biggestboss
Liturgist
- Joined
- Feb 16, 2017
- Messages
- 528
Things Dark Souls 2 does right:
-Atmosphere
-Environments
-Story (subjective) - I do actualy like the relatively lower stakes story in 2
Things Dark Souls 2 does wrong:
-Connection between environments - Certain locations segue into each other in extremely nonsensical ways (especially the lava level), also one of my most favorite quotes by a human ever: https://www.youtube.com/watch?v=UScsme8didI&t=18m49s
-Encounter design - way too many hordes and git gud fights for the sake of being difficult which plagued the series starting with 2 and culminating in Suckiro
-Lazy copy-pasted bossfights that later on become lazy copy-pasted trashfights in areas that don't even make sense to contain said enemies
-Going from full analog 360 degree movement to 8-way walk/run (movement snaps to up, down, left, right, and diagonals)
-Many enemy and boss attacks have horrible hitboxes, especially grab moves, which taint a lot of fights that otherwise would be generally great or even amazing (Sir Alonne for example)
-Having Estus Flasks and consumable healing makes no sense from a design or practical perspective
-Atmosphere
-Environments
-Story (subjective) - I do actualy like the relatively lower stakes story in 2
Things Dark Souls 2 does wrong:
-Connection between environments - Certain locations segue into each other in extremely nonsensical ways (especially the lava level), also one of my most favorite quotes by a human ever: https://www.youtube.com/watch?v=UScsme8didI&t=18m49s
-Encounter design - way too many hordes and git gud fights for the sake of being difficult which plagued the series starting with 2 and culminating in Suckiro
-Lazy copy-pasted bossfights that later on become lazy copy-pasted trashfights in areas that don't even make sense to contain said enemies
-Going from full analog 360 degree movement to 8-way walk/run (movement snaps to up, down, left, right, and diagonals)
-Many enemy and boss attacks have horrible hitboxes, especially grab moves, which taint a lot of fights that otherwise would be generally great or even amazing (Sir Alonne for example)
-Having Estus Flasks and consumable healing makes no sense from a design or practical perspective
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