I want RPGs to evolve too. They're stuck in a place where they've forgotten what made them great back in the 90s and 00s, and the highlights of the genre are still found in that era. There hasn't been any progress from there. Nobody has made a game that is on par with Arcanum when it comes to player choice and the game reacting to what kind of character the player is playing. There isn't anything that surpasses Morrowind and Gothic 2 when it comes to 1st/3rd person action RPGs with an exploration focus. Ultima VII is still the gold standard of world interactivity and NPC schedules, and some developers like Larian strive to emulate U7's systems, but other than Larian no other devs come to mind who try to do this. The 90s and 00s have so many RPGs with interesting character systems, like the later Wizardries, Wizards and Warriors, or even Arcanum where you have beauty as a stat - most modern RPGs just stay with the classic D&D or Fallout inspired stat and skill system, without trying interesting new stuff.
There were so many experimental RPGs back in the day that tried do do things differently, or RPGs that evolved the genre in several ways, but right now we're in an era where indie and mid-list developers are just trying to return to the high standards of 90s and early 00s RPGs, but haven't yet reached them. But in order to evolve the genre, you need to know what has gone before. The Ultimas, Wizardries, Might and Magics, Dark Sun, Baldur's Gates, Gothics, Daggerfall and Morrowind, Arcanum, to mention only a handful - they have to be studied and analyzed and understood if you want to evolve the genre to the next step. Heck, throw some pen and paper systems in there, too, there is SO MUCH to learn from pen and paper.
There has been so much dumbing down since the late 00s in the genre that you have to return to games made prior to that era and take concepts from these if you want to evolve the genre. The seeds are already there. You just have to pick them up.