Not according to our resident RoSodude, who played it for the first time a year or two ago and didn't grind:
https://rpgcodex.net/forums/threads/played-ff7-for-the-first-time-recently.134731/#post-6897909
Keep grasping at straws. It's already been fully acknowledged that the combat is too easy, especially the random encounters. So why are you arguing this to us? It's a pretty big flaw, but common to a lot of RPGs, and it's mostly everything else that make it great. Furthermore, all you need is a
simple challenge romhack to fix the problem and make it complete. There is no fixing storyfag non-games like many that appear high in the list, however.
Just for the record, I played it recently too and I didn't grind at all. Curiously, it's one of the few games I beat below the
howlongtobeat.com average main story time just through normal play, without rushing.
There's a difference between easy combat and brain dead combat. Most JRPGs have easy combat. Accessibility is one of the staples of the genre. JRPGs were born as games for people too uncoordinated to play Mario. There's a Yūji Horii quote about the design of DQ1 that blatantly spells this out. When we are talking about FF7 combat, the complaint isn't just about it being easy, it's about it being a nothingburger.
FF7 removes even the most basic elements of challenge from regular encounters. Even in FF1 you got enemies immune to magic or to physical attacks, and since not all your characters did magic or physical attacks proficiently, this forced the player to adapt. The materia system is too generous. You can easily build a party that has everything. Make every single character a fighter/red mage and never look back.
Earthbound, which probably for some hipster reason isn't on the list, has a defensive magic (shields) that you have to use to beat the game. Even if you grind your soul out, you will get raped by late game trash mobs if you ignore defensive magic. It had several status effects relevant for both the player and enemies, including one that made enemies fight between themselves. I could go on. Earthbound's combat design is on a completely different league compared the garbage that is FF7, and Earthbound isn't even that great next to Shin Megami Tensei and Etrian Odyssey, for example.
I can't stress this enough. Even shitty games like Paladin's Quest and Tecmo's Secret of the Stars have objectively superior combat and enemy design.
FF7 is designed to be played by someone who isn't paying attention. Maybe they felt the FMV novelty was so strong, an actually (minimally) challenging game along with it would ruin the magic. I don't know. But it doesn't live up to scrutiny.