JarlFrank
I like Thief THIS much
He's not vulgar, just peak Bulgar.
Not even peak,haven't even fucked anyone's mum yet or stolen their donkey . Lilura is just one of the few real females on the codex,shame that she doesn't want to post some feet pics.He's not vulgar, just peak Bulgar.
few real females on the codex
He's not vulgar, just peak Bulgar.
LoL curious,what made you so butthurt?!He's not vulgar, just peak Bulgar.
He's said some rather revolting things, though. Guy should tone it down a bit in General RPG.
Which blobber combat lol? Most of them have either turnbased combat or a phase based where both parties move at x time. Tho i do agree that rtwp is generally the most tactical combat.Blobber combat is inferior to Isometric games,in isometric games you can position your party,block enemy path,kite enemies,there's also things like movement points,fog of war,range and area of effect attacks...it's much more tactical.Blobber combat however,is a lot more about RNG.
The AI is less cheeseable in blobber combat though.
Blobber combat is inferior to Isometric games,in isometric games you can position your party,block enemy path,kite enemies,there's also things like movement points,range and area of effect attacks...it's much more tactical.Blobber combat however,is a lot more about RNG.
Blobber combat is inferior to Isometric games,in isometric games you can position your party,block enemy path,kite enemies,there's also things like movement points,range and area of effect attacks...it's much more tactical.Blobber combat however,is a lot more about RNG.
What about wiz8 where you have movement points, can position party members, block enemy path and use area of effect attacks?
and had to wait for half an hour for a trash fight to end.....and then get another one 5 steps laterBlobber combat is inferior to Isometric games,in isometric games you can position your party,block enemy path,kite enemies,there's also things like movement points,range and area of effect attacks...it's much more tactical.Blobber combat however,is a lot more about RNG.
What about wiz8 where you have movement points, can position party members, block enemy path and use area of effect attacks?
and had to wait for half an hour for a trash fight to end.....and then get another one 5 steps later
I know that mate,also you could always use cheatengine. Still it was a major flaw of the original,it made the game unplayable because of how slow the animation was and how the enemy were sponges. It is just fair to point it out,since we are talking about original combat mechanics and not what was fixed by mods.and had to wait for half an hour for a trash fight to end.....and then get another one 5 steps later
Modswill fixalready fixed that!
Isometric is only superior is if it's actually good (and no, RTwP does not make it bad). Otherwise quick blobber combat is superior.
Anyone here think HoMM3 is a masterpiece?
It is a good game but for your prestigious search there is nothing wrong with you dropping it. You should instead try out Eador Genesis and Age of Wonders, they are vastly superior TBS games.It's just that I'm trying to find meaning in my current playthrough. Wealth accumulation and power progression seem all-2-EZ.
I know that mate,also you could always use cheatengine. Still it was a major flaw of the original,it made the game unplayable because of how slow the animation was and how the enemy were sponges. It is just fair to point it out,since we are talking about original combat mechanics and not what was fixed by mods.and had to wait for half an hour for a trash fight to end.....and then get another one 5 steps later
Modswill fixalready fixed that!
not really,the game have good core but it lacks any progress outside of the mission maps,it gets old fast.Eador Genesis
Have no idea,never managed to finish it without fast cheats. I remember getting like 10-15 minutes of a trash fights. It was really slow and annoying,and that was during my time where i didn't notice such things.I know that mate,also you could always use cheatengine. Still it was a major flaw of the original,it made the game unplayable because of how slow the animation was and how the enemy were sponges. It is just fair to point it out,since we are talking about original combat mechanics and not what was fixed by mods.and had to wait for half an hour for a trash fight to end.....and then get another one 5 steps later
Modswill fixalready fixed that!
Is really that bad ? how much time it takes to finish Wiz8 with and without Wiz8fast ?
Is really that bad ? how much time it takes to finish Wiz8 with and without Wiz8fast ?
Meh, I'm a gamer first and foremost. I'm actually more knowledgeble on, say, Amiga, Genesis and SNES games (all genre) than I am about Renaissance-era RPGs. If the game scratches similar itches as "pure" RPGs do, who cares?
Meh, I'm a gamer first and foremost. I'm actually more knowledgeble on, say, Amiga, Genesis and SNES games (all genre) than I am about Renaissance-era RPGs. If the game scratches similar itches as "pure" RPGs do, who cares?
I'm interested in infodumps on Genesis and SNES games.
not really,the game have good core but it lacks any progress outside of the mission maps,it gets old fast.
Isometric is only superior is if it's actually good (and no, RTwP does not make it bad). Otherwise quick blobber combat is superior.
Extreme example to illustrate point: Pool of Radiance: Ruins of Myth Drannor and Lionheart: Legacy of the Crusader are more playable than Wizardry 8.