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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,786
Location
(╯°□°)╯︵ ┻━┻
Version numbers are strange beasts. Popular example:
[...], Windows 2000, Windos XP, Windows Vista (I forgot this even existed), Windows 7, Windows 8, Windows 8.1 (???), Windows 10, [...]

Or this package version number for gsfonts (https://packages.debian.org/jessie/gsfonts):
1:8.11+urwcyr1.0.7~pre44-4.2
 

justincz

Scholar
Joined
Apr 2, 2015
Messages
102
ocTgWjU.png

oh no, must be a fake hater. oops https://www.artstation.com/artwork/Qz939d
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,372
I highly doubt people ain’t required to sign a non-disclosure agreement when working there.
The dude is posting that shit under his real-name... so... ahhh... for his sake I hope it is fake.

I don't see what wrong thing he said. Them pocking out different things not having straight plan is basically what they did from start. They had goals from streatch goals and they just follow through them regardless of what it takes.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,514
I highly doubt people ain’t required to sign a non-disclosure agreement when working there.

The dude is posting that shit under his real-name... so... ahhh... for his sake I hope it is fake.


I don't see what wrong thing he said. Them pocking out different things not having straight plan is basically what they did from start. They had goals from streatch goals and they just follow through them regardless of what it takes.

Non-disclosure agreements legally force you to shut the fuck up about most game-development related shit, meaning that, depending on the shit he signed, going around the internet yapping about it without CIG consent, might lead into legal action against him… doesn’t really matter what you see or not.

Anyway, this discussion reminded me of something, hope you guys like old folklore tales ~


There once was a video game designer who was bored as he sat on his mansion counting his money. To amuse himself he took a great breath and sang out, "Release date! Release date! Squadron 42 is coming sheepies!"


The community came running dripping wet, throwing even more money at the video game designer. But when the day arrived, they found no Squadron 42. The video game designer laughed at the sight of their disappointed faces.


"Don't cry 'release date, Chris mah boi," said the community, "when there's no Squadron 42!" They went sobbing back.


Later, the video game designer sang out again, "Release date! Release date! Squadron 42 is coming mah sheeps!" To his delusional delight, he watched the community running back with their wallets at hand.


When the community saw no Squadron 42 they sternly said, "Save your bullshit song for when there is really something! Don't cry 'Squadron 42' when there is NO Squadron 42!"


But the video game designer just grinned and watched them go sobbing back once more.


Later, he saw a REAL… I kid, I kid, he just kept doing it, over and over, and the community just kept falling for it, no one ever really saw the real deal... the moral of this story is that people are fucking idiots.

The end.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,372
Like i said i got myself stick. After few hours of testing i can easily say it is piece of fucking crap. It feels like i am pulling leavers than precisely operating stick. My DS4 feels more precise that piece of fucking crap.

I will be selling that piece of crap.
 

ekrolo2

Scholar
Joined
Jun 8, 2019
Messages
202
Weird question but anyone got a few articles detailing the long history of messes regarding this game?
 
Joined
Jan 9, 2011
Messages
2,851
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
IANAL, but what this dude say wouldn't fall under NDA, as he's not really revealing anything about their techniques, technologies, or anything IP related. He's just expressing his opinion. HOWEVER, lots of contracts have a non-disparagement clause in them, which mean you can't say anything bad about the company.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,372
After playing a bit more and doing some actual combat i must say that i was kind of wrong on joystick i got. It is great at what it does aka fighting but space sims simply require at linimum other joystick or hotas. When i started to use it with keyboard in left for poor man hotas it instantly became a lot better.

Now i need to rebind my keyboard. I will try later if i can use gamepad as hotas. I mean it has stick and some buttons so maybe it will be good replacement.

edit:

After testing 3.10 for few hours i must say that new flight model is fucking awesome. If you have ship like Freelancer which doesn't have wings it behaves really well in space but when you go down to planet it starts to behave like a elephant and it is really hard to stop it or change its direction if it gains enough speed. Thrusters that stabilize your ship do work but only at low speeds so the only way to rapidly lose speed is to turn back and do burn like in space.

On other hand now Drake Cutlass i have, has VTOL so i can vertically land and hover over ground which works really well in new flight model. It is still a pig to turn in atmosphere but with VTOL it is managable.

The biggest difference is how ship actually fights you. Previously there was 0 fight and you could just turn on dime in atmosphere but now if you have Freelancer to turn you have to first slow down to proper speed otherwise your ship itself will fight against your controls and after some degree of turn it will not allow you to go anymore into same direction.

I heard they will be adding turbulence in next patch or two, landing in storm should be quite fun then.

The biggest change is that in atmosphere wings matter and you have to fight like on some WW2 battle while in space where there is no wind resistance wings are useless then and you fight like in Expense show. It is quite achievement to have two entirely different fighting models depending on where you fight.
 
Last edited:

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,372
Another stealth 3.10 stuff not in roadmap. Items now persist in ships as long as you don't claim ship (claiming is basically respawning ship after you lost it)

 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,372
I know for what their 300mln went for.

maybe they should hire web dev team that did it to make game instead ? Just 10 people add some gameplay and voila you have MoO like game.

In that interactive map you can see every system promised and from what i gathered:

- Stanton (what currently people play in SC)
- Pyro (second system coming end of this year/early next year)
- Odin system in which SQ42 will happen (confirmed, probably some other ones too)
- Nyx (Stanton has Dalamar planet which is from Nyx actually) so part of Nyx is done.
- plenty of systems have almost nothing in it or planets don't have any life on them
 
Last edited:

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,372
Ok here is my report from SC 3.9 and 3.10 as i spent nearly 50 hours over past days toying with it.

The Ugly:
- stability, game crashes every 2-3 hours like in clockwork. Even if server won't crash something else will force you to restart game. Elevators panels won't work, interaction menu will stop randomly working, mining laser will stop working for some reason, your ship will just decide to stop giving you signal until you re-seat yourself, you will fall through the floor of buildings, doors will stop working. Basically everything connected with bigger cities will eventually lead to some big or crash. Game is pretty stable in space itself and on planets there you can play for whole 2-3 hours before server crashes completely.
- 50 people per system atm. If you want MMO for now it is more like co-op game at best.
- Playing co-op will incrase amount of bugs you will encounter. I was playign with some dude 3 days and once i stopped playing with him most of my bugs stopped occuring. Definitely some sync issues fuckery.
- performance. I have Ryzen3600+GTX980+16GB ram and in cities you get at best 30-40-50fps something even going to 20s. Moreover pure framerate does not tell whole story, frametime is all ovder the place and you get frequent stutters. Not ending this train game actually requires more than 16GB of ram and i had to set page file on SSD to 20GB to stop a lot of crashes. Game at peak in some cities uses 22GB of RAM+pagefile. Performance in space is a lot better hitting 60fps easily and superb in single player Arena commander which is non server bot match reaching 100fps+. If you think train will stop you are wrong. This performance in cities can't be countered with better hardware because most of that is due to servers being overloaded. When you get to actually fresh server you can hit 50-60fps in cities but as servers go they lose performance over time and they eventually crash. 2080Ti gives you same performance same as using better CPU. Only 32GB ram seems to give some meaningful changes since it helps with game stability.
- due to instability it is hard to progress in game. There were multiple occasions where i earned like 100k in few hours to later on lose it because game just decided to crash where i spend 100k to buy cargo worth of goods, spend 2 hours mining in some cave to get randomly stuck in wall, chained few delivery missions for last mission to stop working randomly breaking rest of missions as well as all of them had same destination point. Basically if your mission is longer than 15-20 minutes then you are risking losing time.

The Bad:
- Clunk around every corner. No feature is in state that you could call "gold" standard. There is always something. Character movement looks great ? Then you get stuck in something. Weapons look amazing and feel great ? Suddenly you can't fire a gun. Clothing system looks fun ? It stops working randomly or you putting on gear takes literally several seconds. Buying stuff from shops via interactive menu ? It stops working or you need to wait like 20 seconds before it will respond. Requesting landing zone ? Hangar doors just close before you can put ship in hangar and you need to redo it. I don't think there is sinle feature that is in gold standard.
- You can feel throughout game how features were deployed and then dropped. Elevator system based on "inner thought" system ? There is new city that doesn't use that anymore. Quick buy system in shops. Some ship vary widely how they are made. Freelancer hatchback door doesn't have any button near it so you click on door to open it while Drake ship has button near doors so you click button (though you can still click on doors and open them this way)
- Mission rewards are clearly "work in progress" and yet CIG actually cares if players make too much money doing something. Generally i am from larpers kind where i don't like to cheat my way to end game but the idea here is that this is WIP and it "doesn't matter" that something doesn't work but CIG frequently patches or changes missions if someone makes too much money. Clearly bullshit because they want that $$$ rolling and they can't allow someone to get all ships in a week. Most of rewards also don't make much sense. In 3.9 delivery missions had some randomness to them so taking FLT ones were longer but you got more dough and you could string few of them if you are smart. In 3.10 they scrapped deliveries in that form and introduced only 2 types of delivery either pick up 3 packages and deliver to 1 destination or get to 3 destiantions pick up packages and deliver to 1 destination all of them all for same kind of money regardless if those places are near or far. Finding missing person in cave ? Takes literally hour of searching and you get measly 4k for it. Combat missions wary more widely for now. Combine that with crashing and you get really annoying mix of low paying stuff + wasting time repeating missions.
- Updates that break stuff. 3.9 i played for 2-3 days was much more stable than 3.10. 3.10 is crashfest. Moreover most of bugs come from stuff that didn't have any problem before like elevator panels just work 50% of the time that used to work perfectly in 3.9 or hand mining which worked perfectly in 3.9 now has ton of bugs etc.

The Good:
- Remember 90s MMOs/Games ? where sky was the limit and people dared to dream even if they failed and half of the stuff didn't work ?, creating often impossible stuff no one though was possible ? Player driven economies, complexity behind everything, system on systems running systems, autism united, open world size of england etc etc etc. SC definitely feels like that. It does not feel at all like product of some focus team and experienced hero-engine MMO devs who don't know anything other than how to make next WOW clone. Yes it is buggy and shit doesn't work most of the time but under that manure there is that drive. Part of the reason why i completely quit playing multi games is because around WOW release every multiplyer game started to feel the same and as time progressed everything was copied to the point where people were already using "raids" and terminology so dead set that you wouldn't be able to tell that they are talking about different games. It is when SC finally works without hitching doing some quest with 2-3 people that game shows you why people spend money on this despite shitty press 24/7. If it will be actually released in finished form without bugs before they run out of money or Chris will run away with money this will be groundbreaking game. You can "feel it" when game works and all of those little things come together even currently with still features missing.
- Proper take on MMultiplayerO. Remember that time when MMO used to mean that you had to team up because playing alone was sometimes just impossible ? Well Star Citizen takes none of modern MMO cues. Yes you can play solo but if you go to bigger ship you just have to take other players to fly with you, like mining operation where few people work together in one ship or few are flying scouting area while few are mining. I had many occasions where i just wanted to have second pilot just in case i would get attacked by other player or pirates so that turret on my ship would be force multiplayer. Due to how damage and health system works for FPS part of game you also have to get people to do some missions as few bullets can take you out while dudes can finish mission and give you part of money. There are still some hickups when it comes to multi gaming like second pilot/third have issues with controling ship systems in some ships but idea is great and it really feels like old MMOs where you actually had to interact with people. With 3.10 you can send people money so it is not unusually to just hop onto someone ship and work there as crewmate for money. It works and it is one of strongest aspects of game even if rest of the stuff is broken. There are people who play pirates and threat to destroy your cargo ship if you don't pay their toll, there are people who will give you and escort etc.
- Missions variety. There are not a lot of missions right now but what is there is pretty varied from attacking ground base first by taking out AA defense and then occupiers to some DHL like missions with you juggling those boxes in most efficient way. The point is that they are great way segway into playign with group of friends. So for example that base attack mission, you load up your Drake with 5-6 people take 2 more for pilot and turret and first you attack with it from air and then you land and 5-6 people go to occupy base killing people inside then you take them up with ship and fly away. Or take 3-4 people with you to space combat where you with them work a team to defeat multiple opponents.
- Presentation. This game is best looking game i have ever seen. Simple as that. I can never get bored just flying around planets looking at vistas and there are every now and then moment where you just stop and appreciate details or vista. You can't get tired of cities in this game which looks amazing. Sometimes you just land on some outpost trying to find good place to take goods for trade and you just drop everything because outpost just so happens by in some nice place at the right time of day that makes it look like out of some sci-fi flick.
- Flight model and combat. ATM 3.10 it is my favorite out of space sims. 3.9 was pretty meh, better than something like X4 but worse than Elite. Quite frankly even Elite feels less refined than 3.10 version which is huge considering Elite was imo at the top up until now. You really feel weight behind ships, in atmosphere they behave completely different and according to ship shape they behave also differently.


The Amazing:
- Ships. I can finally understand why some idiots pay like shitload of money for some digital JPEGs. Those ships are fucking amazing. Did you ever wanted game where you can fly The Expense ship ? Or Star Trek ship or something else ? Every ship in the game feels like it was designed with intent for purpose and it is meliticolously detailed. They FEEL special. Like star of the show people have been waiting for. Buying new ship in game is not just buying some stats but whole experience that comes with the ship. I never understood why people were hyped for next ship reveal and now i understand. Especially when you group up with people. When i buy ship in X4 i feel nothing as for me it was mainly stats but here buying next ship is experience like you would be buyign actual car or something. The definitely went overboard but you can't be mad at this madness.
- Physicality. This is controversial for some but for me it works very well. All items can be placed anywhere like in Skyrim, weapons could be dropped for someone else to be picked up, you can place boxes with mined stuff into your ship cargo, you turn on switches in your ship, you take a train to get to space port or to business district, you go to shop to buy new clothes/armor. You go to weapon dealer to buy weapons from specific manufacturer. If you brake the law you go to prison where you have to wait IRL time or work toward your release. Your hands pick up things. So on and so forth. You get drift.
- Exploration. Bar none best feature of game. Game at times really gives you that tourism virus. When you see first time New Babbage you just want to fly around it and explore it, when you take hyperloop to various districts you want to move via it several times just for sake of it. When you see new moon you want to fly around it to see all the nice spots. Each bigger site is really different and they don't feel like copy paste from other space games (cough cough Elite)


TLDR: Broken as fuck but day1 when they will finish it in 2050.
 

Tiger

Learned
Joined
Jan 29, 2019
Messages
262
Location
Neriak Third Gate
Ok here is my report from SC 3.9 and 3.10 as i spent nearly 50 hours over past days toying with it.

The Ugly:
- stability, game crashes every 2-3 hours like in clockwork. Even if server won't crash something else will force you to restart game. Elevators panels won't work, interaction menu will stop randomly working, mining laser will stop working for some reason, your ship will just decide to stop giving you signal until you re-seat yourself, you will fall through the floor of buildings, doors will stop working. Basically everything connected with bigger cities will eventually lead to some big or crash. Game is pretty stable in space itself and on planets there you can play for whole 2-3 hours before server crashes completely.
- 50 people per system atm. If you want MMO for now it is more like co-op game at best.
- Playing co-op will incrase amount of bugs you will encounter. I was playign with some dude 3 days and once i stopped playing with him most of my bugs stopped occuring. Definitely some sync issues fuckery.
- performance. I have Ryzen3600+GTX980+16GB ram and in cities you get at best 30-40-50fps something even going to 20s. Moreover pure framerate does not tell whole story, frametime is all ovder the place and you get frequent stutters. Not ending this train game actually requires more than 16GB of ram and i had to set page file on SSD to 20GB to stop a lot of crashes. Game at peak in some cities uses 22GB of RAM+pagefile. Performance in space is a lot better hitting 60fps easily and superb in single player Arena commander which is non server bot match reaching 100fps+. If you think train will stop you are wrong. This performance in cities can't be countered with better hardware because most of that is due to servers being overloaded. When you get to actually fresh server you can hit 50-60fps in cities but as servers go they lose performance over time and they eventually crash. 2080Ti gives you same performance same as using better CPU. Only 32GB ram seems to give some meaningful changes since it helps with game stability.
- due to instability it is hard to progress in game. There were multiple occasions where i earned like 100k in few hours to later on lose it because game just decided to crash where i spend 100k to buy cargo worth of goods, spend 2 hours mining in some cave to get randomly stuck in wall, chained few delivery missions for last mission to stop working randomly breaking rest of missions as well as all of them had same destination point. Basically if your mission is longer than 15-20 minutes then you are risking losing time.

The Bad:
- Clunk around every corner. No feature is in state that you could call "gold" standard. There is always something. Character movement looks great ? Then you get stuck in something. Weapons look amazing and feel great ? Suddenly you can't fire a gun. Clothing system looks fun ? It stops working randomly or you putting on gear takes literally several seconds. Buying stuff from shops via interactive menu ? It stops working or you need to wait like 20 seconds before it will respond. Requesting landing zone ? Hangar doors just close before you can put ship in hangar and you need to redo it. I don't think there is sinle feature that is in gold standard.
- You can feel throughout game how features were deployed and then dropped. Elevator system based on "inner thought" system ? There is new city that doesn't use that anymore. Quick buy system in shops. Some ship vary widely how they are made. Freelancer hatchback door doesn't have any button near it so you click on door to open it while Drake ship has button near doors so you click button (though you can still click on doors and open them this way)
- Mission rewards are clearly "work in progress" and yet CIG actually cares if players make too much money doing something. Generally i am from larpers kind where i don't like to cheat my way to end game but the idea here is that this is WIP and it "doesn't matter" that something doesn't work but CIG frequently patches or changes missions if someone makes too much money. Clearly bullshit because they want that $$$ rolling and they can't allow someone to get all ships in a week. Most of rewards also don't make much sense. In 3.9 delivery missions had some randomness to them so taking FLT ones were longer but you got more dough and you could string few of them if you are smart. In 3.10 they scrapped deliveries in that form and introduced only 2 types of delivery either pick up 3 packages and deliver to 1 destination or get to 3 destiantions pick up packages and deliver to 1 destination all of them all for same kind of money regardless if those places are near or far. Finding missing person in cave ? Takes literally hour of searching and you get measly 4k for it. Combat missions wary more widely for now. Combine that with crashing and you get really annoying mix of low paying stuff + wasting time repeating missions.
- Updates that break stuff. 3.9 i played for 2-3 days was much more stable than 3.10. 3.10 is crashfest. Moreover most of bugs come from stuff that didn't have any problem before like elevator panels just work 50% of the time that used to work perfectly in 3.9 or hand mining which worked perfectly in 3.9 now has ton of bugs etc.

The Good:
- Remember 90s MMOs/Games ? where sky was the limit and people dared to dream even if they failed and half of the stuff didn't work ?, creating often impossible stuff no one though was possible ? Player driven economies, complexity behind everything, system on systems running systems, autism united, open world size of england etc etc etc. SC definitely feels like that. It does not feel at all like product of some focus team and experienced hero-engine MMO devs who don't know anything other than how to make next WOW clone. Yes it is buggy and shit doesn't work most of the time but under that manure there is that drive. Part of the reason why i completely quit playing multi games is because around WOW release every multiplyer game started to feel the same and as time progressed everything was copied to the point where people were already using "raids" and terminology so dead set that you wouldn't be able to tell that they are talking about different games. It is when SC finally works without hitching doing some quest with 2-3 people that game shows you why people spend money on this despite shitty press 24/7. If it will be actually released in finished form without bugs before they run out of money or Chris will run away with money this will be groundbreaking game. You can "feel it" when game works and all of those little things come together even currently with still features missing.
- Proper take on MMultiplayerO. Remember that time when MMO used to mean that you had to team up because playing alone was sometimes just impossible ? Well Star Citizen takes none of modern MMO cues. Yes you can play solo but if you go to bigger ship you just have to take other players to fly with you, like mining operation where few people work together in one ship or few are flying scouting area while few are mining. I had many occasions where i just wanted to have second pilot just in case i would get attacked by other player or pirates so that turret on my ship would be force multiplayer. Due to how damage and health system works for FPS part of game you also have to get people to do some missions as few bullets can take you out while dudes can finish mission and give you part of money. There are still some hickups when it comes to multi gaming like second pilot/third have issues with controling ship systems in some ships but idea is great and it really feels like old MMOs where you actually had to interact with people. With 3.10 you can send people money so it is not unusually to just hop onto someone ship and work there as crewmate for money. It works and it is one of strongest aspects of game even if rest of the stuff is broken. There are people who play pirates and threat to destroy your cargo ship if you don't pay their toll, there are people who will give you and escort etc.
- Missions variety. There are not a lot of missions right now but what is there is pretty varied from attacking ground base first by taking out AA defense and then occupiers to some DHL like missions with you juggling those boxes in most efficient way. The point is that they are great way segway into playign with group of friends. So for example that base attack mission, you load up your Drake with 5-6 people take 2 more for pilot and turret and first you attack with it from air and then you land and 5-6 people go to occupy base killing people inside then you take them up with ship and fly away. Or take 3-4 people with you to space combat where you with them work a team to defeat multiple opponents.
- Presentation. This game is best looking game i have ever seen. Simple as that. I can never get bored just flying around planets looking at vistas and there are every now and then moment where you just stop and appreciate details or vista. You can't get tired of cities in this game which looks amazing. Sometimes you just land on some outpost trying to find good place to take goods for trade and you just drop everything because outpost just so happens by in some nice place at the right time of day that makes it look like out of some sci-fi flick.
- Flight model and combat. ATM 3.10 it is my favorite out of space sims. 3.9 was pretty meh, better than something like X4 but worse than Elite. Quite frankly even Elite feels less refined than 3.10 version which is huge considering Elite was imo at the top up until now. You really feel weight behind ships, in atmosphere they behave completely different and according to ship shape they behave also differently.


The Amazing:
- Ships. I can finally understand why some idiots pay like shitload of money for some digital JPEGs. Those ships are fucking amazing. Did you ever wanted game where you can fly The Expense ship ? Or Star Trek ship or something else ? Every ship in the game feels like it was designed with intent for purpose and it is meliticolously detailed. They FEEL special. Like star of the show people have been waiting for. Buying new ship in game is not just buying some stats but whole experience that comes with the ship. I never understood why people were hyped for next ship reveal and now i understand. Especially when you group up with people. When i buy ship in X4 i feel nothing as for me it was mainly stats but here buying next ship is experience like you would be buyign actual car or something. The definitely went overboard but you can't be mad at this madness.
- Physicality. This is controversial for some but for me it works very well. All items can be placed anywhere like in Skyrim, weapons could be dropped for someone else to be picked up, you can place boxes with mined stuff into your ship cargo, you turn on switches in your ship, you take a train to get to space port or to business district, you go to shop to buy new clothes/armor. You go to weapon dealer to buy weapons from specific manufacturer. If you brake the law you go to prison where you have to wait IRL time or work toward your release. Your hands pick up things. So on and so forth. You get drift.
- Exploration. Bar none best feature of game. Game at times really gives you that tourism virus. When you see first time New Babbage you just want to fly around it and explore it, when you take hyperloop to various districts you want to move via it several times just for sake of it. When you see new moon you want to fly around it to see all the nice spots. Each bigger site is really different and they don't feel like copy paste from other space games (cough cough Elite)


TLDR: Broken as fuck but day1 when they will finish it in 2050.

I'm 43, I may be dead by the time this gets finished.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,372
I'm 43, I may be dead by the time this gets finished.

Invest today so that your grandchildren could test beta.

Honestly speaking with all of those bugs there is something in it that keeps me going back to it, otherwise i wouldn't put into it 50hours in such state. If they would just fix the bugs and crashes it would be decent enough space truck simulator with end game goal of collecting all 100 ships without adding anything else to it.

It reminds me a lot of release STALKER. Broken as fuck but under that heap of garbage there is something great lying there just waiting to be polished. IT took nearly decade for STALKER community to fix most of the bugs.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,372
exploration is the best part with 1 incomplete solar system? wow

It actually is. I am dead serious.

Take Elite, X4, NMS or any other space sim.

The first 5 hours is basically everything you will ever see in game bar some capital ships here and there. Stations will repeat, planets will be jpegs on sky, even if planets are landable they all will look the same, landing zones if present will be just jpeg screen or feature only 2-3 cubicles of something to look at.

In SC each major planet is completely different. Landing zones are constucted differently in different astetics design and how it is lied out. Space stations that could be in other games just copy paste all have different designs, interior decoration, layout etc. In order to get to Gate04 on Hurston you either need to memorize where it is on from sky or read city train map to get there and take multiple trains. Outposts are by far the most standardized but even them usually are placed in places that are widely different providing different experience and each have different spin about it like being mining facility with shipments waiting, stuff going up and down, interior being slightly different etc.. Planets themselves and moons are not like in other space games where you have planet and it is all desert. Hurston has trash heaps, huge city, savanna, oceans, deserts. Just flying around you never feel like it was product of random generation but someone actually designed it.

You go to dalamar and you have planetoid ruled by some rebel faction that looks like some rebel hideout with long streatches of pathways and some engineering to bore into planetoid. You go to ArcCorp and you have literally Star Wars city planet that actually looks nice instead of few tiles being copied over and over.

Yes it is one system but there is more unique assets, designs etc than most of space sim games combined game assets or designs.

As you play you actually build mental map map of places you visit. So in Everus Harbor i know exactly where admin office is. I know in port Ollisar that there are multiple sections of station that are disconnected from each other, i know in Lorville to sell my goods in great quantity i need to take train to commerce district and in that commerce district there is Hurston Dynamics shop where they sell their weapons. I found last time on Dalamar that they sell unique ships there not seen in Hurston right for my small budget. There is good weapon shop at the port Olisar and there is no weapon shop at Everus Harbor, There is Shubin shop with mining tools on New Babbage but not in Teasa Spaceport.

That is the charm of exploration i am talking about. Real actual exploration with you building mental map of everything you see.
 
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Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,372
Like i said though. Game is not in state i can recommend to anyone sane. Unless you are space addict you shouldn't touch it until it says "final release" sometimes in 2050.
 

RRRrrr

Arcane
Glory to Ukraine
Joined
Nov 6, 2011
Messages
2,314
I highly doubt people ain’t required to sign a non-disclosure agreement when working there.

The dude is posting that shit under his real-name... so... ahhh... for his sake I hope it is fake.

Some countries have very lax laws when it comes to NDA agreements for employment, like the company having to prove simultaneously that 1. the disclosed information is not already publicly available, 2. the information having to be specific rather than vague and the company has taken effective measures to protect it, 3. the information has been given to the employee by the company while performing his duties for the company rather than by a third party, and finally: 4. specific calculable in money damage to the company (or respectively that the liquidated damages clause is not excessive)

Not every country is the retarded United States of America is all I am saying. Still can't wrap my head around how retarded US law is, I pity the morons who live there and think they have it good lol
 
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Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
I find the dichotomy of Perkel talking about No Man's Sky recently:
It is not even loop.
Every update they add some feature that is not explored at all.
So basically they add shallow puddles.

Good example of that is latest update. Abandoned plentary station are since 1.0 and they never expanded upon it. Either you find station which has closed door or open, inside is that glue, there is terminal which gives you stupid mini game and if you get to close to tentacle it hurts you.

Literally nothing. I full expect it will be the same thing with those derelicts. Planetary ones are all the same.
While praising "Star Citizen" for the emergent gameplay of sitting in a chair for 20 minutes pretending he is riding the Metro, waiting "IRL time" in a virtual prison or the "physicality" of picking up boxes, which he can apparently do for dozens of hours rather amusing. :lol:
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,514
I find the dichotomy of Perkel talking about No Man's Sky recently:
It is not even loop.
Every update they add some feature that is not explored at all.
So basically they add shallow puddles.

Good example of that is latest update. Abandoned plentary station are since 1.0 and they never expanded upon it. Either you find station which has closed door or open, inside is that glue, there is terminal which gives you stupid mini game and if you get to close to tentacle it hurts you.

Literally nothing. I full expect it will be the same thing with those derelicts. Planetary ones are all the same.
While praising "Star Citizen" for the emergent gameplay of sitting in a chair for 20 minutes pretending he is riding the Metro, waiting "IRL time" in a virtual prison or the "physicality" of picking up boxes, which he can apparently do for dozens of hours rather amusing. :lol:

Almost as funny as the ones shitting on games like Anthem while praising stuff like Fallout 76 if you ask me :P
 

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