Shareholders.Why?
http://www.polygon.com/e3-2013/2013/6/10/4395790/ryse-seven-year-development
For some reason, they always start with a seemingly cool concept, and then over time degrade it into a Michael Bay shitfest.
Why?
From exotic fantasy to Gears of Rome, now I understand why Crytek is deemed by many to be the biggest sell-outs in this industry.
Nope. It's the first rule of drama in the modern day; protagonists aren't allowed to be happy anymore. Dead wife and kids are a quick and dirty way to make a 'conflicted' and 'stoic' main character.Why does wife and child need to die in every game story? Does anyone really think that has EMOTIONAL IMPACT when it is repeated so often and we never meet them prior?
Would be a lot more interesting if she was 100% loyal and full of political ambition. A good woman to eagerly cheer on her husband as he slays man and beast in the open while she helps protect him by pulling strings in the shadows.
So much resources wasted on a game that propably lasts no more than 5-7 h and gets boring after even less amount of time.
Ryse: Son of Rome season pass revealed
$20 offering will include four add-on packs to be released in months following launch.
http://www.gamespot.com/articles/ryse-son-of-rome-season-pass-revealed/1100-6415913/
Why does wife and child need to die in every game story? Does anyone really think that has EMOTIONAL IMPACT when it is repeated so often and we never meet them prior?
There's still hope that the latter half of Ryse will offer a bit more depth and variety over the hour-plus slice I played. But my first impression of Crytek's Roman action game has my excitement for the game rather muted. It may be pretty, but I would like to see a bit more substance out of such a combat-heavy action game.
"midcore", is that a fucking word now?