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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,861
The fact that old articles are still up-to-date shows that they are right
That Gamasutra blog post claims that to succeed, CIG will need to raise at least "around $55 million more to finish the job". They've raised more than that since the post. If your source is correct, then CIG is well on track to successfully finishing the game.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,102
Location
Nantucket
Imagine being such a pathetic idiot retard that you sit around masturbating furiously to the thought of a crowdfunded MMO failing. Slight amusement, I understand but some of your posting habits' bear a strong resemblance to some of these guys on Reddit where you visit their posting history and it's just pages upon pages of /r/starcitizen_refunds circlejerking to the point where I genuinely believe their whole identities are based entirely on shitting on a game that'll either succeed as a niche space sim or be forgotten by pretty much everyone within a year or two.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Imagine being such a pathetic idiot retard that you sit around masturbating furiously
Do YOU masturbate furiously to be mildly amused? I don't.

to the thought of a crowdfunded MMO failing.
I paid 30 dollars for this, I really really want it to fail. Hmm wait, what?

Also, I ran fundraisers for TWO kickstarter RPGs on the Codex, and they both released, and all it took is the same amount of time it took for Star Citizen to get to this point. I've always hated crowdfunding!

Slight amusement, I understand but some of your posting habits' bear a strong resemblance to some of these guys on Reddit where you visit their posting history
Lol, you check posting histories of people on the Codex? Wow, oh you.

and it's just pages upon pages of /r/starcitizen_refunds circlejerking to the point where I genuinely believe their whole identities are based entirely on shitting on a game that'll either succeed as a niche space sim or be forgotten by pretty much everyone within a year or two.
So like, Reddit circlejerk at every sub is a thing, what's your point.

Man, am I glad that all the best things from Reddit are coming to Codex instead of me having to make an acc over there.
 

Deleted Member 22431

Guest
Nah,it was known that it will fail years ago. His retarded overpromising were a red flag by default. All that will be affected is the fanatics and the shitposters that will burst their asses off from laughing. Nobody really cares about the game outside of those two groups,journos will make a few bucks writing shit about it and that is it. That is like expecting for honour to have any industry impact if it died today.
Believing that it is going to fail is one thing. Knowing that failed, and knowing that everyone else knows that it failed, is another. Imagine the amount of backlash from the whales once they realise they have been duped. That the base game is just a tech demo with awful frame rates. You can expect law suits left and right.

That Gamasutra blog post claims that to succeed, CIG will need to raise at least "around $55 million more to finish the job". They've raised more than that since the post. If your source is correct, then CIG is well on track to successfully finishing the game.
The comparison with GTAV assumes CIG is just as competent and efficient as Rockstar Games. They are not. They don’t have the same talented personnel, the same direction, etc. How much Christ Roberts spent on Hollywood actors alone? Does this game have any resemblance of a fun moment to moment gameplay? Even basic commands feel artificial and cumbersome. It was intended as a hollow walking simulator with expensive graphics. There is no core design. Roberts alienated the most talented and experienced developers because they wouldn’t accept any abuse and now he has second rate developers to finish one million features he can’t deliver. He needs monetary fracking to pay the bills, but this leads to more mess they can’t fix. They are just incompetent.

Imagine being such a pathetic idiot retard that you sit around masturbating furiously to the thought of a crowdfunded MMO failing.
I’m sure the fact that this was the most successful crowdfunded project in the history of mankind has something to do with it. They have the money to make a AAA game without the pressure of the publishers and they will still fail. The evil publishers don’t look so terrible anymore, huh?
 
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Curratum

Guest
I don't understand why people put so much effort in exposing "lies" and what a great evil Roberts is. What's the purpose of this? The only reasonable explanation I have is, the authors of those posts and videos want to protect potential new backers from sinking money into the project.

But Jesus Christ, if you need external sources and extra evidence that you're basically donating your money to a massive scam, you probably deserve to be left to your own devices.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,555
Location
Bulgaria
Believing that it is going to fail is one thing. Knowing that failed, and knowing that everyone else knows that it failed, is another. Imagine the amount of backlash from the whales once they realised they have been duped. That the base game is just a tech demo with awful frame rates. You can expect law suits left and right.
Oh yeah,it will be glorious thing to watch! The butthurt will be massive,the 10 year scam.

What's the purpose of this?
amusement
 

Deleted Member 22431

Guest
I don't understand why people put so much effort in exposing "lies" and what a great evil Roberts is.

Because we are autistic gamers with an unhealthy interest in game development.

Because the mass delusion of the backers is fascinating.

Because the monetary fracking technique Chris Roberts developed to milk even more money from backers is interesting.

Because Chris Roberts is a tragic figure that represents everything that is wrong with game development today. He thinks that games should try to emulate Hollywood movies with obscene graphics and expensive actors, instead of being fun to play.

Because it represents the last nail on the coffin of the big lie that is the crowdfunding model. RIP.

Because we have no free will and our genetics and our environment dictated our choices.

Because this is the Codex and we obsess about everything, from Chris Avellone’s sockets to MMOs that we will never play.

Because we want to impress other codexers being negative and edgy (social incentives).

Because saying “I told you so” makes us feel smarter (will of power).

Because kingcomrade.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Dunno if Chris Roberts is really emblematic of game development today, the guy's his own type of stupid. If anything, he's more akin to a caricature of that John Romero style rockstar developer (albeit much more of a has-been than John Romero ever could be).

It's not so much he wants his games to emulate movies, he would rather be making ANOTHER Wing Commander movie.
 

RRRrrr

Arcane
Glory to Ukraine
Joined
Nov 6, 2011
Messages
2,308
Imagine being such a pathetic idiot retard that you sit around masturbating furiously to the thought of a crowdfunded MMO failing. Slight amusement, I understand but some of your posting habits' bear a strong resemblance to some of these guys on Reddit where you visit their posting history and it's just pages upon pages of /r/starcitizen_refunds circlejerking to the point where I genuinely believe their whole identities are based entirely on shitting on a game that'll either succeed as a niche space sim or be forgotten by pretty much everyone within a year or two.


:butthurt::retarded:
And the :cuckold: button.
 

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,861
That Gamasutra blog post claims that to succeed, CIG will need to raise at least "around $55 million more to finish the job". They've raised more than that since the post. If your source is correct, then CIG is well on track to successfully finishing the game.
The comparison with GTAV assumes CIG is just as competent and efficient as Rockstar Games. They are not.
Yeah well, it's a dumb comparison because we have no reason to assume the budgets of SC and GTAV are comparable in any way. But since you posted it and then stated that it had been proven right by the test of time, I thought you at least agreed with the analysis.
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
Imagine being such a pathetic idiot retard that you sit around masturbating furiously to the thought of a crowdfunded MMO failing. Slight amusement, I understand but some of your posting habits' bear a strong resemblance to some of these guys on Reddit where you visit their posting history and it's just pages upon pages of /r/starcitizen_refunds circlejerking to the point where I genuinely believe their whole identities are based entirely on shitting on a game that'll either succeed as a niche space sim or be forgotten by pretty much everyone within a year or two.
And your next line will be: "I bet you're all Derek Smart alts!" right?
 

RRRrrr

Arcane
Glory to Ukraine
Joined
Nov 6, 2011
Messages
2,308
Yeah well, it's a dumb comparison because we have no reason to assume the budgets of SC and GTAV are comparable in any way.
You don't seem to get it. Creating a game of the scope and complexity (assets, systems, graphical fidelity, AI, missions, interactivity, voices dialogue etc) of GTA V requires a budged as big as GTA V, if not bigger. Star Citizen promises far more assets, systems, missions, interactivity, voiced dialogue (in the case of SQ42-voiced by far more celebrities than GTA V), systems, AI and interactivity. What Star Citizen promises is impossible to complete on a budget as big as GTA V, or even twice or three times as big.

Star Citizen and SQ42 over-promised and are about to under-deliver. Badly. If the deliver at all. At this point, it seems like they won't deliver anything. With a budged as big as 200+ million, the pendulum takes years to swing. But the result is already obvious. This is why Star Citizen has resorted to some of the worst predatory tactics I have seen in gaming. Tens of thousands of dollars for ships and 30 thousand dollar ship bundles? This is just predatory towards autists. I do think the Star Citizen team should be arrested for targeting the autistic members of their audience like this.

But even this won't help. When you are mismanaging so badly, you will squander, 1 billion dollars are squandered just as easily as 200+ million. No amount of money will help them and may god have mercy on their souls. But I do hope Chris Roberts ends up in prison. Not only for fraud, but also for criminal mismanagement.
 
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Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,259
Good grief. Most of this thing was basically a cutscene. If they ever deliver the game, it better be way more interesting than that for the first hour.

You do realize this supposed to be Wing Commander spiritual successor ?

You don't seem to get it. Creating a game of the scope and complexity (assets, systems, graphical fidelity, AI, missions, interactivity, voices dialogue etc) of GTA V requires a budged as big as GTA V, if not bigger. Star Citizen promises far more assets, systems, missions, interactivity, voiced dialogue (in the case of SQ42-voiced by far more celebrities than GTA V), systems, AI and interactivity. What Star Citizen promises is impossible to complete on a budget as big as GTA V, or even twice or three times as big.

The difference between GTAV and SC is that SC is heavily augumented by procedural generation which then is handtuned by artists.
And it is not like they have to hand make whole city street by street.

They have enough budget to cover whole developement and then some.
It is also clear 1.0 for them is not all 100+ systems. They will be adding one system after another to its mmo part after release and well into future.
 

Deleted Member 22431

Guest
The difference between GTAV and SC is that SC is heavily augumented by procedural generation which then is handtuned by artists. And it is not like they have to hand make whole city street by street.

They have enough budget to cover whole developement and then some. It is also clear 1.0 for them is not all 100+ systems. They will be adding one system after another to its mmo part after release and well into future.
The difference between GTAV and SC is that GTAV was made by a team of professionals that are used to work together for more than a decade, while SC is being made by a team composed by contractors that have to endure Chris Roberts mismanagement and whims. Rockstar games have a system in place and unlike Chris Roberts they know the difference between designing actual gameplay and trailers to impress credulous people. CIG has three studios and more than 475 employees on payroll. That costs a fortune. They made how many expensive trailers now? That also costs a fortune. They also spent and intend to continuing to spend a fortune with Hollywood actors. Gary Oldman is not cheap.

GTAV didn’t had any of these problems. But then again the secret is in how you run things. If the development of triple-A games was easy, everyone would know how to do it. Professional studios are efficient and organised to the point of being ruthless. They are not managed by egotistical wanna be Hollywood directors with delusions of grandeur. The obvious truth is that Roberts is trying to sell more junk in the hopes of making ends meet, and all these features represent even more resources in game development. Like all ponzi schemes, it’s not sustainable in the long run. Sweet Jesus, they can’t even solve basic stuff like the low frame rates of their tech demos. How could anyone realistic expect them to be successful? No amount of fanboyism, wishful thinking and normative sociology in the world will be enough to make this happen. Failure is just around the corner and it's inevitable.
 
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Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Good grief. Most of this thing was basically a cutscene. If they ever deliver the game, it better be way more interesting than that for the first hour.

You do realize this supposed to be Wing Commander spiritual successor ?
Wing Commander has a 1-hour-long intro in which nothing happens? Hm, okay then.

The difference between GTAV and SC is that SC is heavily augumented by procedural generation which then is handtuned by artists.
So how many replicated examples of this are in the alpha right now? How many planets? How many cities on each planet? How much gameplay revolves around these assets? Like, is there as much gameplay there as there is, say, in GTA V "I'll just go on foot and do random shit in the city instead of following missions"? If not, then would you say that maybe this is another difference?

And it is not like they have to hand make whole city street by street.
What will you do with a billion quadrillion procgenned streets? Did you like No Man's Sky? Well, this is gonna be No Man's Sky with cities that got touched up by artists. Wow!

They have enough budget to cover whole developement and then some.
Exactly, they asked for 4 million. They have enough to make what, 50 games, right?

It is also clear 1.0 for them is not all 100+ systems. They will be adding one system after another to its mmo part after release and well into future.
They WILL have 100 systems by 2142. Honest.


I love the whole "Compare what SC is promised to be" vs "What other games in the past have actually done", like, yeah, okay, guys, the house I'll build if you give me money is WAY better than Bill Gates' house, more bathrooms, more garden, more everything, and it'll be a smart home too, and it'll have a holodeck, pay me now, it's gonna be yours! Also it'll be made out regenerating chocolate!

And then a bunch of dumbfucks goes I OWN A SMART HOME BETTER THAN BILL GATES' while I've just bamboozled 'em and am actually building a hovel out of chicken wire and shit.

Btw, don't judge me, it's the best shit I can make, and in House 4.0 shit will be replaced by chocolate. Not yet self-regenerating but hey, baby steps. Pinky promise.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Probably the best way to describe Star Citizen is with a formula:

Star Citizen = Wing Commander the Movie + Daikatana + No Man's Sky.

It's got worst attributes of all, the obsession with Hollywood, the obsession with having the best graphics tech, and a promise pitch that is fundamentally flawed because procgen has clear limits.

It will also cause far more destruction and mayhem to everyone involved than the three precedents put together.
 

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,861
What will you do with a billion quadrillion procgenned streets? Did you like No Man's Sky? Well, this is gonna be No Man's Sky with cities that got touched up by artists. Wow!
It's not like No Man's Sky. The points of interest are handcrafted areas with named NPCs, lore, factions etc... The procgen stuff is used to fill in the background.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
What will you do with a billion quadrillion procgenned streets? Did you like No Man's Sky? Well, this is gonna be No Man's Sky with cities that got touched up by artists. Wow!
It's not like No Man's Sky. The points of interest are handcrafted areas with named NPCs, lore, factions etc... The procgen stuff is used to fill in the background.
It's promised to be like that. Please feel that distinction. Yes. The devs said it will be this way. Right now, there's nothing, nothing to say whether it's true or not. For all we know, they might have miracle tech that creates amazing planets full of life, or it may be that they had all their 400 man crew manually build everything you see in the latest demo. The scale and replicability simply aren't there to talk of it as if it's already done.

Unless of course I missed the moment where the devs added a dozen large cities on one planet within the span of a month. Have I? Would think the gaming press would go wild about news like that.
 

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,861
What will you do with a billion quadrillion procgenned streets? Did you like No Man's Sky? Well, this is gonna be No Man's Sky with cities that got touched up by artists. Wow!
It's not like No Man's Sky. The points of interest are handcrafted areas with named NPCs, lore, factions etc... The procgen stuff is used to fill in the background.
It's promised to be like that. Please feel that distinction. Yes. The devs said it will be this way. Right now, there's nothing, nothing to say whether it's true or not. For all we know, they might have miracle tech that creates amazing planets full of life, or it may be that they had all their 400 man crew manually build everything you see in the latest demo. The scale and replicability simply aren't there to talk of it as if it's already done.

Unless of course I missed the moment where the devs added a dozen large cities on one planet within the span of a month. Have I? Would think the gaming press would go wild about news like that.
No, that's the way it is right now with hubs like Lorville and Levski and Grimhex. That was the plan and that is how they've been building content out. The baseless speculation is that they'll switch to a totally different mode of content creation more like NMS.
 

RRRrrr

Arcane
Glory to Ukraine
Joined
Nov 6, 2011
Messages
2,308
No, that's the way it is right now with hubs like Lorville and Levski and Grimhex. That was the plan and that is how they've been building content out. The baseless speculation is that they'll switch to a totally different mode of content creation more like NMS.
Too bad, because if they don't switch to a different mode of content creation, they won't have the money to finish the game. You can either rely on procedural generation or on handcrafted content (even with procedural elements). The latter is far more expensive. Hence, the GTA V comparison. The content in Star Citizen so far seems to require far too much work and does not rely on procedural generation as much as would be needed to achieve the promised scope with the present resources.
 

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,861
No, that's the way it is right now with hubs like Lorville and Levski and Grimhex. That was the plan and that is how they've been building content out. The baseless speculation is that they'll switch to a totally different mode of content creation more like NMS.
Too bad, because if they don't switch to a different mode of content creation, they won't have the money to finish the game. You can either rely on procedural generation or on handcrafted content (even with procedural elements). The latter is far more expensive. Hence, the GTA V comparison. The content in Star Citizen so far seems to require far too much work and does not rely on procedural generation as much as would be needed to achieve the promised scope with the present resources.
Taking Hurston as the example, the entire planet is procedural except for the one handcrafted landing zone, and the smaller outposts around the surface that use all common assets. Nothing about that requires a herculean effort; it's just a town hub with shops and a couple NPCs like any other game, plus a procedural planet which games like E:D have millions.
 

RRRrrr

Arcane
Glory to Ukraine
Joined
Nov 6, 2011
Messages
2,308
Taking Hurston as the example, the entire planet is procedural except for the one handcrafted landing zone,
Then why do we have only one Hurston, instead of a hundred or even a thousand? It is not like Hurston does not have procedural elements, but they seem to underplay how much had to be done by hand.
 

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