Both monsters and factions that inhabit the Zone are constantly interacting with each other. The previous S.T.A.L.K.E.R. games introduced A-Life — a living world simulating system. The reimagined version of this system, which we call A-Life 2.0, will control the state of the world and the behavior of characters and mutants, making the Zone ever-changing and truly alive. Countless events and encounters will happen every moment — even if you are not around to witness them with your own eyes.
Why are you guys acting like STALKER wasn't open world? Did Chernobyl stop being open world because it had 3 loading screens between 3 zones?
Stalker is RPG,have no place in the general gaming!
It's not an RPG by any stretch of the imagination.
xbox exclusive
then PC
what would geralt/superman/chadnerd make of this?
What kind of retarded dumbfuck are you? Stalker is not an RPG by any means, even developers in their russian-speaking interviews said it is shooter with only minor RPG elements (RPG-7 elements specifically).Stalker is RPG,have no place in the general gaming!
Why are you guys acting like STALKER wasn't open world? Did Chernobyl stop being open world because it had 3 loading screens between 3 zones? Did the Witcher 3?
Don't get me wrong, I enjoyed the first STALKER and it is one of the most memorable FPS games I've ever played up to this day. However, it's mostly due to the atmosphere and story. The gameplaywise too much was cut though, and shooting mechanics were just okay. My issue is that they hyped it so much and then not delivered that stuff at all. Hence I'm not going to get hyped for Stalker 2 as I predict they will promise more than they deliver once again.I loved Shadow of Chernobyl, but it was only a shadow of Oblivion lost. The amount of not delivered promises was more than any other in games. Huge open world, very intelligent AI and a decent vehicles (at the time it was really new, only ArmA 3 delivered it in a shooter) were one of the largest disappointments (world divided into small parts, AI was meh, and no vehicles at all).
Therefore I shall hold my horses before being hyped for Stalker 2. Especially since the other two stalker games were meh.
The technology and maybe their skill wasnt there at the time. They indeed wanted to make the game to end all games. The ultimate game. But it wasnt feasible at the time and in a reasonable timeframe. Stuff had to be cut, otherwise the game would never have come out. They were shooting for the moon, but the tech, manpower or money wasnt there. Its not a reason to be dissapointed. The trilogy is one of the crowning achievements in pc gaming. The other 2 games werent meh. Pripyat is a beacon of gamedesign in a sea of shit. Its so exceptional that when you look at it, nearly every complaint people have for modern open worlds is resolved in Call of Pripyat. From traversal to world layout, to activities.
The single greatest issue with this Stalker 2 here is its a multiplatform game. A game with gameplay designed for 2 sticks and four face buttons. With layers over layers of assists in every category. The simple fact that its a console game dooms it from the start
Don't get me wrong, I enjoyed the first STALKER and it is one of the most memorable FPS games I've ever played up to this day. However, it's mostly due to the atmosphere and story. The gameplaywise too much was cut though, and shooting mechanics were just okay. My issue is that they hyped it so much and then not delivered that stuff at all. Hence I'm not going to get hyped for Stalker 2 as I predict they will promise more than they deliver once again.
I was following STALKER Oblivion Lost from the first announcement as well, reading every bit of news up to a release date. I doubt this link will give me any new information then.You can read this article if you wanna know in a bit more detail how hard it was for Stalker to come out
https://www.eurogamer.net/articles/2018-07-28-dean-sharpe-sent-to-save-stalker