Galdred
Studio Draconis
Fallout: simplisitic single character turn based combat is a flaw, especially when it lets your companions show how retarded their AI is.- Fallout (PC)
- Deus Ex (PC)
- Jagged Alliance 2 (PC)
- Warband (PC)
- Diablo (PC)
- Darklands (PC)
- Wasteland (C=64)
- Captive (Amiga)
- Hired Guns (Amiga)
- Dungeon Master (Atari ST)
Deus Ex: Too easy, and the end game state only depends on what you do in the last 5 minutes or so. That certainly is a flaw
JA2: OK, this one is harder to find a flaw with, but the game can be finished in less than 8 minutes, because the guards and queen won't mind you blasting walls with an RPG:
This oversight certainly count as a flaw.
Warband: Siege AI. Enough said
Diablo: The fact that the game makes you feel like a hamster in a wheel, and require little skill other than perseverance to complete could count as a flaw.
Darklands: 90% trash mob encounters, especially once everyone is in plate armor. How is it not a flaw? Also, without spells, and a lack of encounter variety in the mid game, the RTwP combat becomes very simplistic.
Wasteland: Haven't played it
Captive: never got this one
Hired guns: Same here
Dungeon Master: How is real time an improvement in Dungeon crawlers?
All of the games that you mentioned and I have played definitely would deserve the masterwork status IMO, but I don't think the flawless approach is as objective as needed.
I'd rather have games that are so good that their flaws can be largely ignored count as masterpieces.
I don't see how Baldur's Gate is less worthy of being there than some of these entries. It had a lot of pointless trash mobs, and stupid "hidden object' parts, but that can be said of some of the games there too.