Neverwinter Nights II - I hated first part of OC at the beginning and couldn't get past first chapter. Now, after finishing it twice, I'm quite fond of the entire campaign, despite some derpy parts.
I think the problem with that dungeon is not so much tonal discrepancy as the fact that it's a boring linear slog with one too many boring fights.Baldur's Gate 2 - The first dungeon with bio-experiments kind of put me off, since it felt like a departure from the tone of the first game
Players are forced to choose between saving one of two locations - Highpool or the Agricultural Center. Highpool is a simplistic hour-long baby's first RPG town, and the Ag Center is a brutal 6 hour gauntlet of monsters that inflict an incurable disease!
PoE is kind of similar to me too. I started with a boring build. I forgot what it was, maybe warrior. I then looked up that NerdCommando, and his killsteal Paladin is ridiculously fucking fun build to play. That fucking instant-heal animation when you kill something is so satisfying and never gets old.POE: thought it was too boring until I discovered the joy of Swayer approved min-maxing
Alpha Protocol: took me about 3 attempts to finally finish the opening chapters due to the horrific gameplay.
First time I played Prelude to Darkness I dropped it after the confusing dream sequence on the start, the controls were unintuitive and the camera was buggy, what a piece of shit rite?
Glad I decided to give it a second try because it became one of my favorite RPGs ever.
How many times I bounced off this dream sequence (and general lack of feedback in the first minutes of the game) I can't even count. Finally I decided to push through it and the rest of the game was epic (except for the rushed ending that really took me by surprise - and I did not choose the rebel path).First time I played Prelude to Darkness I dropped it after the confusing dream sequence on the start, the controls were unintuitive and the camera was buggy, what a piece of shit rite?
Glad I decided to give it a second try because it became one of my favorite RPGs ever.
And since the monsters aren't using firearms, opportunities to replenish your ammunition stocks are limited. I have to imagine choosing the Ag Center over Highpool grants a disproportionately large amount of XP due to the sheer number of enemies. You go in as boys, and come out as men.Players are forced to choose between saving one of two locations - Highpool or the Agricultural Center. Highpool is a simplistic hour-long baby's first RPG town, and the Ag Center is a brutal 6 hour gauntlet of monsters that inflict an incurable disease!
Yeah I really didn't like the enemy design in Ag Center. Tried not to get infected so I had to kite all the enemies and make sure I had enough of a distance before killing them. Very annoying.
And since the monsters aren't using firearms, opportunities to replenish your ammunition stocks are limited. I have to imagine choosing the Ag Center over Highpool grants a disproportionately large amount of XP due to the sheer number of enemies. You go in as boys, and come out as men.Players are forced to choose between saving one of two locations - Highpool or the Agricultural Center. Highpool is a simplistic hour-long baby's first RPG town, and the Ag Center is a brutal 6 hour gauntlet of monsters that inflict an incurable disease!
Yeah I really didn't like the enemy design in Ag Center. Tried not to get infected so I had to kite all the enemies and make sure I had enough of a distance before killing them. Very annoying.
As one of the most visually interesting areas in the first half of Wasteland 2, with a survival horror premise that could've been gold in the right hands, it's a shame the Ag Center was handled so poorly. Tasked with investigating a research facility, you arrive to find almost everybody hideously malformed and covered in huge pustules. From there it's off to explore the facility, restore power, and develop a cure before your team succumb to the infection. A megalomaniacal artificial intelligence wouldn't be out of place here.