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S.T.A.L.K.E.R. 2: Heart of Chornobyl

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,411
The first week of CP2077 and the dildopocalypse made me pass on that game.
 

Latro

Arcane
Joined
Jun 5, 2013
Messages
7,391
Location
Vita umbratilis
- no A-Life

That’s about 60% of the appeal of this series and made the Zone worth traversing for goofy stories, should have just cancelled the game if they weren’t going to do the real thing
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,522
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
There's also a homogeneity to the soldiers of the Zone that feels distracting at times - an endless truckload of men with the same haircut, the same gruff pessimism, the same iffy voice acting. If Stalker has taken much of its mechanical inspiration from 2007, it has also taken its approach to casting from the same era. I met a woman once, after 26 hours of playing. She acted like all the other men. It's possible there's some thoughtful lore to explain the Zone's lack of diversity, and I simply didn't clock it. But regardless of intent the story remains a homogenous parade of lads being lads, where one man bleeds into another, literally and figuratively
He is just above it, because he's woke. Note also how he adds the phrase "literally and figuratively" to the end of that paragraph for no reason at all, merely attempting to throw a "smarty man phrase" into his writing so it seems like he's above you as a "game journalist." ... They bleed into one another, literally and figuratively. How is that a meaningful comparison? What does it even mean? It means absolutely nothing. This kind of empty virtue-signaling through meaningless smart-sounding phrases is what most blogging consists of also.

Meh. This has nothing to do with being woke or not. He's just retarded and trying to sound smart. The issue isn't "literally and figuratively", it's that "one man bleeds into another" can only be figurative assuming they're not becoming some sort of meat slurry aberration.

He may be woke, but a person could be woke and also a good writer or otherwise intelligent. This guy isn't. What do you expect of game journos anyway? There was a time when they were at least gamers and decent at them. That was a long time ago.
 

Mercatroid

Literate
Joined
Jan 6, 2024
Messages
11
No, a person can't be woke and also be a good writer. As Alfred the Great put it over a thousand years ago, "anything done unwisely cannot be accounted as skill." And yes, "figuratively and literally" is the issue. It's a phrase the writer tries to find a way to cram into his piece because he thinks it makes him sound smart, rather than a phrase he chose because it was appropriate for what he was trying to say. He was trying to think of something to say rather than saying what he thinks, because what he "thinks" is just whatever he thinks his Eurogaymer colleagues think. That's why he's woke, and that's why he's a bad writer.

As for the initial photo, I guess I was wrong, but I think there's something telling about the fact that an article about the dev team used a photo of them with a bunch of Microsoft goons. How many creative decisions in the game were influenced, or even outright controlled, by Xbox Money? Yellow paint? Black and female NPCs? Maybe.

And in any case, the photo of the actual dev team seems to be even more full of women than the non-dev team photo is. And the dude made his wife the "Creative Director" of the project. I guaran-fucking-tee you that if any of the guys in the 2007 GSC dev team had said "hey guys, I've got a good idea, let's make my wife the Creative Director of Shadow of Chernobyl," it would have been the funniest joke of the day.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,412
How many models are identical ones repeating over and over? That's actually an important point, not "the lack of diversity" (translation: "There are not enough females in this game!") coming from some idiot who apparently has no idea how the Eastern Europe looks like.

And in any case, the photo of the actual dev team seems to be even more full of women than the non-dev team photo is.
Are you actually serious? The non-dev photo team has 5 females vs 17 males. The dev team photo has 7 females vs 34 males. Yet you claim it to be "even more full of women"? When the number of females between photos doesn't reach 2:1 ratio, while at the same time the ratio for males is doubled (and is almost QUINTUPLE when compared to the number of women)? Man, you're trying reeeeeally hard here.
 

Mercatroid

Literate
Joined
Jan 6, 2024
Messages
11
How many models are identical ones repeating over and over? That's actually an important point, not "the lack of diversity" (translation: "There are not enough females in this game!") coming from some idiot who apparently has no idea how the Eastern Europe looks like.

And in any case, the photo of the actual dev team seems to be even more full of women than the non-dev team photo is.
Are you actually serious? The non-dev photo team has 5 females vs 17 males. The dev team photo has 7 females vs 34 males. Yet you claim it to be "even more full of women"? When the number of females between photos doesn't reach 2:1 ratio, while at the same time the ratio for males is doubled (and is almost QUINTUPLE when compared to the number of women)? Man, you're trying reeeeeally hard here.
Holy shit did you get your feelings hurt? 7 is a higher number than 5. Get over it.
 

baba is you

Educated
Joined
Mar 11, 2023
Messages
129
Location
No. I'm not a freaking chatbot.
I heard that A-Life is gone, so I deleted it from my computer.

I'm curious, does anyone know what the GSC developers or budget level were when SoC-CoP was developed? I can't find anything even if I search for it.

If the current GSC has similar development staff or budget, Stalker 2 has no chance of improvement. The past developers were better.
 

TheKing01

Novice
Joined
Jan 18, 2024
Messages
98
Encouraging to see the ratings go down on Steam. Was worried there for a sec favoritism was going to rear it's hideous head again.

The days of "x developer did this and should be crucified, but I'll let it slide with this other x developer since I like them" crap should have died long ago.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,361


have you noticed something?
No healing artifacts

and similar UI (numbers replaced by stars/asterisks) will be in the new Gamma update
in other news - math if hard
 

Readher

Savant
Joined
Nov 11, 2018
Messages
701
Location
Poland
You can keep the items from prologue by storing them in the blue safe before the cutscene. Long ARs get deleted though, so no HK416 or AK-74 (AK-74U, MP5 and Sawn-off are fine).
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,420
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
- no A-Life

That’s about 60% of the appeal of this series and made the Zone worth traversing for goofy stories, should have just cancelled the game if they weren’t going to do the real thing
'dis what happens when all the know-how is within one dude and he dies (I couldn't confirm this, but he joined UAF in 02.2022).

GSC fucked it hard. We all should be replaceable.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,576
I heard that A-Life is gone, so I deleted it from my computer.

I'm curious, does anyone know what the GSC developers or budget level were when SoC-CoP was developed? I can't find anything even if I search for it.

If the current GSC has similar development staff or budget, Stalker 2 has no chance of improvement. The past developers were better.
The original team developed also an original engine for the game, no third party unreal bullshit. In 2006 it was also one of the first engines to implement deferred rendering.
 

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