A horse of course
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aw I missed the fun
Hello poetic are you on the writing team?
Yes, I am the writer and designer of Sacred Fire.
I come in peace My job with this post here is not to change someone's worldview or say mine is better, just to explain what the game is and what it isn't, so you can make an educated decision, weather to support in on Kickstarter or not.
In Sacred Fire your player character starts with an open-mind, weather to seek peace as described above, or weather to channel the rage of the tribes and go after Rome.
I hope you write more carefully in the game
post
With more than 750 backers, as we are approaching 60%, we are starting to think about revealing our first stretch goal. We have a few value-adding production expansions of Sacred Fire in mind, but we want to hear your thoughts: what would add the most value to you?
What should be the first stretch goal at $60,000 in your opinion:
1) More character customization: more variety in male and female outfits, faces, hair and pain styles, more jewelry for female characters and more awesome beards for male characters.
2) Localization: based on countries of our backers as of now, reaching the stretch goal would bring a translation to German, French and Slovak language.
3) More voiceover: the base goal includes Doug Cockle as the Narrator adding voiceover to the intro, key story branching moments and the endings. With the stretch goal reached, we would add voiceover to the inner voice of your player character. Supporting our inward design, a male and female voice actor would narrate the inner dilemmas of the key story choices.
Thank you for letting us know and if you like any of the stretch goals, please keep spreading the word about the Sacred Fire Kickstarter campaign.
- To gain renown, you can intentionally dodge in the last possible moment, block arrows without dodging, or pull off a devastating attack.
We launched the 'Bring a Friend' initiative - bring a friend to back Sacred Fire and you both get a special in-game Personality Trait. For more details how to get this special in-game reward see the update.
With 84% funded the goal is withing our grasp.
Thank you for your support.
I agree with the first point, particularly because the notion of "psychology" -- even, I think, in term of "humors" -- would be alien to this setting. Actually, in some sense I wonder if this is the game's genius or a fatal flaw, but now that I reflect on its gameplay, it is probably the most "metagamey" RPG I've ever seen: it basically takes the nagging feeling that a game like Mass Effect has ("I guess I need to take the Renegage option to max my Renegade point for later cooler options") and makes it a core feature. Rather than choosing an option because the option is appealing, and then having to live with the reputational or social consequences with factions and other characters, you choose an option because the consequences are necessary for your overall strategy. Faction/companion min-maxing goes from degenerate to eugenerate or something. It's unclear whether this is brilliant or doomed to alienate (to use another anachronistic psych term) the player completely from the player-character. Maybe both.You have some cool concepts but , fuck, every time I read "psychological RPG" somewhere it tends to put me off.
And why waste yourself on VO and localization? To bring more backers? Expand your gameplay FFS, as others have said. If you haven't ideas, well, that's another topic completely. Go fishing or smoke some smack. Or both at the same time.
Alright but I didn't suggest to twist the core gameplay in any way. You could always use more polish or increase replay value, if nothing else. There just isn't a good excuse for prioritizing Sims-level rubbish like "more jewelry and more awesome beards" over real substance, imho.
I agree with the first point, particularly because the notion of "psychology" -- even, I think, in term of "humors" -- would be alien to this setting. Actually, in some sense I wonder if this is the game's genius or a fatal flaw, but now that I reflect on its gameplay, it is probably the most "metagamey" RPG I've ever seen: it basically takes the nagging feeling that a game like Mass Effect has ("I guess I need to take the Renegage option to max my Renegade point for later cooler options") and makes it a core feature. Rather than choosing an option because the option is appealing, and then having to live with the reputational or social consequences with factions and other characters, you choose an option because the consequences are necessary for your overall strategy. Faction/companion min-maxing goes from degenerate to eugenerate or something. It's unclear whether this is brilliant or doomed to alienate (to use another anachronistic psych term) the player completely from the player-character. Maybe both.You have some cool concepts but , fuck, every time I read "psychological RPG" somewhere it tends to put me off.
And why waste yourself on VO and localization? To bring more backers? Expand your gameplay FFS, as others have said. If you haven't ideas, well, that's another topic completely. Go fishing or smoke some smack. Or both at the same time.
But as to the second point, I couldn't disagree more. A classic Kickstarter disaster is, "We have this great idea for a game! But give us more money and we'll change the idea around and that feature bloat will doom everything." Purely cosmetic additions to the game design won't derail anything, whereas "expand your gameplay" will unbalance the project. In any event, are this seems unlikely to be a stretch goal bonanza.