Jedi Master Radek
Arcane
- Joined
- Dec 12, 2013
- Messages
- 4,239
Not clear what you mean by "complete the game", since The Temple of Elemental Evil is a fairly faithful adaptation of the classic adventure super-module T1-4 by Gary Gygax. Though I suppose if you wanted to lengthen the game by adding higher-level adventures, the conclusion of the adventure in the Temple itself could lead to the discovery of Drow involvement, which would then begin an adaptation of adventure modules D1 Descent into the Earth, D2 Shrine of the Kuo-Toa, and D3 Vault of the Drow, finally culminating in Q1 Queen of the Demonweb Pits with the party confronting Lolth herself.ToEE
Just complete the game, turn Hommlet into something edible, add some great content to get at least to level 15, another dungeon like the Moathouse and then an Hommlet invasion you have to repel or orchestrate with some side missions.
And of course, add Temple+ to the base game.
Keith Parkinson's cover art for compilation GDQ1-7 Queen of the Spiders
The trouble people have with Hommlet is that there's a lot to do there but most of it is busywork. It's also busywork you really need to do in order to gain experience. But, that was the way it's written in the original module, so the Troika team uncritically ported it into the PC game.
Goes over well in the module because in pen and paper you are with a bunch of bros and you can have fun dicking around with the locals (sometimes literally -- in one run, one of the guys' characters in our party seduced the intended in a Romeo and Juliet situation between feuding farmer families which transformed the quest into this whole shitshow we had to address before heading off to the Temple). In a module, pissing off a random NPC can always cause him to run off to the Temple to join the darkness and became a thorn in your side. In the PC game, you mostly need to play it straight and little of interest develops from anything you do.
Personally, I've always been fine with the Hommlet content in the PC game and appreciate the intention behind including the busywork content (although it was probably module writer's intention, not Troika's). It's supposed to nurture a connection between the player(s) and the village they are supposed to be saving from the horrors within the Temple of Elemental Evil.
I think some of the problems with Hommlet stems from the fact that characters are pretty one dimensional. Local druid could be convinced to almost anything if you say to him something about balance in your speech