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Community RPG Codex Top 55 JRPGs

ozymandiusz

Novice
Joined
Apr 29, 2015
Messages
37
Yamete kudasai, tentacle porn and some incest bullshit. Jrpg in a nutshell. all of you who played it, can now come out. don't be afraid guys. it's ok to be animee fag, right?
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
One of the worst things about CT for me is it's predictability. First playthrough? Fine, no probs. But repeated playthroughs see you fight the same enemies in the same place every time. Using time gates is a ridiculously repetitive affair, as you literally fight the same low-level fight over & over at each gate. It's dull.
You fight the same enemies in the same places in every JRPG. Every JRPG is programmed with the same 5 encounters in every area back on NES and SNES. You people are retarded.
Final Fantasy X has a much deeper story etc
lol no
WTF?!? :lol:

No you don't, random battles vary who & when you fight different enemies. CT sees you fight the exact same fights in the exact same place every time, and you backtrack over tose same areas constantly. Each time you enter some of the warp gates you have to fight the exact same guardians lol. Just WTF?!? lol

And again...WTF?!? lol. Please, tell me how Chrono Trigger's story is deeper than FFX's. Like the cast don't even talk to each other for 90% of the game.

You've jumped the shark into putting yourself on display as a retard symbol.
Yeah I guess games like Knights of the Chalice are terrible because they have the exact same encounters when replaying. Not like JRPGs where when you replay it and get into the exact same fight, you're 2 steps over to the left.

FFX is shit and so are its characters. Shit characters interacting with each other more often are still shit characters.

You've jumped the shark into putting yourself on display as a retard symbol.
You're projecting.

You're simpler than Chrono Trigger. Which takes some doing.
Yeah you're a dumbfuck who's arguing that random encounters are superior to hand crafted encounters. You're projecting.
They are for replays. Variety is way better than repetition. It's not rocket science, but then again if you love Chrono Trigger you're certainly no rocket scientist.

I think the reason a lot of Codexers dislike Chrono Trigger so much is because you have to be Grimlorn-dumb to enjoy it.
No retard. You're still engaging the same 5 encounters within a large area in a lot of SNES JRPGs. You think fighting 50+ of the same 5 different battles in an area is better than having hand crafted encounters where positioning matters and you can use unique techniques to overcome the challenge. This isn't about CT. It's about you criticizing design and mechanics in RPGs that are superior because CT happens to have them and you need a reason to elevate random battles which everyone generally hates here as superior. You're basically saying JRPGs are superior to CRPGs because CRPGs typically have handcrafted encounters you can approach with different numbers of enemies and terrain that can affect how you fight the battle and overcome the challenge.

Or you praise shit like FFVI and FFVII which are just as easy as CT. You find FFVII combat challenging and engaging. You're the biggest fucking retard on this site behind GhostCow who watches and praises every piece of shit anime released. Keep circle jerking each other. It amuses me.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,408
Location
Nottingham
One of the worst things about CT for me is it's predictability. First playthrough? Fine, no probs. But repeated playthroughs see you fight the same enemies in the same place every time. Using time gates is a ridiculously repetitive affair, as you literally fight the same low-level fight over & over at each gate. It's dull.
You fight the same enemies in the same places in every JRPG. Every JRPG is programmed with the same 5 encounters in every area back on NES and SNES. You people are retarded.
Final Fantasy X has a much deeper story etc
lol no
WTF?!? :lol:

No you don't, random battles vary who & when you fight different enemies. CT sees you fight the exact same fights in the exact same place every time, and you backtrack over tose same areas constantly. Each time you enter some of the warp gates you have to fight the exact same guardians lol. Just WTF?!? lol

And again...WTF?!? lol. Please, tell me how Chrono Trigger's story is deeper than FFX's. Like the cast don't even talk to each other for 90% of the game.

You've jumped the shark into putting yourself on display as a retard symbol.
Yeah I guess games like Knights of the Chalice are terrible because they have the exact same encounters when replaying. Not like JRPGs where when you replay it and get into the exact same fight, you're 2 steps over to the left.

FFX is shit and so are its characters. Shit characters interacting with each other more often are still shit characters.

You've jumped the shark into putting yourself on display as a retard symbol.
You're projecting.

You're simpler than Chrono Trigger. Which takes some doing.
Yeah you're a dumbfuck who's arguing that random encounters are superior to hand crafted encounters. You're projecting.
They are for replays. Variety is way better than repetition. It's not rocket science, but then again if you love Chrono Trigger you're certainly no rocket scientist.

I think the reason a lot of Codexers dislike Chrono Trigger so much is because you have to be Grimlorn-dumb to enjoy it.
No retard. You're still engaging the same 5 encounters within a large area in a lot of SNES JRPGs. You think fighting 50+ of the same 5 different battles in an area is better than having hand crafted encounters where positioning matters and you can use unique techniques to overcome the challenge. This isn't about CT. It's about you criticizing design and mechanics in RPGs that are superior because CT happens to have them and you need a reason to elevate random battles which everyone generally hates here as superior. You're basically saying JRPGs are superior to CRPGs because CRPGs typically have handcrafted encounters you can approach with different numbers of enemies and terrain that can affect how you fight the battle and overcome the challenge.

Or you praise shit like FFVI and FFVII which are just as easy as CT. You find FFVII combat challenging and engaging. You're the biggest fucking retard on this site behind GhostCow who watches and praises every piece of shit shitty Japanese pornographic cartoons released. Keep circle jerking each other. It amuses me.

I can keep explaining it to you, but I can't understand it for you.
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
One of the worst things about CT for me is it's predictability. First playthrough? Fine, no probs. But repeated playthroughs see you fight the same enemies in the same place every time. Using time gates is a ridiculously repetitive affair, as you literally fight the same low-level fight over & over at each gate. It's dull.
You fight the same enemies in the same places in every JRPG. Every JRPG is programmed with the same 5 encounters in every area back on NES and SNES. You people are retarded.
Final Fantasy X has a much deeper story etc
lol no
WTF?!? :lol:

No you don't, random battles vary who & when you fight different enemies. CT sees you fight the exact same fights in the exact same place every time, and you backtrack over tose same areas constantly. Each time you enter some of the warp gates you have to fight the exact same guardians lol. Just WTF?!? lol

And again...WTF?!? lol. Please, tell me how Chrono Trigger's story is deeper than FFX's. Like the cast don't even talk to each other for 90% of the game.

You've jumped the shark into putting yourself on display as a retard symbol.
Yeah I guess games like Knights of the Chalice are terrible because they have the exact same encounters when replaying. Not like JRPGs where when you replay it and get into the exact same fight, you're 2 steps over to the left.

FFX is shit and so are its characters. Shit characters interacting with each other more often are still shit characters.

You've jumped the shark into putting yourself on display as a retard symbol.
You're projecting.

You're simpler than Chrono Trigger. Which takes some doing.
Yeah you're a dumbfuck who's arguing that random encounters are superior to hand crafted encounters. You're projecting.
They are for replays. Variety is way better than repetition. It's not rocket science, but then again if you love Chrono Trigger you're certainly no rocket scientist.

I think the reason a lot of Codexers dislike Chrono Trigger so much is because you have to be Grimlorn-dumb to enjoy it.
No retard. You're still engaging the same 5 encounters within a large area in a lot of SNES JRPGs. You think fighting 50+ of the same 5 different battles in an area is better than having hand crafted encounters where positioning matters and you can use unique techniques to overcome the challenge. This isn't about CT. It's about you criticizing design and mechanics in RPGs that are superior because CT happens to have them and you need a reason to elevate random battles which everyone generally hates here as superior. You're basically saying JRPGs are superior to CRPGs because CRPGs typically have handcrafted encounters you can approach with different numbers of enemies and terrain that can affect how you fight the battle and overcome the challenge.

Or you praise shit like FFVI and FFVII which are just as easy as CT. You find FFVII combat challenging and engaging. You're the biggest fucking retard on this site behind GhostCow who watches and praises every piece of shit shitty Japanese pornographic cartoons released. Keep circle jerking each other. It amuses me.

I can keep explaining it to you, but I can't understand it for you.
Yeah you can keep pretending random encounters are superior, but no one is buying it. I bet I could make a poll thread asking people which they prefer and besides a couple of trolls, you and Gastrick, everyone would say they prefer hand crafted encounters where enemies are in different positions, your positioning matters, and you have to use different tactics to overcome the challenge rather than random battles in JRPGs where you're standing in a row and your enemies are standing in a row taking turns attacking each other. Get fucked you hipster retard.
 

GhostCow

Balanced Gamer
Patron
Joined
Jan 2, 2020
Messages
3,992
Bro you keep using the term hand crafted as if random battles aren't hand crafted too. Every encounter is still designed by a human. Using a buzzword doesn't help your case.
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
Bro you keep using the term hand crafted as if random battles aren't hand crafted too. Every encounter is still designed by a human. Using a buzzword doesn't help your case.
Everyone knows what I mean by handcrafted being that enemies are in different positions, can ambush you, and your positioning matters and the terrain matters. The enemies are visible, and your abilities matter and you can use different tactics to overcome the challenge. It's not just everything in a row. and no ambushes where the enemies are in a row behind you or pincering you like in FF games don't count.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,408
Location
Nottingham
One of the worst things about CT for me is it's predictability. First playthrough? Fine, no probs. But repeated playthroughs see you fight the same enemies in the same place every time. Using time gates is a ridiculously repetitive affair, as you literally fight the same low-level fight over & over at each gate. It's dull.
You fight the same enemies in the same places in every JRPG. Every JRPG is programmed with the same 5 encounters in every area back on NES and SNES. You people are retarded.
Final Fantasy X has a much deeper story etc
lol no
WTF?!? :lol:

No you don't, random battles vary who & when you fight different enemies. CT sees you fight the exact same fights in the exact same place every time, and you backtrack over tose same areas constantly. Each time you enter some of the warp gates you have to fight the exact same guardians lol. Just WTF?!? lol

And again...WTF?!? lol. Please, tell me how Chrono Trigger's story is deeper than FFX's. Like the cast don't even talk to each other for 90% of the game.

You've jumped the shark into putting yourself on display as a retard symbol.
Yeah I guess games like Knights of the Chalice are terrible because they have the exact same encounters when replaying. Not like JRPGs where when you replay it and get into the exact same fight, you're 2 steps over to the left.

FFX is shit and so are its characters. Shit characters interacting with each other more often are still shit characters.

You've jumped the shark into putting yourself on display as a retard symbol.
You're projecting.

You're simpler than Chrono Trigger. Which takes some doing.
Yeah you're a dumbfuck who's arguing that random encounters are superior to hand crafted encounters. You're projecting.
They are for replays. Variety is way better than repetition. It's not rocket science, but then again if you love Chrono Trigger you're certainly no rocket scientist.

I think the reason a lot of Codexers dislike Chrono Trigger so much is because you have to be Grimlorn-dumb to enjoy it.
No retard. You're still engaging the same 5 encounters within a large area in a lot of SNES JRPGs. You think fighting 50+ of the same 5 different battles in an area is better than having hand crafted encounters where positioning matters and you can use unique techniques to overcome the challenge. This isn't about CT. It's about you criticizing design and mechanics in RPGs that are superior because CT happens to have them and you need a reason to elevate random battles which everyone generally hates here as superior. You're basically saying JRPGs are superior to CRPGs because CRPGs typically have handcrafted encounters you can approach with different numbers of enemies and terrain that can affect how you fight the battle and overcome the challenge.

Or you praise shit like FFVI and FFVII which are just as easy as CT. You find FFVII combat challenging and engaging. You're the biggest fucking retard on this site behind GhostCow who watches and praises every piece of shit shitty Japanese pornographic cartoons released. Keep circle jerking each other. It amuses me.

I can keep explaining it to you, but I can't understand it for you.
Yeah you can keep pretending random encounters are superior, but no one is buying it. I bet I could make a poll thread asking people which they prefer and besides a couple of trolls, you and Gastrick, everyone would say they prefer hand crafted encounters where enemies are in different positions, your positioning matters, and you have to use different tactics to overcome the challenge rather than random battles in JRPGs where you're standing in a row and your enemies are standing in a row taking turns attacking each other. Get fucked you hipster retard.

dmKZqRo.jpg
 

GhostCow

Balanced Gamer
Patron
Joined
Jan 2, 2020
Messages
3,992
Bro you keep using the term hand crafted as if random battles aren't hand crafted too. Every encounter is still designed by a human. Using a buzzword doesn't help your case.
Everyone knows what I mean by handcrafted being that enemies are in different positions, can ambush you, and your positioning matters and the terrain matters. The enemies are visible, and your abilities matter and you can use different tactics to overcome the challenge. It's not just everything in a row. and no ambushes where the enemies are in a row behind you or pincering you like in FF games don't count.
It's manipulative use of language. You are using the term hand crafted because you know that's a term that gives people warm fuzzies. Static battles would be a more fitting term, but it doesn't sound as good so obviously you aren't going to use it.

I flat out don't understand what you think is so great about doing the exact same shit every time you enter an area. I prefer for enemies to be placed on the map as well, but I still want the actual encounter that happens when I attack the enemy on the map to be randomized like in DQXI or Neptunia. Especially if I have to revisit an area multiple times. Variety is the spice of life.
 

somerandomdude

Learned
Joined
May 26, 2022
Messages
650
Bro you keep using the term hand crafted as if random battles aren't hand crafted too. Every encounter is still designed by a human. Using a buzzword doesn't help your case.
Everyone knows what I mean by handcrafted being that enemies are in different positions, can ambush you, and your positioning matters and the terrain matters. The enemies are visible, and your abilities matter and you can use different tactics to overcome the challenge. It's not just everything in a row. and no ambushes where the enemies are in a row behind you or pincering you like in FF games don't count.
It's manipulative use of language. You are using the term hand crafted because you know that's a term that gives people warm fuzzies. Static battles would be a more fitting term, but it doesn't sound as good so obviously you aren't going to use it.

I flat out don't understand what you think is so great about doing the exact same shit every time you enter an area. I prefer for enemies to be placed on the map as well, but I still want the actual encounter that happens when I attack the enemy on the map to be randomized like in DQXI or Neptunia. Variety is the spice of life.

"Hand crafted" battles in CT is like 3 rolly pollys instead of 2 with a goblin. Also, there is no positioning or using techniques to overcome a challenge when there isn't one. Like, OMG there's 1 goblin instead of another rolly polly, I better put my thinking cap on for this one......lol
 

GhostCow

Balanced Gamer
Patron
Joined
Jan 2, 2020
Messages
3,992
The Neptunia series is the only turn based JRPG I can even think of where you can move around on the battle map and positioning actually matters. I guess there's also Fairy Fencer F, but that's basically a Neptunia game. What else is there? No, SRPGs don't count. That's a different genre.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,150
Even a game generally considered bad like Paladin's Quest has better balanced/designed enemy encounters that force the player to change the strategy. FF7 is a joke in this regard.

Not according to our resident RoSodude, who played it for the first time a year or two ago and didn't grind: https://rpgcodex.net/forums/threads/played-ff7-for-the-first-time-recently.134731/#post-6897909

Keep grasping at straws. It's already been fully acknowledged that the combat is too easy, especially the random encounters. So why are you arguing this to us? It's a pretty big flaw, but common to a lot of RPGs, and it's mostly everything else that make it great. Furthermore, all you need is a simple challenge romhack to fix the problem and make it complete. There is no fixing storyfag non-games like many that appear high in the list, however.

Cuck#2 said: "mean, it's (CT) not great but it's not total shit eitherr"
Cuck#3 said: "attacking a game (CT) for being accessible is..."

You guys just don't get it. There is almost no game! Piss easy barebones Combat and a very small handful of mini-games, that's it. The level design is point A to point B with no stops or obstacles along the way other than the shitty combat, like a Call of Duty game. Little to no staples of RPGs like strategy, notable build choices, optional exploration, navigational challenges, side quests, puzzles and so on. This is not "accessible", this is qualifying for the title of non-game.

Do you know what is an accessible RPG? Pokemon, which again has 50x the gameplay depth. That's how laughable this pos game is. The odd thing is it is by Squaresoft, who in that era produced solid gold (FF 5-9, FFT, Vagrant Story, Parasite Eve, Parasite Eve 2...). I don't know what happened here with this so-called "dream team game" or whatever dumb BS gets spewed. I guess they decided it was time for another sellout game like FF4.

Unobservant. Go play the game again, then come back. I hope you'll have learned something and l'll be able to bestow you with a monocle by then.
 
Last edited:

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,150
No valid argument in its favor, because like 95% of 90s games had an outstanding soundtrack, even the bargain bin stuff a lot of the time. And furthermore the composer is no substitute for Uematsu.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,150
It's not invalid, true. But us haters hate it for the game. We all agree the music/art/story has some degree of value. the game is just irredeemable, which is at least 50% of the content, and thus it should never make any true monocled gentlemen's list.
 

GhostCow

Balanced Gamer
Patron
Joined
Jan 2, 2020
Messages
3,992
Music obviously isn't bad but I'm surprised to hear people bring up how good it is. I can't think of a single track and I've played up to the final dungeon once and less than that a couple of times. If we're comparing it to other stuff in the genre and not using the lame "for it's time" argument, it has nothing on any Final Fantasy game, especially 7, or any of the last three Persona games. "For its time" is completely meaningless when we're talking about a list of the best JRPGs of all time.
 

BarãodoDesterro

Educated
Joined
Feb 3, 2021
Messages
45
I really like Final Fantasy XIII. It could have something to do with finishing it just after Final Fantasy I (from 57 hours of grind combat to 1 zillion hours of cutscenes).

The worst jRPG ever? I’m not sure. The combat is polished and fun, at least.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,150
I really like Final Fantasy XIII. It could have something to do with finishing it just after Final Fantasy I (from 57 hours of grind combat to 1 zillion hours of cutscenes).

From one shitty extreme to another, skipping out the wonderful progression in the middle. And yet FF1 is still far more respectable than 13.
 

BarãodoDesterro

Educated
Joined
Feb 3, 2021
Messages
45
From one shitty extreme to another, skipping out the wonderful progression in the middle. And yet FF1 is still far more respectable than 13.
I had already finished IV, VII and X when started I (and XIII). Was trying to play one from each generation.

Picking up the stragglers (VI, IX and XII) now. Just some hours ago was playing Sabin’s and Cyans’ Haunted Train sequence.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,150
Skip 12, it's an MMO in singleplayer format, and not really FF as the previous games had defined it. Play 5 instead. Hell, even X-2 is a better option than a good chunk of the series, which at this point features more bad games than good. Eh who are we kidding, you like 13, so you'll like pretty much anything. Knock yourself out; go have fun.
 

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