yup. but the sidequests in general plus the alignment-based sidequests/differences in the mainquest and the beginnings add to that replay value.I've also never understood why ToEE is seen as a pure combat simulation with nothing else going on, there are more than enough good sidequests and also skill checks everywhere. plus the different beginnings based on your party's alignment. plenty of replay value because of that.
The true replayability of ToEE stems from its combat unit building, party creation and party composition concerns.
quoted for truth.ToEE is a masterpiece.
Add Underrail.RPGs that can legitimately be called masterpieces
So, a classic is a game that leaves a strong positive impression, while a masterpiece is a game that's as close to perfect as possible? Aka, a game that future developers can use as an example of "what to be"?That's what defines a classic, not a masterpiece.
I'd say that a masterpiece is a game that is as close to perfection as possible given its self-imposed limits (in terms of narrative, mechanics and what not). The more ambitious a game is, the less likely it is to be a masterpiece given that it has to cut corners here and there during development.So, a classic is a game that leaves a strong positive impression, while a masterpiece is a game that's as close to perfect as possible? Aka, a game that developers can use as an example of "what to be"?That's what defines a classic, not a masterpiece.
Why hast thou summoned him?
yup. but the sidequests in general plus the alignment-based sidequests/differences in the mainquest and the beginnings add to that replay value.
ToEE has some serious variety ... in the various plotlines going for it.
ToEE is a masterpiece.
yup. but the sidequests in general plus the alignment-based sidequests/differences in the mainquest and the beginnings add to that replay value.
None that are worth mentioning in a thread about masterpiece RPGs. No one replays ToEE for its opening vignettes or for its token reactivity related to party alignment. No one.
ToEE has some serious variety ... in the various plotlines going for it.
None that are worth mentioning in a thread about masterpiece RPGs. No one plays ToEE for its plot. No one.
so yes, I have replayed ToEE for the opening vignettes. for each one of them.
If only you knew how much content was cut, lad...- Witcher 3
ToEE is, for me, a roleplaying masterpiece.
If only you knew how much content was cut, lad...- Witcher 3
I could understand Demon's/Dark Souls 1 being borderline masterpieces, but Worst Souls 2: Scholar of the Worst Sin should never grace a list like this.I only clicked this off the main forum page to post "Who the hell still asks this sort of question or thinks about those things?" and of course it's Lilura. But nonetheless, I'll indulge you.
In no specific order:
- Quest for Glory 1
- Grimrock 1
- Baldur's Gate 2
- Witcher 3
- Dark Souls 2
I could understand Demon's/Dark Souls 1 being borderline masterpieces, but Worst Souls 2: Scholar of the Worst Sin should never grace a list like this.I only clicked this off the main forum page to post "Who the hell still asks this sort of question or thinks about those things?" and of course it's Lilura. But nonetheless, I'll indulge you.
In no specific order:
- Quest for Glory 1
- Grimrock 1
- Baldur's Gate 2
- Witcher 3
- Dark Souls 2
Fallout: New Vegas - Dead Money.
A glorified mod built on the Oblivion With Guns popamole engine. Thus, it can never be considered a masterpiece.