DraQ
Arcane
I'm confused by anti-grinding players. If you don't want your characters to get more powerful, play an action game or RTS or something.
![No country for shit posters :nocountryforshitposters: :nocountryforshitposters:](/forums/smiles/nocountryforshitposters.png)
Go play cookie clicker or something.
I'm confused by anti-grinding players. If you don't want your characters to get more powerful, play an action game or RTS or something.
None of the examples you mentioned qualify as grinding, though.
This word, I don't think it means what you think it means.There are people who hyperventilate at the idea of other players "getting too powerful" or whatever. But whenever I see a game advertised as 'no grinding!' I know it will be a challenge-free game.
This word, I don't think it means what you think it means.
Are there any features/habits in RPGs that you don't understand the appeal of?
I don't get the appeal of having companions in first or third person action RPGs, yet devs keep implementing them and players apparently like it. New Vegas, Skyrim, Fallout 4 all have companions. Elex has companions. Chances are, if you play a modern action RPG there are companions you can recruit to follow you around.
Not sure I get you, these games indeed suck but the solution to not controlling companions is not to venture alone but to actually control companions in a blobber style.Recently saw some youtube vids on Fallout games and the guy who talked about them played New Vegas and Fallout 4 with companions following him everywhere. And I just don't get it. Having followers in first person RPGs is lame as fuck, all they do is cramp your style, especially in something as clunky as Bethesda's Fallouts where they only get in your way when you wanna shoot at the enemy.
[...]I'll never understand the appeal of companions in action RPGs.
Not sure I get you, these games indeed suck but the solution to not controlling companions is not to venture alone but to actually control companions in a blobber style.Recently saw some youtube vids on Fallout games and the guy who talked about them played New Vegas and Fallout 4 with companions following him everywhere. And I just don't get it. Having followers in first person RPGs is lame as fuck, all they do is cramp your style, especially in something as clunky as Bethesda's Fallouts where they only get in your way when you wanna shoot at the enemy.
[...]I'll never understand the appeal of companions in action RPGs.
Because exploring with friends is more funand I don't understand the appeal of having an AI companion follow you around in a 3D action RPG with a focus on exploration.
Nope. The original, non-RPG related, sense of "grind" implies a repetitive, monotonous activity - like e.g. grinding coffee beans in a handmill. Same applies to RPG: you grind when you repeat something (a random encounter, a skillcheck etc.) ad nauseam. The only way you can do that wish sidequests is if they are procedurally generated and endlessly repeatable.You can "grind" random encounters for XP or just for items (Fallout 2), or you can "grind" sidequests for XP and items (Baldur's Gate 2). Some may call that "farming." Problem with vague terms I guess.
crafting
Have you heard about correlation not implying causation?Do you deny that most modern RPGs, both AAA-level and recent Indie faux-90s fare, are both A, non-grinding, and B, extremely light on challenge?
That's because crafting is shoehorned into the same role as looting and buying (stealing), which makes for boring redundant shit.Fucking crafting, man. I despise this shit. I enjoy some crafting games where the mechanic is the main draw of the game, but when an RPG just tacks it on it fucking sucks.
RPGs with good itemization: explore this dungeon to find the Legendary Sword of Buttfucking +10 after a hard fight against the boss!
RPGs with crafting: collect 5000 pieces of iron ore so you can forge your own sword! Invest skill points in crafting so your professional fighter/wizard/diplomat adventurer character can forge better weapons than life-long blacksmiths!
I'd rather find unique equipment by exploring the game world, rather than collecting hundreds of pieces of generic components.
If anything grinding (and highly vertical character development) precludes proper challenge because it leads directly to developers being unable to predict player's power level at any given point depending on whether or not they have been grinding and how much. This leads to level scaling and other such fun "innovations".
If there is no grind and character growth is mostly horizontal (learning new tricks rather than getting +%damage and HP) it's much easier to estimate bounds of PC's power and gate stuff a bit to scare off squishy noobs.
They're brainless AI bots.
Growing powerful naturally through doing quests and beating challenging encounters is fun.
Mindlessly trawling through generic filler mob after generic filler mob is tiresome and shit.