Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 57,639
"Bethesda was involved"
But of course people treat Bethesda as the anti-christ for numerous reasons, such as continually dumbing down their games, their DLC practices, their paid mod scheme. Their butchering of other IPs. The shit you hear that went on behind closed doors such as the Human Head hostile takeover. And so on. Stalker and the companies associated with it is a golden child in comparison. It's quite simple.
Bethesda Softworks was still the publisher to F:NV, I think that's what he meant as he just said 'involved' rather than developed.Dude, what?
Ash The thing with STALKER games, they can't coexist and be experienced without one or another or they'd be felt too short and incomplete, especially the latest two. Clear Sky and CoP are addons. FFS the former can be finished in three hours with decent 360 no scope skillz. Decent sized and all, but they are still on top of the cake, which is SHoC. Yes, the final act of CoP seems weak and even could spoil the experience but that's the reality when developers are running out of content to restore.
WHAT?Yean bro Bethesda basically made the game.
And where I'm so wrong andYou heard him.
What is with these leaps of logic? "Involved" or "FO3 was the base", two true facts = basically made the game?
when does it change?
Yeah, in two ways actually. a) publisher, b) developer of the game that New Vegas is essentially a Total Conversion/Large Scale Overhaul mod of.
First footage of the game released:
True slav experience confirmed.
Nope. Not really. Bullet spread is much lowered and bullets are actually flying where you were aiming, iron sights, ironically numbers in weapon skills also play lesser role in aiming; All of this moves FNV gunplay away from F3.The actual aim and shoot gameplay loop is weak, just as it was in fo3.
Wrong, shots always were at players aim and game ballistics mercy. Just like IRL. Only in real life we also have small difference in powder, case thicknesses, bullets center of gravity, air density, you name it. Bullets won't fall into the same target twice. In RPGs these differences are projected through rng tied to characters combat skills.Err, correct me if I'm wrong, but weren't you at the mercy of RNG regarding shooting in vanilla Stalker?
For example - while aiming at the head, the bullets would still spread, so you could miss the headshot?
Wrong, shots always were at players aim and game ballistics mercy. Just like IRL. Only in real life we also have small difference in powder, case thicknesses, bullets center of gravity, air density, you name it. Bullets won't fall into the same target twice. In RPGs these differences are projected through rng tied to characters combat skills.Err, correct me if I'm wrong, but weren't you at the mercy of RNG regarding shooting in vanilla Stalker?
For example - while aiming at the head, the bullets would still spread, so you could miss the headshot?
Err, correct me if I'm wrong, but weren't you at the mercy of RNG regarding shooting in vanilla Stalker?
For example - while aiming at the head, the bullets would still spread, so you could miss the headshot?
Looking at the actual gameplay mechanics, especially with the low HP levels of JSawyer Mod, it's evident that New Vegas would be a solid shooter if the foundation (engine, AI, etc) wasn't what it was.
One thing I really liked about STALKER was realistic bullet physics. Every few bullets had a tracer, and each weapon mimicked actual bullet speed, rate of fire etc. It was pretty cool sniping from afar and watching the bullet tracer realistically drop over distance and kill the enemy.
Wrong, shots always were at players aim and game ballistics mercy. Just like IRL. Only in real life we also have small difference in powder, case thicknesses, bullets center of gravity, air density, you name it. Bullets won't fall into the same target twice. In RPGs these differences are projected through rng tied to characters combat skills.Err, correct me if I'm wrong, but weren't you at the mercy of RNG regarding shooting in vanilla Stalker?
For example - while aiming at the head, the bullets would still spread, so you could miss the headshot?
• The hit probability system has been removed: every well-aimed shot will hit its target without the game tossing a coin to determine whether it will be so.