Butter Here are two that you were looking for. Sorry for the delay.
Feel free not to use them if they're too shit.
Elden Ring
The Souls formula has remained largely unchanged since its introduction in Demon’s Souls on the Playstation 3. Elden Ring changes that up, for better or worse, by presenting a full open world with dungeons and secrets liberally spread around the map, although there are also spaces to traverse and at times, to determine how to navigate through into the next areas.
The game has been polarizing and how much you buy into it likely depends on what attracts you to gaming in the first place. If you enjoy atmospheric areas and exploration/discovery, you may very well like Elden Ring. If you think the greatness of Dark Souls was that you could poise through everything and that there were one way doors and such to make interconnected levels, but hate open world anything and crafting systems, this may not do it for you.
I loved Elden Ring and did several completionist runs of it back to back in the year it released and it’s telling that that accounted for roughly half of my gaming for that entire year. This is not a succinct experience, and there are times when the game really reminds you that sometimes less is more. Had From reduced some of the sprawl and emphasized more unique content as opposed to some re-skinned or samey bosses and mini-bosses in order to fill out the vast world, I suspect they’d have an even higher quality game that would have taken less time to develop and allowed them to save more for DLC areas or a proper sequel that would have been more fully fleshed out.
Despite these flaws, Elden Ring is an incredible value proposition that has felt more like a proper RPG adventure with Souls combat as opposed to the mainline Soulsborne games which tend to feel like more stripped down experiences – more akin to an action dungeon crawler than an RPG with actual NPCs and so on. It remains to be seen how much longevity this game has in years to come as the insane length of the game makes it more difficult to return to than other Souls games.
Caves of Lore
Caves of Lore is a traditional party-based RPG with up to 6 party members that hearkens back to simpler games of an earlier era with an emphasis on exploration and relatively simple combat over narrative or talking about your companions’ feelings. You create your PC and then encounter a variety of potential party members in the world which could irritate people who prefer the Icewind Dale approach of full party creation. Writing is minimalist, which is my preference for these sorts of games (unless it's amazing, but let's be real, most isn't) but it gets the point across and there are additional texts and books that you're able to read if you're so inclined.
The system is classless, with both levels and learn by doing systems in place. There are also additional perks and abilities that you can learn every several levels (different intervals on each), and spells are learned by casting them, at first with the aid of items such as spellbooks, up until the spell is fully known by the character.
There are a few minor issues with the game, but it’s inexpensive and a great example of a hidden gem.