however on the other hand we got total storyfaggot non-games like Suikoden 2 or Chrono Trigger
Dude...
You're defending FF7 inclusion is which even worse in that regard
Please stop saying stupid shit and spreading fake news. I must have thought you're more respectable than you really are.
CT and S2 have barebones, non-gameplay. There is next to no build choice and strategy, level design requires very little thought and are non-interactive, challenge is non-existent, annnnd that's the actual games for the most part. I'm not even exaggerating. There isn't much more to them, aside from S2's strategy battles which are boring asf.
Whereas FF7 has:
-Build choice aplenty thanks to the materia system, and while it doesn't matter too much against normal mobs, it does against bosses.
-Level design that often (not always, but in
significant quantity by JRPG standards; there's almost always something) features interactive elements, puzzle elements, and navigational challenges. S2 and CT, little to none.
-We're talking about the game with a stupid amount of mini-games, and the most wide-reaching gameplay of any JRPG with genres such as: RTS, Arcade FPS, Racing/Road Rash, Snowboarding, Submarine Sim. Even if they're all shit compared to the actual games of each genre, it is just one more thing that proves my point and shows you're full of shit.
-Exploration and side content; e.g a genuine world map with optional dungeons and secrets. Little to none to be found in CT/S2.
-Small thing here, but dialogue choices, which sometimes even impact gameplay further.
-More on challenge: again normal mobs not much to do say, spam attack and your best magic + make sure you're topped up on health and healing items. Bosses not so much unless you grind. HOWEVER, there is challenge at all times in terms of: puzzles, navigation, figuring out the next shitty mini-game, figuring out how to progress the story next (e.g corel desert prison), side content like the battle arena, and so on. CT and S2 simply do not engage the player, especially CT.
Despite such broad gameplay (by JRPG standards), the story is still given at least equal focus if not more (or it's given more focus by the dim-witted "gamers"/storyfags), but the gameplay is very much a thing, generally quite good (for the 100th time, get hardtype romhack to make this a genuine classic), and I tire of having to repeat myself to the unobservant.
Not only are the 90s FF (sans 4) better in terms of gameplay depth and complexity than any other turn-based traditional JRPG I've played, but they're also better in terms of tolerable animu cringe factor than most, art direction, music, overall production values and more. That they've been excluded in favor of the likes of the super cringey Shadow Hearts: Cov, the janky and barebones Lufia 2, or really any turn-based JRPG non-game I've ever suffered through is laughable.
Chrono Trigger had a cool frog. Also, the characters look like they are straight from DBZ, which is also pretty cool. Triple attacks are also cool.
Btw. Golden Sun was robbed as well. It had the coolest special attacks in the genre. What else do you want from a JRPG?
but DBZ is gay lame animu for manchildren that never discovered the likes of say Akira or Cyber City, the few actual rare non-retarded mature animus. No subjectivity here, half of DBZ is episode recaps and characters endlessly powering up. And when the action does happen, oh boy. Often times an attack is one animation frame just with light flashing past them.
Golden Sun is alright. far better than CT at least. The most significant aspect it has is its level design, something CT lacks.
CT and DBZ lol. Get some taste, bitches: