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Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,835
Location
Swedish Empire
Is it? I thought I fixxored it. Let me check.

My place is completely untouched, it's nice to have finnish griefers. :smug:

......how do you know he was a finn?

301fzfd.gif
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,927
I doubt anyone else would use a nick like that (mainari=miner).
 

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,059
Project: Eternity Wasteland 2
PeRRRRRRKele!

(what Norwegians say everytime a Finn makes trouble)
 

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,059
Project: Eternity Wasteland 2
Hmm, shouldnt be any problem for forge stuff, but i hoped they to would be brought in the the warmth.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
1.2 is out! Muty it's time to break all the mods again! We want them jungles!
:troll:
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Bugreport: The combination of MCMMO and Buildcraft quarries is currently broken. It seems that whenever the quarry mines a block it is treated as if whoever placed the quarry mined that block with an appropriate tool. This means that there are tons of items generated from the extra drop function in MCMMO, but these items are not picked up by the quarry, so they will just pile up in the bottom of the quarry, making the server lag and eventually crash.
 

Muty

Prophet
Patron
Joined
Apr 8, 2009
Messages
1,462
Wasteland 2 BattleTech
OK guys I'm taking down the server for a few hours. Maintenance and stuff.

EDIT: ok server is up.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,927
You go ahead and try, I don't want to waste my precious uranium!
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,835
Location
Swedish Empire
uh, is it just me or does the server fail to respond within the timelimit?

i get "Server didnt respond in time" error every time now
 

BulMaster

Educated
Joined
Dec 28, 2009
Messages
63
Location
Home
Spectacle, whats the EU output on that redstone engines tower?

@Luz: Works fine for me tbh.
 

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,059
Project: Eternity Wasteland 2
Dang! The new Builder in BC 3 is wicked.

You can now trace a path, and it can build a template to follow said path.

You can also program the builder to use ITEMS!


OH! And Computer CRAFT!!! You can chuck in a whole RP cable and make script the shit out of it.


Someone posted a SDK bukket plugin..but SDK decide to be GAY and removed forge.
 

BulMaster

Educated
Joined
Dec 28, 2009
Messages
63
Location
Home
Spectacle, whats the EU output on that redstone engines tower?.
About 20 EU/t. Not much, but I'm planning on scaling it way up, I'm setting up a factory to build redstone engines.

Yeah i saw you had a piped prod system to produce them. Btw don't use that many levers, just run a redalloy cable all the way down and you can turn them off and on with just one switch instead, or 4, one for each corner that way you can scale energy production.
Even better, why don't you make a self powered combustion engine? You use an oil fabricator, convert oil to fuel and power the engine. The energy required to produce 1 bucket of oil and covert it into fuel is less than the output of a bucket of fuel, so it ends up self powering itself. I think one combustion engine alone was like 20EU or so.

Edit: Just checked, its 10EU
 

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