But to say the game is objectively bad designed, like you and others have claimed, is a lie because a game that is "objectively bad designed" couldn't have been as successful as Skyrim is.
I think it can. Absolutely it can.
I think a game or a movie that is objectively badly designed can be successful because there are other forces that influence the success beyond the quality of the article, for example endless and incessant marketing that convinces you that you need to play this game or that you need to see this movie (like a Transformers, for example), and also corrupt gerrymandering of critical reception, i.e. game "journalists" who have no knowledge of the subject but whose opinion is both bought and paid for AND also ignorant of what constitutes competence in design.
You need only create a cultural narrative that says that you are wrong for not consuming a specific thing. It happens all the time, all around us, every single day. Whether such a construction manages to keep itself from tumbling down depends on a myriad of many different factors however, because if this was easy then every single product would accomplish this, and obviously not every single product does.
The quality of the article dictates it's objective worth, however it's cultural worth is completely subjective.