I understand where you are coming from. I disagree. If the purpose of a game is to be fun, then I'm literally unable to praise a game for doing something that I don't find fun.
To give you an example: it is the equivalent of the Codex, en masse, praising Skyrim. That's literally it: praising the game for doing something you don't like. It's not honest praise, it's dumb, and this particular example IMO proves it.
No one badly designs a game as successful as Skyrim (would one be so lucky...).
I specifically mentioned Wasteland because I've played both it and Wasteland 2, and it is the one game that stands out as being poorly placed on that list. Call it what you will, but Wasteland's position on the list can be attribute only to two things, one which was pointed out to me by another member:
- How voting worked on the making of this list.
- How nostalgia goggles work, which is directly related to the making of this list, i.e. "I vote Wasteland because at its time it was an amazing RPG, while Wasteland 2 was just mediocre".
This is not specific to the Codex and I see this happen all the time,
anywhere where games are being discussed. Again, I can accept and get behind "Fallout > Fallout: New Vegas", because the arguments to explain why is better than the other aside from "it came first and it was revolutionary!" exist: Fallout has proper combat where stats matter a lot, the game doesn't have a vastly empty wasteland, the sound design is amazing, the graphics hold up much better, the game feels finished, etc. But when it comes to Wasteland vs Wasteland 2, I really,
really struggle to see why someone would genuinely think the original is superior to the sequel.
Falllout appealing to fewer people than the Skyrim audience does not make it a good game. It simply means it's liked by a niche audience. It's all about perspective. You are not judging Skyrim as a game, you are judging it as an RPG. But that's hardly it: you are comparing it to other RPGs you like, and want a similar experience out of it. Imagine a Skyrim player wanting the "Skyrim experience" out of Fallout, and saying Fallout is the worst game ever made because it doesn't deliver. This is what the Codex does. You are mistaking "good design" with "what I personally enjoy". That's not good design, that's personal preference.
Genuine "good game design" is trying to appeal to an audience and
succeeding. Where most RPG developers have failed, Bethesda succeeded: they set out to appease a particular audience, and succeeded. The Codex cannot appeal to the "Bethesda audience" because it doesn't have the money. But a few developers and Codexers have made games for the Codex. The result? "This game is mediocre", "This game is garbage", "Forgettable", with very few games actually being popular to make it to this poll, but not THAT popular as to dethrone the "all time greats". I'm talking about:
- #11 The Age of Decadence
- #16 Underrail
- #22 Grimoire: this game is undeniably awful in everything that doesn't concern gameplay exclusively
- #44 ATOM RPG: I can only hope it ranks much higher in future polls
- #49 Battle Brothers