Believing that it is going to fail is one thing. Knowing that failed, and knowing that everyone else knows that it failed, is another. Imagine the amount of backlash from the whales once they realise they have been duped. That the base game is just a tech demo with awful frame rates. You can expect law suits left and right.
Honestly, if mass lawsuits were going to happen we would have likely seen them by now. As it stands it seems as likely as Scientologists suing Scientology for stealing money from them. I think at the point some of the True Believers™ actually open their eyes there will probably be nothing left to get back anyway.
I'm not sure what all of this has to do with Crowdfunding though. Most Crowdfunded projects by credible people are out and released by now, even if some of them underdelivered. Not sure how "Star Citizen" would have some huge influence on any massive amount of other projects. Also not sure why you would want Crowdfunding to "die" in the first place, seeing as it's useful if you don't fall for people selling you a Ponzi Scheme.
I disagree with the comparison with GTA, 200 million dollars was more than enough to make a decent game, not this game as it is but a more than decent game, the problem was Chris Robert's insane mismanagement, he should have focused on one feature at time. Fucking release Star Citizen without planetary landings and out of the ship exploration, just do an Elite Dangerous type of game with more content and once he has a stable money making machine, he would add the rest of the systems through the years as free DLC for backers. Making a content rich Elite Dangerous on 3 years with the budget of 200 million dollars was more than enough to get things going.
GTA V cost a total of ~$265 million to develop and market and it's an actually finished, released game:
https://www.scotsman.com/lifestyle/...ease-tipped-to-rake-in-1bn-in-sales-1-3081943
According to
The Scotsman, the upcoming video game “Grand Theft Auto 5” (“GTA 5”) is this most expensive video game ever produced, sitting at a development and marketing budget of £170 million, or $265 million.
Its development cost is estimated to be somewhere around $140 million:
http://archive.is/PdhCi while GTA IV apparently cost somewhere around $100 million to develop:
https://www.fool.com/investing/general/2013/09/28/gta-5-sales-hit-1-billion.aspx
Graphics got better, maps got bigger, the already expansive "open world" premise behind Grand Theft Auto was taken to new extremes in the development of Grand Theft Auto IV. As a result, the game also took longer to create; missing its initial launch date of October 2007. It also cost more, with a reported development budget of $100 million. At the time, that was among the highest ever development costs for a video game.
As people have pointed out, Star Citizen (with the new investment)
is about to overtake GTAV as the most expensive game in the history of the gaming industry, with its
alleged $217 million pledged:
https://robertsspaceindustries.com/funding-goals and the added
Billionaire investment of $46 million:
https://www.forbes.com/sites/mattpe...-studio-behind-crowdfunded-game-star-citizen/ I'm not sure if they added the $2.1 million they got on Kickstarter to their counter, but that would put them above the entire development
and marketing budget of GTA 5.
https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop
Does anyone that plays their latest Super Triple Pre-Pre Alpha 6.7 or whatever strike that all of this money actually went into developing anything tangible? Does "Star Citizen" strike you to have about the same production values as Grand Theft Fucking Auto V? Does anything they've shown or even "promised" even come close?
I follow game technology for over 20+ years. I can see what is feasible or not.
Saying that it is impossible for them to make even game of size of GTA5 is simply false statement in almost every measure there is.
Depending on your definition of content i think it is reasonable to assume that they already went beyond GTA5 effort just in raw numbers and aside from few definitions almost all rest is waaaay beyond gta5 already.
And that is just taking into account SC multiplayer part alone with whatever content we saw already not including single player campaign which is their primary focus from start and content it has we didn't see.
Well, that's certainly a prime example of what you have to deal with with Star Citizen Cultists. This certainly
adds weight to my theory that Perkel is potentially legitimately mentally retarded.