Yeah, vanilla SHoC is buggy for sure. My point wasn't that its a-life was perfection, but rather that it did have a real a-life system which was quite impressive at the time. I remember in 2007 talking to a friend of mine on IRC and telling him how you could go far into the zone and get strong guns, then come back to the rookie camp and drop them on the ground next to the newbie stalkers there, and if you came back later you'd find they had picked them up and were using them. Then you could go pick a fight with the military checkpoint in the south and have the newbie stalkers blow them away with those guns. My friend was really impressed by this, and so was I. Few if any 3D games or shooters had done things like this at the time, with such a high degree of NPC interaction with the player and other NPCs and with loot in the world. So although SHoC was a big buggy mess, and the system was unrefined, it was very refined in later mods and fixes like ZRP and AA, which just took the code structure that was already there and cleaned it up and refined it, and did things like adding custom spawns. Stalker 2 doesn't even have a system like this. It has no real a-life. Apparently it will just spawn groups of NPCs randomly in the world close to you, often doing so right behind your back. Instead of each area you enter being a living world full of NPCs who are already there and who follow set rules, instead the game will just spawn a group of bandits right behind your fucking back, like in an open area you just cleared.Isn't the excessive enemy spawn rate in vanilla SHOC considered a bug? Combination of erroneously low respawn times and not saving the spawn state on saving/loading IIRC.Like for some reason every part of the Zone you've cleared should just stay dead forever? What kind of reasoning is that?
The problem with respawns in SoC is that in certain places enemies would just keep respawning on the spot while you're still standing in the same area. That vehicle area in Garbage comes to mind where within minutes after you help take down the bandit squad, another one just shows up and you have to help save them again. Same with that hangar area in the middle of Garbage. That shit was obnoxious.
Some Steam users talking about it: https://steamcommunity.com/app/1643320/discussions/0/4626980689722551912/
"First the mutants and npc fights are each scripted with elements from the script directory in the games root folder so it is by no definition an dynamic event."
"The lack of A-Life and the radial spawn system becomes super apparent when you can't take 3 minutes to sort your inventory without hearing stuff spawn a short distance away and growl/yell at you before all hell breaks loose, then go on to see vast swaths of land empty of life until the next nearby spawn (usually, conveniently, at your back).
Can't even take a breather without worrying that you might get merked by a murder squad spawning in, any second. (Because people hadn't complained enough about that very same thing with Alpha Squads in SGM mod almost a decade ago)
If you're quick enough you can physically see them spawn in and transition from T-Posing to animated models. It's disgusting really and kills off any sense of immersion the amazing scenery provides."
Gay. The question is whether GSC had a genuine a-life system in the game, but shat their pants and removed it right before launch because it made the game too unstable--especially on Little Timmy's Xbox--and replaced that real system with this scripted spawn garbage. I think this is probably the case. So maybe they will re-add their genuine a-life to the game once it's patched enough to be stable.
Personally, I'm not really feeling the vibe of the game. As randir14 just pointed out here, you can't even tell what faction the NPCs are part of. Even at the start of the game, when you get attacked by a Military squad, I was like "what the fuck, these guys are Military?" They just look like Loners. Why are they not wearing uniforms?? Nothing at all in their appearance tells you that they're military, and it's little things like this that really create the sense of a world with factions. Why would GSC remove the distinct faction styles in this way? I think it's because they suck now. The game is pretty and I'm sure the world has a lot of interesting things in it, but it distinctly doesn't feel like a real Stalker game, and the ways in which it doesn't feel that way are ways which would have been very easy for the designers to remedy. It just feels to me like these developers who work for GSC didn't fully understand the soul of the original games--which most of the fanmade mods have understood well and even improved upon--and did not care to attempt to recreate that soul in a way which honors it more than they honor their semi-woke Ukie selves.
I noticed around area where I had a quest there were mutated boars and 3 dudes with guns. They fought each other and I killed the survivors. But since it was night time I could not find all bodies to loot so I decided to wait until morning in the quest building. Then suddenly near day all the mutated boars and 3 dudes respawned and started fighting each others again..The AI is equivalent to CS bots that just randomly spawn in every 50m, its not good.
Maybe they can't begin A-Life development until Iassenev returns from military service.https://www.reddit.com/r/stalker/comments/1gx1sds/i_have_tested_alife_20_for_10_hours_straight_3/I have tested "A-Life 2.0" for 10 hours straight, 3 different starts, lots of saves/reloads and experimenting with open world
S.T.A.L.K.E.R. 2
I want to state that A-Life as we know of does not exist in this game.
Let me start by saying, this is not a doompost. I am not trying to discourage people to stop playing. If you are enjoying your time with the game, that is great. Hope you keep having a great time with it. I also really like some aspects of it like the map and design.
I am however, not really happy with the state of the game. As I have written to this subreddit before, I am okay with shitty performance or bugs. Sadly, this has become the industry standard, and probably won't be changing anytime soon. I am also okay with them because I have a good rig and also bugs/performance get fixed some time later by official patches or some mods.
What boggles my mind is, a fundamental feature which created so many unforgetable experiences for us, does not work, or in this case, it does not exist as we we were expecting it to be.
What is the true Stalker experience? Mods? OGs? S2? For me, the real Stalker experience is the zone. No matter which game/mod you are playing, SoC, CS, CoP, Misery, Anomaly, GAMMA... etc., the zone gives you a feeling that you are inside a world which is bigger than you and does not revolve around you...
OK, so I said that A-Life 2.0 is a simulation system for life in the Zone. I see that many of you are asking if it is supposed to work in background and the answer is yes. It supposed to fuel the regions with events, action, migrating groups and etcetra. Right now it doesn't work and often just spawn fights around you. It is not what we want, A-life is not supposed to throw action into you, it supposed to set-up fun things that could happen, and when they happen they will feel cool
...
I am not getting into the broad details for one reason, A-life is broken at the moment, and not fulfilling it's objective, once we got fixes rolling our fixes will speak for us. A-life is supposed to make the Zone feel alive and real, it is clear that at the moment it isn't working, we are fixing it and we will fix it. This is a very high-priority thing for us and we work on it.
Good, it shows people from the start that Veteran is truly for Veterans. And for me to know that maybe one day when I am veteran I can try a harder difficulty.Shit I'm not liking so far. I know you can optionally turn some of these off, but still shit because I want the "intended" experience which I can share with people who play this game, not one I curate myself.
Yellow paint:
Fuck this condescending shit.
Compass showing objectives constantly:
Why bother to engage with the environment, just look at the top and walk in a straight line, riveting.
Map showing ? marks:
Modern design where the devs are afraid the players will miss out on their amazing content.
Constantly getting bleed & getting 1 hit killed on Veteran:
I understand these can normalize after getting better equipment, but the invisible mutant 1 hit killed me in the fucking tutorial where I can't fucking put on better equipment. This is gonna drive people to play on normal instead.
Rest seem like tech issues like Far Cry 2 spawning. And economy balance might be whack, not sure yet.
They added those UI options because they "intend" that you use them. Complaining about things that you know you can easily remove is crazy imoI know you can optionally turn some of these off, but still shit because I want the "intended" experience which I can share with people who play this game, not one I curate myself.
Also, the combat seems pretty lethal even on mid difficulty, which is good.
This bothered me too. Someone already made a mod to nerf the insta-heals that seems to work fine: https://www.nexusmods.com/stalker2heartofchornobyl/mods/49Also, the combat seems pretty lethal even on mid difficulty, which is good.
You might get bled frequently, but you just pop into cover and bandage yourself. Enemy AI isn't aggressive enough to rush you while you're healing.
Simple example. First combat encounter, ATP on Cordon. You clean out the bandits and stolkers move in.So exactly like SoC.areas respawn enemies you've already killed after you leave and come back
It does. There is some blue bar that fills on top to show how noticed are you by nearby enemies. When it turns red they know you are here and attack you.Speaking of which, does it have stealth?
SoC, surprisingly, has working stealth combat system, although it is so hard to do properly that few people even know about it
This bothered me too. Someone already made a mod to nerf the insta-heals that seems to work fine: https://www.nexusmods.com/stalker2heartofchornobyl/mods/49
Hopefully patches will address the other problems you identified.
Is it possible to tell factions at a glance? Because I heard factions lost faction-specific uniforms that made members recognizable at a glance, making it a mess to tell who you encounter.Bandits are cool with you, then you walk across some military people who open fire.
And a few mods, by the sound of it.i think im going to wait a year for updates and bug fixes
Is it possible to tell factions at a glance? Because I heard factions lost faction-specific uniforms that made members recognizable at a glance, making it a mess to tell who you encounter.
They're really trying to go with this "it's a bug stopping the feature" bullshit, really?