Smuta lasted for 15 years or so, as evidenced by the protagonist aging in concept art images. Do you think that developers will attempt to demonstrate the passage of time in the game world in a meaningful way? DA2 attempted that but it was not exactly a successful experiment. Fallout had initially been designed to showcase Master's army taking over settlements over time, but the idea was scrapped, perhaps due to budget constraints. Did any RPGs get that right?