No, it's called Stalker 2.It is exactly like SotC
That's interesting. Have you tried changing the polling rate between lowest, usually 125hz, and highest, something around 1000hz? It would be funny if that alleviated stutters even more.Anyone who is still struggling with micro-stuttering in the game, assuming it's not caused from lack of hardware or running your details too high for your rig, check this out:
I've discovered that, despite achieving 120+ fps consistently at the Epic preset, I was still noticing p. bad stuttering, but only specifically when using the mouse to look around. Even just a tiny movement would result in what I can only describe as a stair-step style movement of the camera. It's almost like the internal mouse polling of the game is all messed up. I have no idea whether or not this is related to or typical of the UE5 engine.
My fix, so far, is to simply reduce the game's mouse sensitivity AND aim sensitivity settings both to zero. That's right, set them to zero. Next, unfortunately, for the game to still be playable, you're going to have to compensate by raising your mouse's internal DPI to something much higher than normal. My Logitech has a button right on it to adjust DPI on the fly, so it's not particularly inconvenient to set it while in-game, then just click back to normal once I exit to Windows.
It doesn't make it perfect, but it's a huge improvement. I hope this helps someone.
You will notice performance issues when you get to the first town, Digital Foundry mentioned it in their video today and even a 7800x3D has issues because the towns are insanely CPU limited. Apparently it's so bad on Xbox that it'll freeze for a few seconds when entering the town instead of just stuttering.I am just 3 hours in but haven't encountered any major bugs or performance issues. A lot of the video's and reviews I watched made the game look way worse. But maybe you really need a high end system to have no issues, my GPU is always at 40-50% load and my CPU on 25%. I am still in the beginner region so maybe it starts falling apart when I get into other regions. But yeah, I am surprised as I expected a Cyberpunk 2077 fiasco regarding bugs and performance.
Like for some reason every part of the Zone you've cleared should just stay dead forever? What kind of reasoning is that?
In my opinion, it's more like an improved version of CoP
Unfortunately, CoP isn't as atmospheric and memorable as SoC.
SoC was a shooter with too little quiet moments in which the atmosphere shines
Isn't the excessive enemy spawn rate in vanilla SHOC considered a bug? Combination of erroneously low respawn times and not saving the spawn state on saving/loading IIRC.Like for some reason every part of the Zone you've cleared should just stay dead forever? What kind of reasoning is that?
The problem with respawns in SoC is that in certain places enemies would just keep respawning on the spot while you're still standing in the same area. That vehicle area in Garbage comes to mind where within minutes after you help take down the bandit squad, another one just shows up and you have to help save them again. Same with that hangar area in the middle of Garbage. That shit was obnoxious.
SHoC is full of real a-life. Every time you leave areas and come back there are enemies respawned, but they aren't the same ones. Things change over time, new guys show up, and they absolutely loot bodies and engage in non-scripted conflicts with other NPCs, based on where they wander and who they encounter. That is what a-life is. The fact that zones repopulate with new guys when you leave doesn't make it "not a-life."
the art design for the uniforms in STALKER 2 is an actual downgrade because the uniforms in the original games had better design language - you *know* what faction someone belongs to from a casual glance. everyone in STALKER 2 seems to be wearing surplus gear that's marginally different in terms of aesthetics lmaoSome criticisms after playing all day yesterday and today.
-It's hard to tell who's attacking me and why. I've seen bandits who don't attack me, and bandits who attack on site. I've even been attacked by a random Duty patrol, but when I later went to their base they were friendly. The large armor and clothing variety means factions don't really have a distinct look anymore, I can only recognize Ward and Duty by sight. Also when you loot enemies it doesn't tell you their faction like it did in the older games, which just makes it harder to figure out who it was that attacked me.
-Binoculars and night vision seem to have been cut from the game. Unless the night vision is a late game upgrade.
-Enemy encounters are sometimes weird, I'm still only in Garbage but I've been encountering lots of poltergeists and bloodsuckers. I even found a building that had five snorks in a single room. I also noticed enemies will run away and hide if you jump on an object to get out of their melee range. I guess it's to prevent players from cheesing things, but it looks ridiculous when dogs and rats run away to hide and wait for you to come down as if they have some kind of higher intelligence.
Yeah, vanilla SHoC is buggy for sure. My point wasn't that its a-life was perfection, but rather that it did have a real a-life system which was quite impressive at the time. I remember in 2007 talking to a friend of mine on IRC and telling him how you could go far into the zone and get strong guns, then come back to the rookie camp and drop them on the ground next to the newbie stalkers there, and if you came back later you'd find they had picked them up and were using them. Then you could go pick a fight with the military checkpoint in the south and have the newbie stalkers blow them away with those guns. My friend was really impressed by this, and so was I. Few if any 3D games or shooters had done things like this at the time, with such a high degree of NPC interaction with the player and other NPCs and with loot in the world. So although SHoC was a big buggy mess, and the system was unrefined, it was very refined in later mods and fixes like ZRP and AA, which just took the code structure that was already there and cleaned it up and refined it, and did things like adding custom spawns. Stalker 2 doesn't even have a system like this. It has no real a-life. Apparently it will just spawn groups of NPCs randomly in the world close to you, often doing so right behind your back. Instead of each area you enter being a living world full of NPCs who are already there and who follow set rules, instead the game will just spawn a group of bandits right behind your fucking back, like in an open area you just cleared.Isn't the excessive enemy spawn rate in vanilla SHOC considered a bug? Combination of erroneously low respawn times and not saving the spawn state on saving/loading IIRC.Like for some reason every part of the Zone you've cleared should just stay dead forever? What kind of reasoning is that?
The problem with respawns in SoC is that in certain places enemies would just keep respawning on the spot while you're still standing in the same area. That vehicle area in Garbage comes to mind where within minutes after you help take down the bandit squad, another one just shows up and you have to help save them again. Same with that hangar area in the middle of Garbage. That shit was obnoxious.