I noticed around area where I had a quest there were mutated boars and 3 dudes with guns. They fought each other and I killed the survivors. But since it was night time I could not find all bodies to loot so I decided to wait until morning in the quest building. Then suddenly near day all the mutated boars and 3 dudes respawned and started fighting each others again..The AI is equivalent to CS bots that just randomly spawn in every 50m, its not good.
Maybe they can't begin A-Life development until Iassenev returns from military service.https://www.reddit.com/r/stalker/comments/1gx1sds/i_have_tested_alife_20_for_10_hours_straight_3/I have tested "A-Life 2.0" for 10 hours straight, 3 different starts, lots of saves/reloads and experimenting with open world
S.T.A.L.K.E.R. 2
I want to state that A-Life as we know of does not exist in this game.
Let me start by saying, this is not a doompost. I am not trying to discourage people to stop playing. If you are enjoying your time with the game, that is great. Hope you keep having a great time with it. I also really like some aspects of it like the map and design.
I am however, not really happy with the state of the game. As I have written to this subreddit before, I am okay with shitty performance or bugs. Sadly, this has become the industry standard, and probably won't be changing anytime soon. I am also okay with them because I have a good rig and also bugs/performance get fixed some time later by official patches or some mods.
What boggles my mind is, a fundamental feature which created so many unforgetable experiences for us, does not work, or in this case, it does not exist as we we were expecting it to be.
What is the true Stalker experience? Mods? OGs? S2? For me, the real Stalker experience is the zone. No matter which game/mod you are playing, SoC, CS, CoP, Misery, Anomaly, GAMMA... etc., the zone gives you a feeling that you are inside a world which is bigger than you and does not revolve around you...
OK, so I said that A-Life 2.0 is a simulation system for life in the Zone. I see that many of you are asking if it is supposed to work in background and the answer is yes. It supposed to fuel the regions with events, action, migrating groups and etcetra. Right now it doesn't work and often just spawn fights around you. It is not what we want, A-life is not supposed to throw action into you, it supposed to set-up fun things that could happen, and when they happen they will feel cool
...
I am not getting into the broad details for one reason, A-life is broken at the moment, and not fulfilling it's objective, once we got fixes rolling our fixes will speak for us. A-life is supposed to make the Zone feel alive and real, it is clear that at the moment it isn't working, we are fixing it and we will fix it. This is a very high-priority thing for us and we work on it.
Good, it shows people from the start that Veteran is truly for Veterans. And for me to know that maybe one day when I am veteran I can try a harder difficulty.Shit I'm not liking so far. I know you can optionally turn some of these off, but still shit because I want the "intended" experience which I can share with people who play this game, not one I curate myself.
Yellow paint:
Fuck this condescending shit.
Compass showing objectives constantly:
Why bother to engage with the environment, just look at the top and walk in a straight line, riveting.
Map showing ? marks:
Modern design where the devs are afraid the players will miss out on their amazing content.
Constantly getting bleed & getting 1 hit killed on Veteran:
I understand these can normalize after getting better equipment, but the invisible mutant 1 hit killed me in the fucking tutorial where I can't fucking put on better equipment. This is gonna drive people to play on normal instead.
Rest seem like tech issues like Far Cry 2 spawning. And economy balance might be whack, not sure yet.
They added those UI options because they "intend" that you use them. Complaining about things that you know you can easily remove is crazy imoI know you can optionally turn some of these off, but still shit because I want the "intended" experience which I can share with people who play this game, not one I curate myself.
Also, the combat seems pretty lethal even on mid difficulty, which is good.
This bothered me too. Someone already made a mod to nerf the insta-heals that seems to work fine: https://www.nexusmods.com/stalker2heartofchornobyl/mods/49Also, the combat seems pretty lethal even on mid difficulty, which is good.
You might get bled frequently, but you just pop into cover and bandage yourself. Enemy AI isn't aggressive enough to rush you while you're healing.
Simple example. First combat encounter, ATP on Cordon. You clean out the bandits and stolkers move in.So exactly like SoC.areas respawn enemies you've already killed after you leave and come back
It does. There is some blue bar that fills on top to show how noticed are you by nearby enemies. When it turns red they know you are here and attack you.Speaking of which, does it have stealth?
SoC, surprisingly, has working stealth combat system, although it is so hard to do properly that few people even know about it
This bothered me too. Someone already made a mod to nerf the insta-heals that seems to work fine: https://www.nexusmods.com/stalker2heartofchornobyl/mods/49
Hopefully patches will address the other problems you identified.
Is it possible to tell factions at a glance? Because I heard factions lost faction-specific uniforms that made members recognizable at a glance, making it a mess to tell who you encounter.Bandits are cool with you, then you walk across some military people who open fire.
And a few mods, by the sound of it.i think im going to wait a year for updates and bug fixes
Is it possible to tell factions at a glance? Because I heard factions lost faction-specific uniforms that made members recognizable at a glance, making it a mess to tell who you encounter.
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They're really trying to go with this "it's a bug stopping the feature" bullshit, really?
If that's the case, they should've made it part of the difficulty. On harder difficulties fucking turn that shit off.They added those UI options because they "intend" that you use them. Complaining about things that you know you can easily remove is crazy imoI know you can optionally turn some of these off, but still shit because I want the "intended" experience which I can share with people who play this game, not one I curate myself.
Don't get me wrong, plenty of stuff to complain about in this game. But this is the first game ive ever seen that lets you turn off yellow paint and mofos are still whining about it. thats crazy.
Map is a PDA so it can have any markersIf that's the case, they should've made it part of the difficulty. On harder difficulties fucking turn that shit off.They added those UI options because they "intend" that you use them. Complaining about things that you know you can easily remove is crazy imoI know you can optionally turn some of these off, but still shit because I want the "intended" experience which I can share with people who play this game, not one I curate myself.
Don't get me wrong, plenty of stuff to complain about in this game. But this is the first game ive ever seen that lets you turn off yellow paint and mofos are still whining about it. thats crazy.
And there are no fucking options to turn off the markers in the compass but keep the compass.
And neither is there an option to turn off the question marks in the map.
Totally reeks of thought and intent.