Lilura
RPG Codex Dragon Lady
- Joined
- Feb 13, 2013
- Messages
- 5,274
pls. all hyperbole aside, grimoire fills the niche as a wizardry 6-7 alike extremely well
Did you just equate Grimoire with god-tier Jagged Alliance 2?
pls. all hyperbole aside, grimoire fills the niche as a wizardry 6-7 alike extremely well
pls. all hyperbole aside, grimoire fills the niche as a wizardry 6-7 alike extremely well
Did you just compare Grimoire with god-tier Jagged Alliance 2?
no? ja 2 is a tactical crpg. grimoire is a blobber. i don't compare apples to oranges
no? ja 2 is a tactical crpg. grimoire is a blobber. i don't compare apples to oranges
Another non-commital coward.
1999 (Jagged Allienace 2) - 2003 (Silent Storm) = 4 years.Wizardry 7 took 25 years for somebody to match.
2001 (Wizardry 8) - 1992 (Wizardry 7) = 9 years.
On the other hand, Jagged Alliance 2 (1999) has indisputably occupied god-tier alone for 20 years.
1999 (Jagged Allienace 2) - 2003 (Silent Storm) = 4 years.Wizardry 7 took 25 years for somebody to match.
2001 (Wizardry 8) - 1992 (Wizardry 7) = 9 years.
On the other hand, Jagged Alliance 2 (1999) has indisputably occupied god-tier alone for 20 years.
1999 (Jagged Allienace 2) - 2003 (Silent Storm) = 4 years.
I am familiar with your works and your jagged alliance retrospective (now with silent storm) was as brilliant as ever, but the conclusions you came to are all wrong. Silent Storm absolutely BLASTS jagged alliance 2. The reasons why all attempts to make a sequel to ja2 were a failure is that developers hold the same opinion on ja2 vs ss as you are and try to copy a game which has great sentimental value but ultimately an inferior turn-based tactical game. Having wrong priorities from the start is what dooms all those endevaors.1999 (Jagged Allienace 2) - 2003 (Silent Storm) = 4 years.
Maybe you don't know who I am? I recently wrote a retrospective on Silent Storm.
Jagged Alliance 2 destroys it, overall.
Would you agree that combat is the most important aspect of an RPG?
reactivity which is really all that matters in an RPG
reactivity which is really all that matters in an RPG
If that's all that you truly think matters in RPG design then you'd probably be happier playing adventure games instead.
I prefer when RPGs have good gameplay instead. Reactivity can be a nice bonus, but when devs forget about making each mechanical system play well with each other (combat, exploration, itemization, power curve, encounter design, area design, etc); when devs forget about the core mechanical foundations, then the RPG is a failure, and no amount of "c&c" can save it.
As always, the best reactivity is the one that comes from the core mechanical systems themselves and largely has absolutely nothing to do with dialog trees or branching story state choices.
but what is an RPG ?
communism and joysticks, aparently
(combat, exploration, itemization, power curve, encounter design, area design, etc)
The best reactivity is the one that comes from the core mechanical systems themselves, and it largely has absolutely nothing to do with dialog trees or branching story state choices.
If that's all that you truly think matters in RPG design then you'd probably be happier playing adventure games instead.
I am familiar with your works and your jagged alliance retrospective (now with silent storm) was as brilliant as ever, but the conclusions you came to are all wrong. Silent Storm absolutely BLASTS jagged alliance 2. The reasons why all attempts to make a sequel to ja2 were a failure is that developers hold the same opinion on ja2 vs ss as you are and try to copy a game which has great sentimental value but ultimately an inferior turn-based tactical game. Having wrong priorities from the start is what dooms all those endevaors.
i consider these things to be the bare minimum
not specific to the genre
Also i am not entirely sure why you assumed i meant C&C and dialog tress when i said reactivity, what i meant by reactivity is how well the game reacts to your character build and your actions, this doesn't require dialog trees or any story for that matter.
I played a lot of adventure games and none of them even a hold a candle to the type of reactivity games like Fallout or Arcanum have to offer.
The reason why many codexers consider Fallout to be a superior RPG to JA2 despite the latter having a much better combat system, is because it falls behind Fallout when it comes to roleplaying and reactivity which is really all that matters in an RPG.
I played a lot of adventure games and none of them even a hold a candle to the type of reactivity games like Fallout or Arcanum have to offer.