again if you love Chrono Trigger you're certainly no rocket scientist.Yeah you're a dumbfuck who's arguing that random encounters are superior to hand crafted encounters. You're projecting.Yeah I guess games like Knights of the Chalice are terrible because they have the exact same encounters when replaying. Not like JRPGs where when you replay it and get into the exact same fight, you're 2 steps over to the left.WTF?!?You fight the same enemies in the same places in every JRPG. Every JRPG is programmed with the same 5 encounters in every area back on NES and SNES. You people are retarded.One of the worst things about CT for me is it's predictability. First playthrough? Fine, no probs. But repeated playthroughs see you fight the same enemies in the same place every time. Using time gates is a ridiculously repetitive affair, as you literally fight the same low-level fight over & over at each gate. It's dull.
lol noFinal Fantasy X has a much deeper story etc
No you don't, random battles vary who & when you fight different enemies. CT sees you fight the exact same fights in the exact same place every time, and you backtrack over tose same areas constantly. Each time you enter some of the warp gates you have to fight the exact same guardians lol. Just WTF?!? lol
And again...WTF?!? lol. Please, tell me how Chrono Trigger's story is deeper than FFX's. Like the cast don't even talk to each other for 90% of the game.
You've jumped the shark into putting yourself on display as a retard symbol.
FFX is shit and so are its characters. Shit characters interacting with each other more often are still shit characters.
You're projecting.You've jumped the shark into putting yourself on display as a retard symbol.
You're simpler than Chrono Trigger. Which takes some doing.
I think the reason a lot of Codexers dislike Chrono Trigger so much is because you have to be Grimlorn-dumb to enjoy it.
No retard. You're still engaging the same 5 encounters within a large area in a lot of SNES JRPGs. You think fighting 50+ of the same 5 different battles in an area is better than having hand crafted encounters where positioning matters and you can use unique techniques to overcome the challenge. This isn't about CT. It's about you criticizing design and mechanics in RPGs that are superior because CT happens to have them and you need a reason to elevate random battles which everyone generally hates here as superior. You're basically saying JRPGs are superior to CRPGs because CRPGs typically have handcrafted encounters you can approach with different numbers of enemies and terrain that can affect how you fight the battle and overcome the challenge.They are for replays. Variety is way better than repetition. It's not rocket science, but then again if you love Chrono Trigger you're certainly no rocket scientist.Yeah you're a dumbfuck who's arguing that random encounters are superior to hand crafted encounters. You're projecting.Yeah I guess games like Knights of the Chalice are terrible because they have the exact same encounters when replaying. Not like JRPGs where when you replay it and get into the exact same fight, you're 2 steps over to the left.WTF?!?You fight the same enemies in the same places in every JRPG. Every JRPG is programmed with the same 5 encounters in every area back on NES and SNES. You people are retarded.One of the worst things about CT for me is it's predictability. First playthrough? Fine, no probs. But repeated playthroughs see you fight the same enemies in the same place every time. Using time gates is a ridiculously repetitive affair, as you literally fight the same low-level fight over & over at each gate. It's dull.
lol noFinal Fantasy X has a much deeper story etc
No you don't, random battles vary who & when you fight different enemies. CT sees you fight the exact same fights in the exact same place every time, and you backtrack over tose same areas constantly. Each time you enter some of the warp gates you have to fight the exact same guardians lol. Just WTF?!? lol
And again...WTF?!? lol. Please, tell me how Chrono Trigger's story is deeper than FFX's. Like the cast don't even talk to each other for 90% of the game.
You've jumped the shark into putting yourself on display as a retard symbol.
FFX is shit and so are its characters. Shit characters interacting with each other more often are still shit characters.
You're projecting.You've jumped the shark into putting yourself on display as a retard symbol.
You're simpler than Chrono Trigger. Which takes some doing.
I think the reason a lot of Codexers dislike Chrono Trigger so much is because you have to be Grimlorn-dumb to enjoy it.
Or you praise shit like FFVI and FFVII which are just as easy as CT. You find FFVII combat challenging and engaging. You're the biggest fucking retard on this site behind GhostCow who watches and praises every piece of shit shitty Japanese pornographic cartoons released. Keep circle jerking each other. It amuses me.
Yeah you can keep pretending random encounters are superior, but no one is buying it. I bet I could make a poll thread asking people which they prefer and besides a couple of trolls, you and Gastrick, everyone would say they prefer hand crafted encounters where enemies are in different positions, your positioning matters, and you have to use different tactics to overcome the challenge rather than random battles in JRPGs where you're standing in a row and your enemies are standing in a row taking turns attacking each other. Get fucked you hipster retard.No retard. You're still engaging the same 5 encounters within a large area in a lot of SNES JRPGs. You think fighting 50+ of the same 5 different battles in an area is better than having hand crafted encounters where positioning matters and you can use unique techniques to overcome the challenge. This isn't about CT. It's about you criticizing design and mechanics in RPGs that are superior because CT happens to have them and you need a reason to elevate random battles which everyone generally hates here as superior. You're basically saying JRPGs are superior to CRPGs because CRPGs typically have handcrafted encounters you can approach with different numbers of enemies and terrain that can affect how you fight the battle and overcome the challenge.They are for replays. Variety is way better than repetition. It's not rocket science, but then again if you love Chrono Trigger you're certainly no rocket scientist.Yeah you're a dumbfuck who's arguing that random encounters are superior to hand crafted encounters. You're projecting.Yeah I guess games like Knights of the Chalice are terrible because they have the exact same encounters when replaying. Not like JRPGs where when you replay it and get into the exact same fight, you're 2 steps over to the left.WTF?!?You fight the same enemies in the same places in every JRPG. Every JRPG is programmed with the same 5 encounters in every area back on NES and SNES. You people are retarded.One of the worst things about CT for me is it's predictability. First playthrough? Fine, no probs. But repeated playthroughs see you fight the same enemies in the same place every time. Using time gates is a ridiculously repetitive affair, as you literally fight the same low-level fight over & over at each gate. It's dull.
lol noFinal Fantasy X has a much deeper story etc
No you don't, random battles vary who & when you fight different enemies. CT sees you fight the exact same fights in the exact same place every time, and you backtrack over tose same areas constantly. Each time you enter some of the warp gates you have to fight the exact same guardians lol. Just WTF?!? lol
And again...WTF?!? lol. Please, tell me how Chrono Trigger's story is deeper than FFX's. Like the cast don't even talk to each other for 90% of the game.
You've jumped the shark into putting yourself on display as a retard symbol.
FFX is shit and so are its characters. Shit characters interacting with each other more often are still shit characters.
You're projecting.You've jumped the shark into putting yourself on display as a retard symbol.
You're simpler than Chrono Trigger. Which takes some doing.
I think the reason a lot of Codexers dislike Chrono Trigger so much is because you have to be Grimlorn-dumb to enjoy it.
Or you praise shit like FFVI and FFVII which are just as easy as CT. You find FFVII combat challenging and engaging. You're the biggest fucking retard on this site behind GhostCow who watches and praises every piece of shit shitty Japanese pornographic cartoons released. Keep circle jerking each other. It amuses me.
I can keep explaining it to you, but I can't understand it for you.
Everyone knows what I mean by handcrafted being that enemies are in different positions, can ambush you, and your positioning matters and the terrain matters. The enemies are visible, and your abilities matter and you can use different tactics to overcome the challenge. It's not just everything in a row. and no ambushes where the enemies are in a row behind you or pincering you like in FF games don't count.Bro you keep using the term hand crafted as if random battles aren't hand crafted too. Every encounter is still designed by a human. Using a buzzword doesn't help your case.
Yeah you can keep pretending random encounters are superior, but no one is buying it. I bet I could make a poll thread asking people which they prefer and besides a couple of trolls, you and Gastrick, everyone would say they prefer hand crafted encounters where enemies are in different positions, your positioning matters, and you have to use different tactics to overcome the challenge rather than random battles in JRPGs where you're standing in a row and your enemies are standing in a row taking turns attacking each other. Get fucked you hipster retard.No retard. You're still engaging the same 5 encounters within a large area in a lot of SNES JRPGs. You think fighting 50+ of the same 5 different battles in an area is better than having hand crafted encounters where positioning matters and you can use unique techniques to overcome the challenge. This isn't about CT. It's about you criticizing design and mechanics in RPGs that are superior because CT happens to have them and you need a reason to elevate random battles which everyone generally hates here as superior. You're basically saying JRPGs are superior to CRPGs because CRPGs typically have handcrafted encounters you can approach with different numbers of enemies and terrain that can affect how you fight the battle and overcome the challenge.They are for replays. Variety is way better than repetition. It's not rocket science, but then again if you love Chrono Trigger you're certainly no rocket scientist.Yeah you're a dumbfuck who's arguing that random encounters are superior to hand crafted encounters. You're projecting.Yeah I guess games like Knights of the Chalice are terrible because they have the exact same encounters when replaying. Not like JRPGs where when you replay it and get into the exact same fight, you're 2 steps over to the left.WTF?!?You fight the same enemies in the same places in every JRPG. Every JRPG is programmed with the same 5 encounters in every area back on NES and SNES. You people are retarded.One of the worst things about CT for me is it's predictability. First playthrough? Fine, no probs. But repeated playthroughs see you fight the same enemies in the same place every time. Using time gates is a ridiculously repetitive affair, as you literally fight the same low-level fight over & over at each gate. It's dull.
lol noFinal Fantasy X has a much deeper story etc
No you don't, random battles vary who & when you fight different enemies. CT sees you fight the exact same fights in the exact same place every time, and you backtrack over tose same areas constantly. Each time you enter some of the warp gates you have to fight the exact same guardians lol. Just WTF?!? lol
And again...WTF?!? lol. Please, tell me how Chrono Trigger's story is deeper than FFX's. Like the cast don't even talk to each other for 90% of the game.
You've jumped the shark into putting yourself on display as a retard symbol.
FFX is shit and so are its characters. Shit characters interacting with each other more often are still shit characters.
You're projecting.You've jumped the shark into putting yourself on display as a retard symbol.
You're simpler than Chrono Trigger. Which takes some doing.
I think the reason a lot of Codexers dislike Chrono Trigger so much is because you have to be Grimlorn-dumb to enjoy it.
Or you praise shit like FFVI and FFVII which are just as easy as CT. You find FFVII combat challenging and engaging. You're the biggest fucking retard on this site behind GhostCow who watches and praises every piece of shit shitty Japanese pornographic cartoons released. Keep circle jerking each other. It amuses me.
I can keep explaining it to you, but I can't understand it for you.
It's manipulative use of language. You are using the term hand crafted because you know that's a term that gives people warm fuzzies. Static battles would be a more fitting term, but it doesn't sound as good so obviously you aren't going to use it.Everyone knows what I mean by handcrafted being that enemies are in different positions, can ambush you, and your positioning matters and the terrain matters. The enemies are visible, and your abilities matter and you can use different tactics to overcome the challenge. It's not just everything in a row. and no ambushes where the enemies are in a row behind you or pincering you like in FF games don't count.Bro you keep using the term hand crafted as if random battles aren't hand crafted too. Every encounter is still designed by a human. Using a buzzword doesn't help your case.
It's manipulative use of language. You are using the term hand crafted because you know that's a term that gives people warm fuzzies. Static battles would be a more fitting term, but it doesn't sound as good so obviously you aren't going to use it.Everyone knows what I mean by handcrafted being that enemies are in different positions, can ambush you, and your positioning matters and the terrain matters. The enemies are visible, and your abilities matter and you can use different tactics to overcome the challenge. It's not just everything in a row. and no ambushes where the enemies are in a row behind you or pincering you like in FF games don't count.Bro you keep using the term hand crafted as if random battles aren't hand crafted too. Every encounter is still designed by a human. Using a buzzword doesn't help your case.
I flat out don't understand what you think is so great about doing the exact same shit every time you enter an area. I prefer for enemies to be placed on the map as well, but I still want the actual encounter that happens when I attack the enemy on the map to be randomized like in DQXI or Neptunia. Variety is the spice of life.
Even a game generally considered bad like Paladin's Quest has better balanced/designed enemy encounters that force the player to change the strategy. FF7 is a joke in this regard.
Cuck#2 said: "mean, it's (CT) not great but it's not total shit eitherr"
Cuck#3 said: "attacking a game (CT) for being accessible is..."
I really like Final Fantasy XIII. It could have something to do with finishing it just after Final Fantasy I (from 57 hours of grind combat to 1 zillion hours of cutscenes).
I had already finished IV, VII and X when started I (and XIII). Was trying to play one from each generation.From one shitty extreme to another, skipping out the wonderful progression in the middle. And yet FF1 is still far more respectable than 13.